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  • -1 +1 -2 +2 -3 +3 -4 +4 -5 +5 +6 +7 +8 +9 +10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
    992 bytes (108 words) - 16:47, 19 December 2023
  • Belfry (5): Earn (4/2) PPs per set of visible cards (1 yellow + 1 white + 1 red) of Level I or II in your district. They can be Building or Character c City Hall (2+Card): Earn (2/1) PPs per yellow citizen you own. (2x)
    2 KB (267 words) - 01:02, 25 September 2018
  • 8 blue cards (4 per 0 and 1 value) 15 green cards (5 per 2, 3 and 4 value)
    790 bytes (98 words) - 17:22, 8 May 2024
  • 1. Choose your character wisely, here's a guide. Generally, more starting mon 2. Always try to keep 2-3 coins in the bank. Missing a meal means missing 6 points, which is usual
    871 bytes (141 words) - 18:23, 13 November 2022
  • .... Some beginners have the misunderstanding that their probability is all 1/5. * Chances of throwing 1: 1/4 25%
    632 bytes (91 words) - 23:13, 22 September 2021
  • {{TaluvaMap |n=1 | |{{TaluvaSand}} |1
    7 KB (695 words) - 01:58, 11 May 2024
  • * [https://boardgamearena.com/gamestats?player=86747530&game_id=1150 1) ElGrekos] * [https://boardgamearena.com/gamestats?player=50227601&game_id=1150 2) hogier]
    306 bytes (35 words) - 15:06, 12 November 2020
  • ...rs. For each row and column, the player with the best hand will score 1 or 2 points. ...sp;4&nbsp;</span> <span style="color: white; background-color:blue;">&nbsp;5&nbsp;</span>
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  • ==Tip 1== ==Tip 2==
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  • 1) Any two dice. Immediate effect: The players to your left and right must fr 2) At least 2 dice. The selected values must form a straight. You can use up to 6 dice.
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  • ...card|9}}{{card|8}}{{card|7}}{{card|6}}{{card|5}}{{card|4}}{{card|3}}{{card|2}} !colspan="2"|Non-Trump
    2 KB (227 words) - 22:39, 18 February 2024
  • Place these tiles on your board. Tiles can be placed in any of the 5 rows BUT must be placed in the left-most available spot. ...' extra points if this animal matches the '''pair''' ''below'' it (in rows 2 & 3).
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  • 1-6: One category for each number on the die. In these categories, the score :{{whiteDie|1}}{{whiteDie|1}}{{whiteDie|2}}{{whiteDie|5}}{{whiteDie|5}}
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  • There are 11 routes to the top of the board, represented by columns 2 to 12. At the start of the game, all routes are open and players may overt Can't Stop is played with a board consisting of 11 columns, numbered from 2 to 12, four dice, and three black circles as temporary markers. Each playe
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  • <b>8 Infantry</b> (x3 strength 2; x5 strength 1) <b>6 Cavalry</b> (x4 strength 1; x2 strength 0)
    359 bytes (53 words) - 20:58, 27 March 2022
  • ...n 0 or a crash that results in 00. That means Loss of Control in gear 2 or 1 is much less punishing. Try to stretch out the slower parts of your turn wi ...e you vulnerable to getting blocked by other players (especially with a gt-5).
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  • 1 players - 4 characters 2 players - 2 characters
    734 bytes (109 words) - 11:38, 10 April 2022
  • Quick Tip #1 - Crystal Rewards: * Green Crystal - 2 points
    111 bytes (17 words) - 02:14, 31 January 2023
  • * 16: There are five (5) types of action (Gray) cards ** 3 (+5) - player taking the trick gets +5
    1 KB (240 words) - 03:50, 12 September 2021
  • ...game to build the mountain and reach the summit by placing a summit card (5 Copies) at the peak (level 9) * 72 Ascent Cards: These are numbered 1-12 in three different colors with two of each number/color
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  • ...}{{spade|2|color=#c80}}{{spade|3|color=#c80}}{{spade|4|color=#c80}}{{spade|5|color=#c80}}{{spade|6|color=#c80}}{{spade|7|color=#000}}{{spade|8|color=#c8 ...}{{heart|2|color=#c00}}{{heart|3|color=#c00}}{{heart|4|color=#c00}}{{heart|5|color=#c00}}{{heart|6|color=#c00}}{{heart|7|color=#000}}{{heart|8|color=#c0
    3 KB (472 words) - 22:39, 18 February 2024
  • * 3 players: 3 colors + black: 1-10 * 4 players: 4 colors + black: 1-10 (+ Ally)
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  • The first player performs all 5 then the second player only does 1-4: 1) Select one of the 3 face-up birds.
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  • * Defensive: +1 armor, deal 1/2/3/4/5/6. * Balanced: deal 0/2/3/4/5/x, when you roll x (the 6) you can either deal 6 or use the crit mechanic t
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  • On your turn, take 1-3 items from the living room. and place them in 1 column of your bookshelf, in any order you like. Items taken must form a continuous row or column and must have 1 free edge prior to selection.
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  • # Cards with high spiral count: 5+ #* Round 2 = 3x
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  • The game ends when both of the following conditions are met, or if condition 1 is met by more than one player: <ol><li>A player has filled 9 spaces with at least 2 visible prestige buildings.</li>
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  • Defeat 3 enemies made up of 3 then 4 then 5 dice respectively. Co-Operative Play. You then have the choice of 5 actions:
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  • * At the start of each round, each player gains 1 ship and 2 coins. * Shuffle all merchants (and 3 ships for 5 players) and deal them evenly to each player.
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  • ...12, then one extra depending on the color: grey 8, blue 7, yellow 6, green 5 and red 4, making a total of 55 cards. In two and three player games cards !2
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  • * 5 light pieces. * 5 dark pieces.
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  • ...sh in 8. You can open the attack by emptying 6, and then short-strike with 5 in the same turn. This sort of attack is harder to spot than an open attack ..., and your opponent has a stash in 13. You can open the attack by emptying 5, thus increasing house 6 to 8 seeds. Then you can long-strike with 6, takin
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  • Kulami is an abstract strategy game for 2 players. Players take turn placing marbles on a board assembled from 17 rec ..., each containing a number of holes in which marbles can be placed (4 2x3, 5 2x2, 4 1x3, 4 1x2), either into an 8x8 square or an irregular shape that fi
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  • ...he start of a round, refill the donut row up to the number of players plus 1. ...ds. If a card is bid on by one person, they get it. If a card is bid on by 2 or more people, it is discarded.
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  • ...ard|Q}}{{card|J}}{{card|10}}{{card|9}}{{card|8}}{{card|7}}{{card|6}}{{card|5}}{{card|4}}{{card|3}}. {|class="wikitable" style="width:auto" border="2"
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  • ...40 cards and want to score ~200 points. So each card should give you about 5 points on average. 2. Fiefs are the main source of your victory points. You should get a fief of
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  • Players: 2-5. At the end of each round of play, each player will make a poker hand of 5 cards according to the standard poker Texas hold'em rules.
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  • ...players, 9 stacks of 4 cards with 3 or 4 players, and 12 stacks of 3 with 5 players. The rest are removed from the game. * There is also the joker (15 points, 5 of a kind) and the white bonus dice.
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  • In this game there are 61 tiles: 1 "Alice" tile and 60 character tiles (10 tiles each of 6 different character ...Cheshire Cat, you then have to discard one of each, leaving you with just 2 Normal Cheshire Cats.)
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  • * values from 1 to 9 and 1 "Joker" for each color ** Red: <b style="color:#ff0000"> 1,1,2,2,3,3,4,4,5,5,6,6, 7,8,9, JOKER (the star icon) </b>
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  • <u> n! </u> × pᵏ(1 − p)ⁿ⁻ᵏ Probability of throwing '''3'''{{whiteDie|4}} with '''5''' dice:
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  • * Be the last player remaining with at least 1 die in play. |2
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  • <p>'''(3)''' 1s, 2s, 14s, and 15s. <br>'''(4)''' 3s and 13s.<br> '''(5)''' 4s and 12s.<br> '''(6)''' 5s and 11s.<br> '''(7)''' 6s and 10s. <br> :1. Pools (3 to 5, start early)
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  • The game lasts 5 rounds, and each round comprises 3 phases: == 1 BUILD YOUR RESERVE ==
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  • • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on • Player – 1 shrine.
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  • ...osure tile picks, I think it is best to have at least 1 small enclosure, 4-5 blocks, and bigger ones to fill the space. The small enclosure is to quick ...l you are missing. Repeat again and you should have 4 pairs on board, and 1 pair in the house.
    2 KB (290 words) - 02:13, 22 December 2023
  • * Bump a die +1/-1 for 2 camels * Re-roll a die for 1 camel
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  • B) blue >1 | blue = 1 ...ormation about yellow or purple to deduce their values amongst 1, 2, 3, or 5.
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  • ...e action die. Each turn, the Action Die and anywhere from one (1) to five (5) number dice are rolled. Players take turns deciding which die to add or re It is a six-sided die with 2 opportunities to roll the '''+ (add)''', 2 opportunities to roll the '''– (remove)''', one opportunity to '''swap'''
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  • ...re the most points after 5 rounds. (This will be after everyone has placed 5 buildings.) The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)
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  • The deck consists of 36 cards, numbered 1-12 three times. ...rds (with 2/3/4/5 players) face down to the table. Players are dealt 9/7/6/5 cards, and their hands are arranged in numerical order.
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  • There are 5 Rounds Secret predictions may only be made in the first round, and are worth 5 points
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  • The game lasts for 5 rounds. Each round there will be a designated number. According to the corr Start from the start player, each player play exactly 1 card from their hand. You must follow the suit color as the first played in
    3 KB (437 words) - 07:32, 21 March 2024
  • ...f the same rank (ex: {{card|7|color=red}} or {{card|5|color=green}} {{card|5|color=grey}} or {{card|8|color=orange}} {{card|8|color=red}} {{card|8|color ...}} {{card|4|color=red}} {{card|4|color=green}} {{card|5|color=red}} {{card|5|color=green}}).
    3 KB (511 words) - 22:38, 18 February 2024
  • 3-player games use six colors of cards. 4-player and 5-player games use seven colors of cards (the extra color is grey). ...a card of the player's choice of color, increasing its value... and 10 x "+2" card - these are worth 2pts
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  • * Each player receives {{TaluvaTemple|3}}, {{TaluvaTower|2}}, and {{TaluvaHut|20}}. * Place {{TaluvaHut|1}} on a 1st-level space not adjacent to any of your existing settlements.
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  • First patient discharged: 1 point Second through Sixth Patients discharged : 2 points each
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  • ''2-5 players, 8+, 5 minutes per player'' * 132 cards, numbered 1 to 6: 20×1, 20×2, 20×3, 22×4, 24×5, 26×6
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  • * Use 10/14/18/22 of each landscape for 2/3/4/5 players. Shuffle them and create a general supply. Place 8 of them on the c * Use 14/21/28/32 mosaics and stalls for 2/3/4/5 players, one of each colour of objectives, along with one grey objective pe
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  • == 1. Play a card. == - Discard 1 card from your hand.
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  • * Each player starts with 2 gold and 4 district cards. ...art of each round, the crowned player place 0-2 faceup character cards and 1 facedown character card on the table. These are out of play for the round.
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  • ...our-coded) goods on them. At the start of the game, each player is dealt a 5 cards. The hand-limit is 7 cards. ...vailable for the players to take or trade. At the start of the game, these 5 cards consist of 3 camel cards plus two from the deck.
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  • ...lly the least valuable, but if possible try to always keep at least 1 red, 1 yellow and two white. ...e pairs of adjacent column yielding bonuses on some rows, i.e. 1+2, 3+4 or 5+6
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  • ...r opponent's sum and all the exposed cards (in the Row, your hand, and the 2 out-of-play cards) to figure out what cards your opponent could possibly ha Don't leave your x2 marker until the end. Some chance at 2 points is better than none!
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  • ...d deck. Games with 3 to 4 players are best played with 2 decks. Games with 5 to 8 players are best played with 3 decks. ...4, 3, 2 (Lo). An Ace (A) can be played high (above a King) or low (below a 2) at the player’s discretion.
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  • ...s trying to achieve the scores in the table ('''1''' to '''20'''). Maximum 2 rerolls per turn. '''Method 1:''' Summing up values that are '''''not shown''''':
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  • * 15 Golden Coins (Value 5) * 25 Silver Coins (Value 1)
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  • * {{card|A}} = 1. {{player|2}}⇨{{hand|6}}
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  • ...clue giver and other players are guessers. The clue giver draws a hand of 5 cards. ...secret character) or horizontally ("something different"). Then they draw 1 card.
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  • Voyagers is game where you need to think ahead and program your moves 5 steps ahead. 1. Choose one by one a card to hold in your hand until everyone has 5 cards
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  • * Black cards must be played in reverse order, from 5 to 1. ...there are 3 black fives, 2 black fours, 2 black threes, 2 black twos, and 1 black one.
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  • Win 2 Rounds by placing Coffee cards on your display, manipulating your and your ...the round ends (some cards may have been removed due to effects) The bonus 2 cards cannot affect the opponent as they are considered finished for the ro
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  • 2-player game: 6 cards / type veggie 5-player game: 15 cards / type veggie
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  • ...card deck is made of 60 cards, from 1 to 60, with 12 cards in each of the 5 colors. ...rds (or 8/9 in the 2nd/3rd round). The order of set of scoring cards (1 to 5 yellow cards) is randomly selected and is the same for each player. Finally
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  • 1) Rotate a piece 2) Move a piece
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  • * The most valuable cards are the {{card|5}} of trump and the {{card|5}} of the same colour as trump: |{{club|5}}{{spade|5}} or {{heart|5}}{{diamond|5}}
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  • Hypnosia is a strategy game designed for 2 to 6 players. - 1 board<br/>
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  • a "hand" (aka team) consists of 3 forwards, 2 defensemen, and 1 goalie - game : (1) pick another player ... (2) each of you create a deck from your hand by ordering the cards as desired
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  • {|class="wikitable" style="width:auto;text-align:center;" border="2" |{{card|2}} {{card|3}} {{card|5}} {{card|6}} {{card|7}} {{card|8}}
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  • |5 In between rounds, you can also trade 1 fox for 2 dog cards.
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  • ...e draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each 2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.
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  • * All players draw 2 explorers and discard one. * The game consists of 2 rounds. Each round has 9 turns.
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  • - 2 Victory Points for each Gold, Livestock, and Copper Resource. (Wood, Food a ...All unpaid debts are negative points, consult the chart. -1 VP for first, -2 VP for second, -3 VP for third, etc.
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  • At the start of each round, a set of 2 cards per player is placed into the communal hand. ...h combination of colour (Green, Gold, Red), height (1-5), and sweetness (1-5). If someone knows for sure, they could update this…''
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  • *5 Heavy Weapons *2 Air Strikes
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  • ...lumn and a card from the corresponding deck OR draw 3 cards and return any 2 cards of that color from your hand to the bottom of the deck. ...The player make take any 2 Innovation tiles from the Brown column OR any 1 Innovation tile for any other column.
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  • **5 captain players **5 V.A.R. cards
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  • * Each player is dealt a set supply of 5-10 locomotives, depending on the number of players: |5 players
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  • * There are 5 offices in 2-4 player games and 6 with 5 players. ...3 and their secondary value start at 1. There are no secondary values with 2 players.
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  • You can take stones, either 3 of yours, 2 of the neutrals, or 1 of your opponent's, from the supply into your reserve (which can hold up to A column can have a maximum of 5 stones on it
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  • ...uit as you can, this can start at any point i.e. A start is fine, but also 5 start ...an try to continue, so if you laid A 2 3 4, they can add 5 6 7 ... or just 5 or pass
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  • After choosing the level of difficulty (middle card with 5 or 6 exits), each player takes three cards. *1 starting tile with 5 exits
    2 KB (387 words) - 21:04, 4 November 2023
  • * Take 1, 2 or 3 cards from the Number card market. The cards must all have matching Nu ...th the SAME NUMBER. Some contracts require a specific pair, like a pair of 1.
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  • * Place 5 factory displays for 2 players/7 for 3 players/9 for 4 players in a circle in the center of the pl * Then, add the tiles to a "pattern line" (first line 1 space, second 2 spaces and so on). A line can only hold one color. When you complete a lin
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  • The game ends when one player has a connected line of 5 stars either horizontally or vertically (not diagonally) or when a player r Each player begins with one designated bonus colour (or 2 colours for 2 player games) and an individual player board (all different).
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  • ...this family as they have and wish to. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number === THE OMNISCIENT (1) ===
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  • Dice equal to the number of players +1 are rolled each turn. Each player takes one die, and the die not chosen is ...ints can be used on a single die, but a 6 cannot be changed into a 1 nor a 1 into a 6.
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  • - Rainy card 1-5 {|class="wikitable" style="width:auto;" border="2"
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  • At the top of the playing area, there are 5 order districts who want specific goods from you. You can only sell to thes There are 5 phases to the turns
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  • '''Double''': contract value ×2. '''Redouble''': doubled contract value ×2 (total ×4).
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  • ...e track. o The small yellow dice are therefore only usable by Uriom o With 2 players: Uriom's opponent cannot discard a card with small yellow dice(s) a ...ing the other cards and dice). The remaining card is placed back under the 5-card deck.
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  • ...hance that the card's Season will match the card back. There is a 1 out of 5 chance that the card's Season will instead be Spring. On your turn, you must take 2 actions from the 4 actions below. You can take the same action twice.
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  • {|class="wikitable" style="width:auto;text-align:center;" border="2" |rowspan="2"|{{card|A}}
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  • ...o. Now choose one of your three Hands for that block; Hands are limited to 5 blocks each. ...or: black">K&spades;</span> <span style="color: black">A&spades;</span> || 5 Points
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  • 1) Identify cards with unique attacks. Each card has one or two options for 2) Advance slowly. Don’t move pieces forward faster than you can protect t
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  • This is a co-operative game which lasts 2 rounds ...his phase you have a bank of words along with arrows (3 on day 1, 5 on day 2)
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  • ===1. Draw=== ===2. Duo===
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  • The three combinations in the game are Single (1 card) Set (multiple cards with the same value) and Run (a sequence of ascen ...y) as long as the cards are already in sequence within their hand e.g. 4-3-5 is invalid as a run (this is true for Followers too)
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  • ...depends on the number of players and is equal to 8, 7, 6, and 5 with 3, 4, 5, and 6 players respectively. ...had previously bid $3,000, but ultimately decides to pass, they take back $1,000 into their hand.
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  • 1) Optionally rent the sword for 3 coins. 2) Perform an Adventurer Action (see below) with each adventurer on your team
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  • ...t is rounded DOWN. So if you bid and odd amount like 5, you will only get 2 back if you are not the highest bidder. ...r. If there is a 30 and you can get the 15 for free by passing vs bidding 5 or more, then that is often a better move. Save your money for later round
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  • ...ut the cards they hold. Over the course of 1 to 12 missions, between 1 and 5 players will fight a series of terrifying monsters. Each mission requires t On their turn, a player must select and perform one of the following 5 actions:
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  • ...d deck. Games with 3 to 4 players are best played with 2 decks. Games with 5 to 8 players are best played with 3 decks or more. ...4, 3, 2 (Lo). An Ace (A) can be played high (above a King) or low (below a 2) at the player’s discretion.
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  • ...out pins equal to the total (e.g. with 5 you could cross out 2 & 3 or 4 & 1) ...ng until you cannot make a valid cross out (e.g. with a 4, cross out 3 and 1, but as 3 was used in last example, you have to stop)
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  • ...are set to 3, 4 and 5 - players choose which dice is set to which value. (1 would be the sickest patient, 6 the most healthy) * Each player draws 2 hospital administrators, plays one and return the other to the box.
    5 KB (793 words) - 09:07, 8 October 2021
  • ...ice with the same number (Square 2 = at least three dice with a {{whiteDie|2}}) ...|4}}{{whiteDie|5}} or {{whiteDie|2}}{{whiteDie|3}}{{whiteDie|4}}{{whiteDie|5}}{{whiteDie|6}}
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  • 8 Masters’ Revenge is a fighting game for 1 to 4 players (only available for 2 players on BGA). are your 2 hands, represented by the 2 cards you have in play. Find the weak point in your opponent’s guard
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  • ...spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3. === 1 Pumpkins (pair) ===
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  • define( 'AT_posint', 1 ); // a positive integer define( 'AT_float', 2 ); // a float
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  • ...ring setup: how the area boards are arranged, which building site card and 5-power token are on each area, which order cards start on the Port (and Dock Before the first round, you '''choose 1 of 2 orders to keep'''.
    8 KB (1,268 words) - 05:23, 14 December 2020
  • On your turn, pick 1 column and take all of its cards. Place the cards face up in front of you. ...an card, use its effect immediately and discard it afterwards. If you take 2 or more toucan cards, use their effects in the order of your choice. (''Not
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  • At game end, each Stop that is NOT connected to a trail penalizes its owner -2 points. ...board has 9 areas, and a Trail scores from a minimum of 1 to a maximum of 5 points.
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  • The cards are 1-9 in 4 suits. ''(weak)'' 9 8 6 5 4 3 2 1 9♥ 8♥ 6♥ 5♥ 4♥ 3♥ 21♥ 7 ''(strong)''
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  • # Sets of enemies (1 of each of the three colours) scores 5 Glory points. # Favour of the gods - Each is worth 2 glory points.
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  • * Each card from 1 to 104 has a number of bullheads on it - this indicates how many points it * Cards which end in the number 5 (ex. 5, 15, 25) are worth 2 points.
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  • ...ays one nitro token. The fastest way to travel is to use the highest gear (5) and highest boost (4) possible. However, the faster you go, the less your
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  • * After you get 1 or 2 enhancements, you should try to capture as many creatures as possible. Even * Since the average roll of a dice is 2.5 [Remember each die has 1,2,2,3,3,4], if you have a good combo (half the points needed), capture.
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  • * ''Dwarf'': 10 - (1,1,1,1,1,1,2,2,2,3) * ''Huntress'': 6 - (1,1,1,1,2,2)
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  • After a Muse is placed, mark it with one of your dice with a value of 1 Move the selected Muse 1 step either Horizontally or Vertically, which may involve pushing other Mus
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  • ======'''Sheet 1 (Difficulty: 2) '''====== 1. You can only color in an item matching the '''color AND symbol''' of your
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  • * Use only 4 colours with 2 players, otherwise 6. * Fill table with 5 cards with 2 players, otherwise 6.
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  • ...d and the second {{Hr|2}} is in another hand. Therefore the clue means "'''2'''s which are not red". ...{{HCard|1|o=1|c={{r}}|b=#999}}''' {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}
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  • Make all of your battles on spaces 3 and 6 where you get free support (1 extra dice). ...when you have just 2 cards retreat all the way to 6 and get a full hand of 5 cards.
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  • * Plus/minus 1: The total number of tricks predicted by the players may not equal the numb * 5 rounds: Only 5 rounds are played.
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  • * Sectors 1-6 will trigger much more often than 7-12, but rewards for higher sectors ar ...'(6/36)'', 8 ''(5/36)'', 9 ''(4/36)'', 10 ''(3/36)'', 11 ''(2/36)'', 12 ''(1/36)''
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  • On your turn you perform one of 2 actions, either to move (and Discover the terrain if you land on a non-terr Movement is orthogonal and for a SINGLE meeple at least 1 space i.e. you can't stay where you are and may NOT return to it
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  • ...on this, and the tips mentioned in A1 to A3, you can refine the final 4 or 5 tracks (out of the 8 possible), that you will be focussing on for this game ...n from these, check which level 1 erudite tiles are good for you for round 1, and decide your path on the Pink planet accordingly.
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  • ...onus is really important. To earn that, you need at least 3 of a kind for 1 through 6, for a total of 63. ...ee/Four of a Kind and Chance, you want to score better than the average of 5 dice, which is anything over 17 total.
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  • === 1. Move === === 2. Activate ===
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  • ...bonus (scores '''6''' to '''15''') and sacrifice the scores '''1''' to '''5''' if necessary. Also, do not try to get '''19''' or '''20''', since you ne ...rs, it's unlikely that they will get the first bonus (scores '''1''' to '''5'''), so you can sacrifice the lowest scores if necessary. Instead, secure t
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  • Take 1 Materia from the seen Altar Take 2 Materia from the blind Pouch
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  • # Each player owns 2 stone colours. To start, Player 1 places one stone of either of their colours on any empty space. ...g with Player 2, the players take turns. On your turn, you must place 1 or 2 stones on any empty spaces.
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  • * In each round, each player takes 9 cards and discards 2. * In the second round, there are 5.
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  • Note dice need not be consecutive -- for example, a 3 could be placed after a 1. ...ward is a 5, you can place the screen on that 5, then place a 1 after the 5. Note that the screen can be placed before OR after the player's dice is pl
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  • Roll the 5 dice ...r, or subtracting dice from each other (e.g. a 5 & 6 could mark off 5 & 6, 1, or 11)
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  • ...sed, with cards ranking (from highest to lowest): A K Q J 10 9 8 7 6 5 4 3 2. | rowspan="2" padding: 5px; vertical-align: top;" | 1 unit
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  • * 5 cards - Rich Man * 2 cards - Beggar Man
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  • * 1 - Shrimp (6 points, 9 points with Ginger, 11 points with Soy Sauce and Gi * 1 - Pork (5 points, 8 points with Mushrooms, when discarded gives 3 cards)
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  • The deck (4 suits, each from 1 to 8) is shuffled and each player receives 5 cards. The game is played in a maximum of 5 rounds. Each round, players alternate taking turns, drawing a card and disc
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  • First, refill the inn to 5 cards The Frieze with multiple round options (1-2, 3-4, 5-6) gains you a reward based on the round you played to it, which gains you
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  • *a player mat with the credit marker starting on 1 == The 5 Actions ==
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  • * 45 cards: 1-9 (5 copies each) {|class="wikitable" style="width:auto;" border="2"
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  • ...more (up to five). Each color has a matching 'quality' digit ranging from 1 to 10. ...xceptional purity (magnifying glass symbol) in their safe (5 bonus points, 2 points in case of a tie)
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  • 2-4 players - Ages 10+ - Game duration 4 mn- Complexity 2/51. Give each player a reference card. <br><br>
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  • On your turn you may either skip your turn and draw 2 cards, or do as many of the following actions as you want before passing. Y * 2 Players, 10 Cards
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  • === Phase 1: Roll the dice === * The first player rolls the 5 dice.
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  • ** 5 different coloured gems (1 of each) |1
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  • ...s and 36 places, this means the difference between two cards is in average 2,22. ...means the difference between two cards separated by 1 tile is in average 4,5. The difference between lines is 13,33. If you allocate 13 ~ 15 numbers pe
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  • 1. your opponent played a blue card and you reply with a blue card,<br> 2. your opponent played a blue card without a slice effect and you reply with
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  • Each turn consists of 2 steps: # Performing 2 different actions
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  • * 3 or less garden tiles are left after a maintenance phase for 2 players. * 2 players: 2 groups of three cards.
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  • The game lasts for 5 rounds. For any meeple that ends up standing, you receive 1 coin.
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  • ...other the higher value card wins. Base card combat values range from 0 to 5. ...r example: card zero has a special ability allowing it to win against card 5''
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  • Roll the 5 dice ...r, or subtracting dice from each other (e.g. a 5 & 6 could mark off 5 & 6, 1, or 11)
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  • * Each terrain except the desert has a number of 2-12 on it. The desert starts with the robber on it. * Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for
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  • *In Rounds 5 and 9 the building stock will also be updated: **Either 1 silver per worker -or- 1 gold to pay up to 5 workers.
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  • 1) '''Timer phase''' - this phase occurs only if you have a full timer. You m ...o delay your timers. For example: if your hand size is 5 and you have used 2 cards to delay your full timers (in this and previous turns), you refill yo
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  • * 15 cows, numbered from 1 to 15, without any flies * 13 cows, numbered from 2 to 14, with 1 fly
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  • # Round 1: The players goal is to get the highest total score (sum of individual scor # Round 2: The players goal is to get the lowest total score.
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  • Cinco is a game involving placing tokens to form a straight line of at least 5 places. ...ther 2 teams of 3, or 3 teams of 2) players. It ''cannot'' be played with 5.
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  • Select 1 action each turn: # Swap 1 card in hand for 1 face-up card.
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  • ...{{card|5}} on the table) or the {{card|6}} (which will capture the {{card|2}} and the {{card|4}}). ...e with the fewest cards takes priority. Example: if the table has a {{card|2}}, a {{card|4}} and a {{card|6}}, if someone plays a {{card|6}}, they must
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  • * {{player|2}}: select two phases per round. * '''I Explore''': draw {{JumpDriveExplore|2}} keep {{RftgDraw|1}}
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  • * If someone else can go to only 2 or 3 places, you know this place will have a higher chance of having a play ...ly go on the 1 only if you have 1 will left, or if there is no player with 1 will and you have 3 will.
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  • Players alternate turns. Each turn has these 2 steps: Move 1 available meeple to an adjacent empty space. Meeples with a Daimyo marker a
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  • == Playing the Game (2-6 players) == 1. Deal Cards<br/>
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  • === Saboteur 1 === :{|class="wikitable" style="width:auto;text-align:center;" border="2"
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  • '''1. Place your Superstar pawn into play (mandatory)''' '''2. Play an action (mandatory)'''
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  • * Look at 2 cards, one by one. They don't have to be adjacent. *1 point per correctly placed hint card
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  • 1. Generally speaking Infantry can [Move 1 hex AND Battle] OR [Move 2 Hexes]. This isn't clear on the interface, and will cost you attack action 2. More attack actions are better.
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  • 1. Adding a tile to your city and placing the matching buildings onto it 2. Optionally building one or more walkways
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  • ...with a particular emphasis on the last trick. (It can also be played as a 2-player adaption, which uses a little less skill and more luck.) : ‘Ten Trumps’ is worth '''10''' points; more may be declared for '''5''' more each. (''E.g.'', ‘Eleven Trumps’ is '''15''', ‘Twelve Trumps�
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  • ...ease see [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] here for details. Thank you Andrew !) ====Phase 1: Income and salaries====
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  • # Sowing: the first player draws 5 Food cards twice and places them in order<br> # Harvest: in turn order, each player chooses one of the 2-card columns<br>
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  • Each round is divided into 5 phases: In rounds 2-5, each player gains 3 eV and gains a card from a pile of their choice (this
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  • ** Focus on round bonus only for 5 bonus tiles ...ctions (Ambas, Taklons, Gleens) may find it advantageous to get Navigation 2 and build as many mines as possible.
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  • 1) A different Encryptor is designated each turn 2) Encryptors secretly views a Code Card
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  • {|class="wikitable" border="2" style="text-align:left;width:auto;" |style="text-align:center;"|1
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  • 1. When you have LESS than 12 cards in the Hand, you CAN take from the “Wel 2. When you have LESS than 8 cards in the Hand, you MUST take from the “Wel
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  • ...production. Gear & Piston is a simple, yet engaging 30-60 minute game for 2-6 players. *Back Alley (Location #2): *WARNING* The Action Token placed in the Back Alley cannot be used during
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  • :'''1 Recruit Lords''': choose one or more Lords to add to your Senate Chamber. :'''2 Extend your Senate Chamber''': place your chosen Lord(s) in your Senate Cha
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  • ...emaki or Uramaki), '''3 types of appetizers, 2 types of specials''' and '''1 type of dessert''' (Pudding, Fruit or Green Tea Ice Cream). ...ceive a new hand from the player on your right. Your next turn begins with 1 fewer card to choose from. After the 3rd round, the game is over and the pl
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  • * 14 '''Treasure''' cards (1, 2, 3, 4, 5, 5, 7, 7, 9, 11, 11, 13, 14, 15 gems) * 5 '''Artifact''' cards
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  • ...the board are easier to roll. If you manage to get your tokens on 6-7-8 or 5-7-8 or 6-7-9, it's highly likely that you'll be able to advance. Time to ge ...board it is often advisable to stop immediately. Remember, a move ahead on 2-12 is worth about four moves on 6-7-8.
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  • ...n hand, from the common hand, or both. Each tile involved in a set scores 1 point, and players can earn bonus points in certain situations. * Play 1 or more tiles to form set(s).
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  • ...the opposing team is the team that bid high, the scoring team instead gets 2 points for every trick over 6 total. ...ing high, Team 1 granded: Team 2 takes 8 tricks. Team 2 scores (8 - 6) * 2 = 4 points.
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  • * Cards are numbered 1, 2, 3 or 4: ** Number 1: 3 cards per color
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  • There are 5 different action card piles that each have a general theme. # 1 - Intrigue - These cards allow you to move Caballeros already on the map.
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  • 1. Try to maximize the chance that any given card being drawn is both playabl <br/>2. You will frequently find yourself in the situation where you have to "gues
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  • 1. It is often wise to forego the purchase of a building tile when you do not 2. It can be helpful to collect a significant number of different denominatio
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  • | 1 point for each end, plus 1 point for each middle segment. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
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  • On your turn, play 1 to 6 cards, then draw back up to 6 Each Bramble has a rank between 1 and 5
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  • * Guess Color '''or''' Role: 1 gem * Guess Color '''and''' Role: 5 gems
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  • 2 perches for up to 3 players ...perch and 4 being the one furthest away. If the difference of the sums is 5 or more, then the top card of the seed deck will be drawn which may result
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  • Two dice are rolled each turn. (Red die: 1-6, Yellow die: 0-5) ...connected, ''consecutive'' numbers = the highest number in the line, plus 1 point per other number in the line
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  • ...our turn, you get to take 3 actions and additional actions, at the cost of 5 coins for each extra action. ...five available Building cards and place it in front of you, at the cost of 1 action.
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  • * + points based on the total number of player's choice of 1 distinct blue square symbol (Activity) per round; each of the 4 distinct bl ** 0 points for 1 symbol
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  • Okanagan is played over 2 rounds. Each round is made up of several turns played in a clockwise direct 1. Play the tile that is face-down in front of you.
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  • ...-7 3 players: 1-9 4 and 5 players: 1-10 All the cards are dealt, except in 2 players where 20 cards are dealt and 8 are removed from the game. #* Number of tricks x 2 if you have not been captured by any cat.
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  • The first tile is free to take, all after it costs 1 stone to skip (e.g. if you want the 4th tile, spend 3 stone) ...a 2nd level (i.e. it can't over-hang). In addition, it must cover at least 2 different tiles. The covered hexes no longer count towards anything they wo
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  • The dice are 12 sided with 4 copper, 3 wood, 3 silver, and 2 gold. ...ints being the highest. All contracts are unique so only can be claimed by 1 player in the whole game.
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  • ...ue and white) by playing each individual colour in series (12 ⇨ 3 ⇨ 4 ⇨ 5). {|class="wikitable" style="width:auto;" border="2"
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  • ...ins, both ranking from high to low: King, Queen, Knight, Jack, 1, 2, 3, 4, 5, 6 ...both ranking from high to low: King, Queen, Knight, Jack, 10, 9, 8, 7, 6, 5
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  • * 12 x Maki roll with 2 icons * 6 x Maki roll with 1 icon
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  • ==== Phase 1: Sunrise ==== ==== Phase 2: Day ====
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  • ...r it becomes to push them off the board itself.[[File:Center.jpg|'''Figure 1''' - Center of the board|none|thumb|150x150px]] === Tip #1 - Have more pieces on the board than your opponent ===
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  • * Apothecary (level 2, 22 health, 9 attack): Noxious Fumes (Any 6 must be rerolled until it is no * Awakened Tree (level 1, 23 health, 7 attack): Slow Roots (Its breach starts 1 higher than normal.)
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  • A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a valu *2 players, 9 cards each;
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  • ...not available, then it can be played using two suits (one suit for values 1 to 10, the other one for values 11 to 21) and the fool. ...trick. Then the dealer cannot announce 2 tricks because the total would be 5 tricks and each player could fulfill their contract. The player to the left
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  • Over 5 rounds, you’ll be constructing Dams, Elevations, Conduits, and Powerhouse Each round consists of 5 Phases:
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  • ===Phase 1=== ===Phase 2===
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  • == 1: Income == ..., plus 1 denier per residence owned, 1 denier if they own the Library, and 2 deniers if they own the Hotel.
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  • * When taking gems, plan at least 2 ways to buy a high value card. That way you can get points quicker. * First, reserve 1-2 important cards, mostly level 2. This can prevent opponents to get them.
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  • ...ooses what direction the Ankh now faces, but it must face towards at least 1 tile if possible ...equally don't have to sell all if taking the sell action e.g. if you have 5 fish you may only want to sell 4
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  • Exception 1: if it is a special (*) card, regardless of its features, the others can on Exception 2: If what you think you know is misremembered and wrong, this will not be co
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  • .../ 5 cards worth 2 / 4 cards worth 3 / 3 cards worth 4 / 2 cards worth 5 / 1 card worth 6. * Each player draws 2 ghost cards.
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  • *#* ''You only have 5 for the entire game.'' * ''Note:'' You only have 5 Investigators and they are 'one use' only for all three rounds of the entir
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  • Play 6 / 4 / 3 / 3 / 2 rounds with 2 / 3 / 4 / 5 / 6 players. ...al 6 cards to each player (or 5, with 5 players) and 12 coins (or 10, with 5 players).
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  • Across the middle of the screen are a number of displays (5, 6 or 8, depending on the number of players). Some of these displays will a ...e target patterns, in bettas of a single colour, then the player scores 3, 5 or 7 points, as indicated above the pattern in question. If the move makes
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  • 4 Potions (2, 3, 4, 5) 5 cards are set aside until next round.
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  • * Workers, represented by meeples. You start the game with 2 of these - the rest can be earned during the game. * Farm Expansion: Pay 2 reed and 5 of whatever material your house is currently made of (wood by default, to b
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  • ...kers onto an occupied space equal to the quantity which was there before + 1 (e.g. if there were 3 workers, you need to put 4 to bump them) ...nk is a special space, you cannot bump others off it, and always only need 1 Worker, as such any number of players can have any number of Workers there
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  • The games ends after 2 rounds / 8 turns (short) or 3 rounds / 12 turns (long) Each player starts with their own deck of seven poker cards: 0, A, 2, 3, 4, 5, 6
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  • Count the sticks with their light sides up (results can be: 1, 2, 3 or 4). If no light sides show up at all - that's counted as a result of 5.
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  • : When a set is played an event is triggered (provided at least 1 of the 5 event tokens remains). The player who played the set chooses an event from There are 12 event tokens with 5 randomly selected for each round:
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  • ...1 on your tomato. There are two ways to prevent yourself from scoring that 1 point - 1. use karma to clear the entire vine,
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  • * Before starting a round, each player gets 5 Diver cards, which they look at secretly. ...en, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.
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  • *1 CONTINENTS tile (OCEANIA, SOUTH AMERICA, AFRICA, ASIA, EUROPE, NORTH AMERIC *5 PLAYER BOARDS, each showing an EXHIBITION HALL and a DEPOT
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  • '''Bridge''': Game piece that connects 2 tiles of the same colour. # The first player places 2 light tiles anywhere on the board.
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  • * Each player chooses 1 to 10 cards that they think are related to the clue word, marking each chos * Starting from the scout, each player chooses 1 of their cards to reveal.
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  • ==1. Buy gates== ==2. Play cards==
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  • ...} {{card|8}} {{card|7}} {{card|6}} {{card|5}} {{card|4}} {{card|3}} {{card|2}}. {|class="wikitable" style="width:auto;" border="2"
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  • 1. Calling on a bird - spend a bird to swap out either all the goals OR all t 2. Hire an animal - when hiring an animal, the goal card and the animal come
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  • * [1] Clothing - assuming you have colors that your opponents do not have * [1] Metalworking - a bit of a lottery, but can pay off well in ages 1-3
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  • ...rounds divided in 4 seasons: 5 rounds in Spring, 4 in Summer, 3 in Autumn, 2 in Winter. ...ound, players draft a Biome card from as many cards as there are players + 1.
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  • The turn is divided into 5 steps. # Move one space clockwise and check for scoring and/or start from step 1 again
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  • '''Move''' to an adjacent intersection for 1 or 2 action tokens, depending on the intersection. '''Buy''' a silk bale for 1 or 2 action tokens and 1 or 2 rupees, depending on the color / trading post. '''*You may only buy one sil
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  • ...ick is played with a deck of 18 cards: 3 each of values 0, 1, 2, 3, 4, and 5. * There is also a board with squares numbered 1 to 9.
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  • ...om, such that at the end there are 3 cards in the top, 5 in the middle and 5 in the bottom; 13 total in the completed hand, legal or not. The best front ..., we compare the hand rank for each pair of players. The highest hand wins 1 point, plus the royalties of the hand, minus the royalties of the other pla
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  • * Set up a river of 5 available heists from the first chapter (Genesis). * Set up a river of 5 available gangsters.
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  • Each player is dealt 13 cards in 2-player games or 7 cards in 3/4-player games. *• 2 to 9: Face value (same as the number), or always 5 points in 'Simple scoring' option
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  • {|class="wikitable" style="max-width:50rem;text-align:left;" border="2" !style="text-align:left;" colspan="2"|Description
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  • After this, for 3-8 player games, only 2 players qualify for a final match by having the most fans after all 7 round ...players, there is no final, and the player with the most fans wins. For 1-2 players, if a player has an advantage of at least 11 fans after a Match Pha
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  • * The animal team who scores 2 goals first wins the game. (2:1 / 2:0); Or * If a coach runs out of cards, the team with the most goals wins. (1:0); Or
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  • There are 5 Mask types, each with their own movement style Noble (3) - Moves 1 space orthogonally, may capture
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  • ...ip ability does not count as an action (although TRANSPORT(2) and MANEUVER(5) are used during a movement action). |'''1''' - BATTLESTATION - ''mighty weapons of destruction''
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  • ...n the classic moves, and it makes play easier. For example, a 5/6 gets the 1 pip in your opponents home court to the opposite end of the board. ...the home court but they haven't started to bear off, it's a Gammon (win x 2). (BGA doesn't credit you the extra wins, but it's still satisfying!)
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  • ...ey must leave 1 in section 1 and another in section 0. They will then have 2 resources for the next steps. ...4, 3, 2 and 1 point). In a 3 player game there are 4 bonus tiles and in a 2 player game there are 3.
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  • ...s on the board are doubled. Double spaces are used only in games with 4 or 5 players. ::* Miko - Add 1 point and 1 coin to the Temple (from the bank)
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  • On each turn you have 2 options: ...(Thus the maximum number of buildings you can have on any one location is 5 - one each of production, scientific, civil, military and temple.)
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  • 1. The center of the table is the active dice zone. 2. Near the player, apart from the active dice, is the scoreboard.
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  • ...ood car for you. Even if you do have 5 or more speed lines, holding all 1, 2 or 3 is no good. You should at least hold three 4 or above speed lines. Hol
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  • ...ds will be flipped from the common station deck (which comprises 11 cards: 5 with green background, the rest are pink). Each station card lets each pla ...und have been flipped and resolved -- note this means each round will have 5 to 10 turns. Then, pass your color to the next player, and start the next s
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  • Blaze is a card game for 3 to 5 players. It is based on the Russian classic Durak, which is played by milli Blaze is played over the course of 2 rounds. Each round has 2 phases.
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  • ...ayer who guessed correctly gains 1 point, and the author of the clue gains 1 point for each correct guess. {| class="wikitable" border="2"
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  • Take turns sending people to stalls until there are 5 or fewer open stalls in the market In 2 or 3 player games only, the first step of a round is to roll the dice once
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  • Each player starts with 0 food, 0 stone, and 2 wood. Players may have up to 9 of each resource at a time. Each round, dice are rolled as shown on the player sheet: 5 dice in the first 6 rounds, 4 dice in the next 3 rounds, and 3 dice in the
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  • ...to decide whether to go for 3 flocks each of 2 different bird species, or 1 flock each of 7 bird species.<br/> ...> - those species each have enough birds in the deck for 1 large flock AND 2 small flocks total.<br/> <br/> '''''Before taking your turn, make sure you
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  • '''8 blue cards''' (4 per 0 and 1 value) '''15 green cards''' (5 per 2, 3 and 4 value)
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  • ===1. Captain's roll=== ...tain" (marked by a black compass token by their player name) and will roll 2 or more dice. These represent the "hazards" the captain faces.
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  • ...eir character’s three cards to it to create a 10-card deck. Everyone draws 5 cards for their opening hand. *Everyone adds 2 gem-tokens to their incoming zone.
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  • 2 black dice 1 karma heart
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  • ...n start aging. Turn one is great, but rarely will this wine be more than a 1. ...ou start to fulfill you need to keep it at about one a turn. Best guess, 4-5 years in and you should be completing a contract a turn.
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  • During a round, you’ll collect essences and then do 1 action each * Each player gets 1 of each type of essence, 2 mages, and a deck of 8 artifacts.
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  • ..., criteria, and provides the basis for the Gold (5), Silver(3), and Bronze(1) scores. ...s, and should be prioritised ahead of other events. If possible, use 1 or 2 on the ground and only 4's over the hurdles.
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  • ...h hole, but the game becomes more and more challenging by starting with 4, 5 or up to 6 stones in each hole. Traditionally the game play is most associa 1) A player gets stones by placing during a turn one at a time around the boa
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  • * Each player begins by drawing cards from among 5 piles until they have 3 cards in their hand. |2
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  • A Bluffing game of 2 Rounds with 5 turns each round Flip your board and put your round 1 score in the round 1 space
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  • <u>'''4.5 points'''</u> * x2 '''Urakamaki''' 5 icons if 1st place
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  • This is a competitive 1-versus-1, dice placement game for 2 players. reset the black cookie die to 1. If a player places their 3rd die into a victory point space then they win
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  • ...used when you got one card of each color to kill a monster. That give you +2 in card advantage, and the aim of the game is to lose the less number of ca ...e (which let you plan around it). But usually only give cards until he got 5, else he will need to discard the extra.
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  • A number card has a color and a number. The numbers range from 1 to 100 and are divided into 4 colors. Each number is unique and there are 2 A Bet card has a number between +3 and +5. This number tells you how many points you can win (or lose) when you close
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  • *during the first step of development of a game, it is recommended to have a "1 player" configuration: it is much easier to start/stop a game this way, as ...example, make sure the new tables you create are not restricted from 1 to 1 player otherwise when you create a new table and this account setting is us
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  • ...5 columns of length 5 in which she can use her power. Moreover, there are 5 squares (the fifth row) over which Siren cannot use her power. ...gth 5, which is the A5-E1 diagonal (we still have two diagonals of lengths 2, 3 and 4). Moreover, there are 9 squares (the fifth row and the A column) o
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  • <div style="grid-area: 1 / 1 / 3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weig ...:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;">2</div>
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  • A player turn is divided into 5 phases 1: Move one of your camels
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  • ==PHASE 1== If this results in a row or column with 2 or more words in it, place an numbered arrow card at the end
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  • A basic unit has 5 movement points, 4 if a WT, otherwise most info is on the tile 1) Operations
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  • # After selecting your cards, 5 train cards will be dealt in a row face up into the draw area. (Note these ...take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is n
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  • ...height:350px;max-width:100vw;">[[File:Factum Rules Summary EN v1.jpg|link=|1-page summary of how to play]]</div> == 1. Story telling ==
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  • * 1 Special Blacksmith card (Blacksmith Distinction) * 5 Distinction cards
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  • * 1 Special Blacksmith card (Blacksmith Distinction) * 5 Distinction cards
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  • ...shuffled and some are randomly removed (16/12/8/4 removed cards for 2/3/4/5 players). Place 1 Meeple from your supply on an unoccupied space in any Room. Each placed Mee
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  • The game is played in 9 rounds (7 rounds in a 2-player game). Each round consists of the following phases: 1. Revealing the cat tile and moving the cat
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  • ...e of Evil holds her in its cursed castle, locked in a dungeon protected by 5 magic locks. No plumber available to rescue her, the bravest Knights run to ...r playing trickery to sideline rivals. The game ends when a player has won 5 KEYS or loses all of their HEARTS. In all cases, the one with the most KEYS
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  • ====1. Find your starting station==== ====2. Building sections of track====
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  • 1) use all your heart 2) transform your dragons into superman
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  • ...ach board. If another Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or 1 - Instead of taking a normal turn, you may unlock all of your locked Worker
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  • ...points. If you have visited at least one country in each region, score 7/3/1 points. ...n unscored treasure that you have at least one of. Score 4/3/2 points (for 2/3/4 players) for each matching treasure drafted by an opponent.
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  • Bahama Taxi is played by 2 to 4 players, who become taxi drivers in some city. They compete to gather : {{diamond|color=purple|5}}, {{spade|2}}
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  • Gain 6, 4, or 2 resources favoring either more Flowers or more Ink. Visiting earlier in the Morning: 2 Flowers & 4 Ink OR 4 Flowers & 2 Ink.
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  • : You may move orthogonally to an adjacent room, each movement takes 1 action. You cannot move diagonally. : You may scavenge the ship for resources. To do so, roll the die. This takes 1 action.
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  • Number of players : 2-8 (no President or Beggar in 2/3-player) ...hierarchy (lowest to highest): Joker, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2.
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  • ...st person standing wins the round. The deck consists of 49 cards, numbered 1-7, in each of seven rainbow colors. A higher number is better than a lower *1. '''Play a card to your Palette''' face-up, from your hand.
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  • Terrain Tiles either have 1 or 2 or 3 stone markers on them, to show how difficult they are to cross ...e other tile or the base camp, to make a connection there must be at least 1 stone marker on either the new tile or the border of the tile it connects t
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  • ...uit stick by flipping them to the pink side to give each tile in the stick 1 extra star Each fruit costs 1 + the number of money bags visible in the store
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  • ...ormal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5. ...m result for the challenge, the optimistic way is to "surrender" with just 1 die (just roll it once and "Pass" is enough). Because your winning conditio
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  • ...here is a 1-for-3 port, you are the first player, and there is a 1-whiskey/1-bread contract available. Cunningham is generally a good choice. ...available. The meat port can be useful for fulfilling a contract in round 1, but is generally of low priority. The swap-two-for-two port can be useful
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  • ...es place across turns 1, 2, and 3, Period B takes place across turns 4 and 5, and Period C takes place during turn 6. Each period has a unique deck of ..., 2 Spyrium crystals, and £8. Each player also begins with a token on the 2 space of the Residence track in the middle of the game board.
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  • The game consists of 5 phases Action spaces 1-6 are now resolved, with 7 & 8 postponed
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  • ...led first, so in essence 2 of your 4 dice are pre-determined and the other 2 are free to use however you wish ...lue that many so 3 5 would move it right 2 spaces whilst 5 3 moves it left 2 spaces. If this movement causes the dial to reach either X, the players LOS
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  • * Exchange 2 goods for 1 good of a different type. * Move up 1 step on the Windmill by discarding 2 wheat.
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  • ...ts with 1 seat + 3 speed, so you'll end up with either 1 seat + 4 speed or 2 seats + 3 speed, depending which upgrade you choose. |2
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  • ...ote that each bout is worth 10 points, and the plurality of bouts is worth 5 points on top of that. In most cases, you will need two or more bouts to ma 1 3 4 8 V C D
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  • * You need at least one worker in Regions 2 and 3 most of the time, as the building actions here are vital to winning; * Whether you wish to keep one or more workers in Region 1 will depend in part on how heavily you plan to invest in colonists, since i
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  • :1. Prepare the chips. ::When playing with 2 or 3 players, do not use the chips shown in the figure below.
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  • When playing with fewer than 5 players, reduce the number of commodity cubes: • with 4 players remove 1 of each commodity
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  • You may take 2 the same or different actions between: ...nt to put it e.g. if it's a 4 and you want it in space 6, discard an extra 2 cards. For each numbered area, place your first monument on the lower space
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  • === 1) Play a Card and Move === * 1-X: Move an adventurer any number of steps between 1 and X.
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  • ...ayers gets 8 wild tiles for 1 player, 4 for 2 players, 3 for 3 players and 2 for 4 players. * If it is “choice”, the first player chooses a number from 2 to 5.
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  • At the beginning of the game, choose 3 of the 5 lucky box cards. The objective of the game is to cross off numbers on these ...nd each round will consist of nine cards being drawn. Each card contains a 1 through 9. Click that number on any of your Lucky Box cards to check it off
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  • === Saboteur 1 === * Try not to dig 1 path card away from unknown goal cards.
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  • player starts with three (3), second four (4), third (5) etc. ...(or lesser) cost - either the number of cards you gain or discard must be 1
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  • Mines: 1 clay per worker here, or 1 gold per 2 workers here Quarry: 1 stone per worker here
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  • ...rightmost card of a line is 3 and another is 9, you have the ranges from 1~5 and 7~11, which means starting a line with a 6 or a 12 has more value. At 2 or 3 players, when you start a line, try to have another tile to play next
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  • * {{player|2}}vs{{player|2}} trick-taking game. {|class="wikitable" style="width:auto;text-align:center;" border="2"
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  • * {{card|1: Clothing}} - assuming you have colors that your opponents do not have * {{card|1: Metalworking}} - a bit of a lottery, but can pay off well in ages 1-3
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  • ...is to separate each of your trees by a "Y" shape move (two spaces away in 2 diagonal directions) such that they will never block each others light. Na ...games in mind as that's currently (April 2023) the competitive format. In 2-player games the board is much less contested and players are more free to
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  • ...ds: 1 time space hole, 1 light bulb, 1 cat food, 1 elevator, 1 lightning, 2 room wild card. ...n play several cards in the same turn -- e.g. 2 first floor cards and then 1 second floor card.
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  • *2 black dice *1 golden dice - ''Sunny Golden Hybrid'' variant
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  • ...idering whether a group of stones is captured. Diagonals and intersections 2+ away do not count. ...ely captured is allowed if the move captures opposing stones. (See '''Fig. 1''' below)
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  • * 1 CARD: capture that card and move both cards to your scoring area * 2 CARDS: pick one to capture
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  • ...ove this token). The AXIS player also has 1 Airdrop, 1 Surprise Attack and 1 Surface Operation. ...must assault the Danish unit in turn 1 and take the northern port on turn 2.
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  • 1. '''Add caballeros from your provinces into your court.''' 2. '''Select an action card.'''
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  • ...that require you to have a specific card in your hand ''''(win with a 6/2/5; win 8 with a 4 ... etc)''''. If you have any chance of winning it you migh ...ks related to submarines, as they can usually only be done by 1, sometimes 2, of the players.
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  • * During a turn a player may play from 0-5 island cards. * A player may never have more than 5 cards in their hand.
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  • |2 to 6 (15 cards) of each color |2 cards
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  • * The '''sections''' are numbered from 1 to 6 from the top to the bottom right. * Each player has 5 cubes they can use to claim spots on the points chart (but only one per tur
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  • • Newton is played over '''6 rounds''', with each round having 2 phases – '''Action Phase''' and '''End Round Phase'''. • During the '''Action phase''', in clockwise order, players must play 1 card to their Study board and carry out Actions.
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  • 1. For Starting Tiles Selection: 1st Gold > Cocoa > 2nd/3rd Gold > Wood > Av ...early movements on the Avenue of the Dead. A Temple action during Eclipse 1 can translate to to 8+ points for just two wood in the long run.
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  • ...of rounds played depends on the number of players (2/3/4/5 players = 6/6/8/5 rounds). Easy mode uses only 1 suit (Palms), Normal mode uses 2 suits (Palms and Dolphins), and Advanced/Extreme mode use all 3 suits (Palm
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  • *As often as possible, use buildings that give you a net gain of 2 goods. ...ets of goods as efficiently as possible. ''(Ex: Get 2 lumber, 4 stone, and 5 livestock.)''
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  • We advise you to play with at least 3 players to best enjoy the game (4 or 5 is even better). A lot of the fun comes from using the Transportation Count # One after another, each player chooses a Transportation Counter from the 5 visible or draws from the facedown stack, until each player has taken 3.
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  • * Oh-Seven is a 30-minute trick-taking game for 2 to 9 players. ** Matched their bid exactly gains points equal to their bid + 2;
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  • ...7=sage, 8=noble, 9=king, together they form a court, this group is worth 2 bonus points. ...yer to build a kingdom with a people (cards 1, 2 and 3), an army (cards 4, 5, and 6), and a court (cards 7, 8, and 9) will be the winner of the game.
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  • ...l to 5 minus active ships, so if you have three active ships you will draw 2 cards Afterwards, discard cards so your hand size is player count +1 (so in a three player game, hand size is 4)
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  • 1. In the center of the table there will be the active dice. 2. Near the player, apart from the active dice, there’ll be the scoreboard.
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  • 4 wins scores 1 point 5 wins scores 2 points
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  • * A game of Detective Poker is played in 2 rounds. ...ning off each betting round, players have to bet one after another between 1 and 3 chips of their own on the player's board they think has the best hand
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  • ===Phase 1: Setup=== ...player and the player on their left get 1 gold. The other two players get 2 gold.
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  • ...e easier, but only score 20 or 30 points each. All players are also given 2 tour plans which are harder, but score 40 points each. All players simultaneously choose any 2 of these 4 tour plans to use as personal goals for the game. The remaining
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  • ..., and as many of them are revealed as there are players plus one (example: 5 tiles for a 4 player game). ''With 2 players'': 3 tokens of each gem color except gold are removed (there should
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  • ...n the place that matches that number (so for instance you want a card with 1 gem on the top left of your tableau, and a card with 9 gems at the bottom r Favorite color in incorrect position = 2 points<br>
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  • * Then repeat twice with drafting 1 more dragon than the previous draft. * There are 35 dragons in 5 types (air, earth, fire, ice and spirit). Each type has 7 dragons.
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  • Each player has 5 tokens: one player moves the red tokens, and the other player moves the gre On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).
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  • If you are low on money, make sure you have several dice(best 5 or more) you will get next turn. Or if you use all your dice, make sure you 1. select explore and then choose to stock (usually $2)
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  • ...ighest coloured track and not every track - therefore you would score only 2 points for a track that was brown (you do not score points for the grey tra | 1
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  • 1. Strike a balance between protecting persons from events and getting victor 2. Turn order is important. Staying in the lead (or near it) on person points
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  • * The game consists of 2 rounds (or 4 rounds in a 2-player game). * In a 2-player game, each player then discards one of the remaining dinosaurs (you
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  • 1) advance the last level of resource extraction technology, use last Yaxchil 2) advance the last level of agriculture technology and use Palenque circle.
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  • ...e 1,2,3 you can take 1 deviation (one turn), with value 4,5,6 you can make 2 turns ...-time ability to increase or decrease a die value. You can even make a 6 a 1 and reverse.
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  • ...st person standing wins the round. The deck consists of 49 cards, numbered 1-7, in each of seven rainbow colors. A 7 is always higher than a 6, but when 1. Play a card faceup from your hand to your Palette.
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  • == Phase 1: == When playing with '''2 or 3 players''': Of the non-resource areas (Tool Maker, Hut and Field) only
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  • * Both players have 5 pawns, 4 students and 1 master. * 2 students start on each side of the master.
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  • 1. '''Splash''': Reveal 3 (or 2 in 2-3 players game) fish. 2. '''Cast''': Eahc player chooses any number of dice and lures simultaneousl
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  • 1) Place a building and claim ownership 2) Check for scoring opportunities
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  • * Deal 1 role card to each player. * Place 1 research station in Atlanta.
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  • * Place the 5 location boards in the centre of the table, each either on A side or B side Add 3 blocks from your quarry to your sled. If your sled has 1 or 2 spaces, fill it. You cannot take this action if your sled is full.
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  • Each player is dealt a hand of 5 nav cards and 2 hidden resources. * 2 players: 6 Planets
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  • In the Deeds (first phase), a player can play 2 actions from the following: * Draw 5 cards from the common pile (a player can't have more than 10 cards in hands
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  • === 1- When possible, make the first sale === Selling first is good because it allows you to see the 5 pirogues earlier than your opponent. In the most basic scenario, this will
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  • * After that, simultaneously, all players select 2 pairs and a single 5th die. * -200 points are scored for each pair value that is marked 1 to 4 times.
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  • : 2 players = 6 "guests" each : 3 players = 5 "guests" each
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  • ...>Explored 4 and 5 cost cards should almost always be purchased while 2 and 1 almost never. 3s are a toss-up depending on how many pearls each player ha ...rls for buying lords. Purchasing a mono-color lord with pearls and a 4 or 5 card is very appealing as you can then affiliate that card</li>
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  • # Place up to 2 "tribal markers" in the middle of the game board at the intersection of the === 1. Move the robber one space forward ===
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  • * 75 Chromino tiles, all unique, using combinations of 5 colours; * 5 Chameleon Chromino tiles, combining 2 different colours and a central square with a [[File:Chromino_chameleonicon
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  • ...ation must contain a minimum of 3 lines and a maximum of 8. A single line, 2 connected lines, or a set of 9 or more lines are not constellations. Shooti ...earn up to 33 points if all 6 possible constellations are drawn (of 3, 4, 5, 6, 7, and 8 lines).
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  • ...tending to be more valuable), and 1 king meeple for each player (2 in the 2 player game) used to indicate the dominoes drafted by each player for the n ...that region. Thus, a grasslands region consisting of 3 squares and having 2 crowns will be worth 6 points, while a wheat fields region of 6 squares but
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  • In COOPERATION mode, there are 8 turns for 4 characters, 7 turns for 5 characters and 6 for 6 characters. <br> === Suspicion Mode (4 or 5 players) ===
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  • ...r 3 or 4 players) is drawn for each player. ''Note: The tiles are numbered 1 to 10. Four copies of each tile make up the initial pool of tiles.'' | Run of 5 tiles
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  • ...inishing the inventors with the big bonuses and snatching up an occasional 2 or 3 point ribbon. In the third age, you want to focus on taking inventions ** If you can use them as a '1' and not have anything leftover at the end of the game, you would be on a g
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  • ...gear. For example, you could go from fourth to 1st by rolling brake+brake+1, or from 6th to 4th by rolling brake+4. In this way you can move further on | '''GT4''' || 4 || 3 || 2 || 0
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  • (1). Singletons '''must''' be played when possible. (2). Stones can only be placed which are adjacent to up to three groups where
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  • ...ruble less for each card of the *same type* (but they always cost at least 1 ruble). ...t used in the previous round are moved to the lower row - those cards cost 1 ruble less.
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  • The Generation ends after the 7th turn, in which you have a choice of 2 tiles in your hand. Then you receive '''income''' from the tiles in your Ci ...mply return the selected Generation tile to the game box, unused, and take 5 L-Coins from the general supply. ''(Usually, this is a desperation move if
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  • ==== 2 players ==== ** ie. a score of 17 is adjusted to 13 (15-2).
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  • If it matches the suit of 1 card in field, you capture the two cards If it matches the suit of 2 card in field, you capture the one of the two cards it matches along with y
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  • ...you have in total: 1 = 1 Point, 2 = 4 Points, 3 = 9 Points, 4 = 16 Points, 5 = 25 Points, 6 = 36 Points, 7 = 49 Points and 8 = 64 Points. If you have du ‘’’Building’’’: At the outset, always select the building that costs 1-7 resources. All you need is one wood and you’ve got a building. You may
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  • ...of 30 buildings, in 6 different types, with block costs of 1, 2, 3, 4, and 5. For expansion games, there are an additional 6 buildings, with block costs 5 of each of these types of objects can be acquired via scoring of cities. 1 of each type can ONLY be purchased for 10 coins from the board after a play
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  • ...color:green">Tree - Picking</span>''': Can only play on forest tiles. Add +1 FP in addition to other FPs. (Token: Play Picking tile on Plain.) ...played owner of fight token wins 1 FP and player which places token loses 1 FP.
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  • Tip 1: If you see a 7, 6, or Ace (of any suit) prioritize capturing them for thei Tip 2: If there is a card on the shared board that you don't want an opponent to
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  • Have the most points at the end of 5 Rounds ...wl 2. Once Bowl 1 is empty, any further power you gain moves power in bowl 2 into bowl 3. Later on, you can only spend power if it resides in bowl 3. Ga
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  • If you have 1 or fewer gems, you may take 2 more gems, then your turn ends If before taking a card, that row has 2 cards, transfer the gem from the card you took onto the card you did not ta
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  • ...ck of 10 cards (3 ''Estates'', and 7 ''Copper''). The deck is shuffled and 5 cards are drawn to form the player's hand. Each player is allowed 1 action per turn by default. Certain action cards provide additional actions
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  • ...ers from your supply on the required action space you wish to use (i.e. 1, 2 or 3). * <b>1. Track extension</b>
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  • ...club|9}}{{club|8}}{{club|7}}{{club|6}}{{club|5}}{{club|4}}{{club|3}}{{club|2}} * The minimum number of cards defaults to 1 but can be changed to 3, while the maximum number of cards defaults to 10 b
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  • Draw 1 Tool Token, if you already are at capacity of 6, choose which to discard af ...mn on the Headquarters Board and take everything there (1 Discovery Tile + 2 Tools)
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  • * Each player takes a 9×9 quilt board and 5 buttons as currency. * The neutral pawn starts after the 1×2 patch.
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  • ...twice. At turn end, the market refreshes and that player can keep at most 5 cards in their hand. If you wish to take a passenger, but the bag is empty, take 1 VP instead
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  • • Spend 1 Silver Bracelet to gain all the assets on column 1 ...end 2 Silver Bracelets to gain all the assets on column 1 '''and''' column 2
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  • Emerging strategy game (2 players) or lighter and chaotic (3-4 players). Beware, in all modes this ga In a fast mode game with 2 players, the game ends when both players control a total of 23 parcels comb
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  • '''1) Board Management''' '''2) Hand Management'''
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  • The Generation ends after the 7th turn, in which you have a choice of 2 tiles in your hand. Then you receive '''income''' from the tiles in your Ci ...mply return the selected Generation tile to the game box, unused, and take 5 L-Coins from the general supply. ''(Usually, this is a desperation move if
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  • * 1 Sheet per player * 2 Decks of (standard) Playing Cards. Use only Ace,2,3,4,5,6 and all four Jokers, removing all 7,8,9,10,Jack,Queen,King
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  • Choose a destination with no ship and place 1 of your ships from your bay onto the dock of the destination ...you have no more lighthouses to build, you may instead take a character or 2 VP.
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  • ...himera bid, no pass; 30 Chimera bid, pass 1 card; and 40 Chimera bid, pass 2 cards. * Sequence / run of 5 or more consecutive cards (of any suit)
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  • * 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws * 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy
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  • * Removing other players tokens from the central market board (scores 1 point per token removed) * Having tokens on the central market board at the end of a round (scores 1 point per token)
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  • Each player is dealt 2 cards (+1 for the dealer) ...d to the Discard Pool and pass to the next player (except if you only hold 1 card)
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  • ...the Happy Market, they each receive 1 coin of income in addition to their 2 starting coins.'' ...entral "Buildings:" area (since no cards are visible at the start of round 1, the first player does not have this option).
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  • ...d a hand of Gentry cards. They also have a Reputation value, starting at 1.1; an amount of Money starting at £0; and a number of Objective Cards (some {|class="wikitable" style="max-width:50rem;text-align:center;" border="2"
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  • ..., aim for as many points as possible to try beat them if they do take the -5 points and end the game. ...ecured the bonus, it is often possible to simply end the game, taking the -5 point penalty, knowing you are enough points ahead to win.
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  • * Each player starts with 2 dog cards. * Each player rolls 1 die and place it in their yards.
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  • <div style="padding:1.5rem;"><b>Fig. 1 Openings with Pro rules </b> ...an L or a hat shape (see bottom right corner of Pro rules openings '''Fig. 1''') with his/her third stone, because these are commonly accepted white sur
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  • === 2 Players === The general strategy in a 2-player game is to limit your opponents options as much as possible, while l
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  • ...ons, in the indicated order (i.e. you cannot spend {{SplendorDuelPrivilege|1}} Privilege Scroll after a Replenish action). 1) Spend {{SplendorDuelPrivilege|1}} (Privilege Scroll) to take 1 non-Gold token from the board. Can be done any number of times.
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  • 1) Take a Jungle tile from the top of one of the piles, then take all the spe 2) Place the Species tokens you have just taken onto your Jungle tiles in you
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  • You have a depot of 1 space, one depot of 2 spaces, and a final depot of 3 storage spaces. When gaining resources, you If you can't store a resource, it is discarded and all other players gain 1 Faith Point for EACH resource discarded this way
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  • Shuffle 48 cards from 1 to 12 in 4 colors. • 5 players: deal 8 cards to each player
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  • One player takes the bag and drawers players+1 number of tiles (so 5 in a 4 player game) ...e.g. a tile with objective 3 green with 1 green frame, next to a tile with 2 green frames and no objectives, satisfies the objective of 3 green frames
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  • 1. If there are no available dice to roll, your turn is over; proceed to Scor 2. Humans Attack: Set aside all Tanks, adding them to any Tanks set aside ear
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  • To build on a Bramble (no value) spend 5 Inhabitants and choose what type of land it becomes ...floor already there, e.g. a land cost of 3 with 2 floors already will cost 5 to add the third floor
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  • On your turn, you have 4 action points to spend (5 in 2-player) on two actions which will then vary by character, these are: 1 Action Point to move to an orthogonally adjacent space.
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  • '''1. Earn as many charcoalium as the victory point value of the machine.''' The '''2. Produce 1 resource or charcoalium according to what is shown in the machine’s produ
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  • ...humb for picking is to have at least 2 queens and an 1 additional trump or 5 or more trump cards.
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  • ...s. This means that 2 heart-pink tiles side-by-side will still only mean '''1 match''' with a heart-pink card. ...speed which is equal to the number of flower tokens she holds (starts with 1, but gains an extra each time the team token passes a rabbit space).
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  • For 2 to 4 players. * 10 value cards 1
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  • The game transpires over 2 years, which are divided into a total of 8 rounds: after 3 rounds represent | each province || 1
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  • ...lusion, Chronus is very deceptive since at first it might seem easy to get 5 complete towers, but you can’t forget that you have no other power. Chron If there are 5 complete towers on the board, Chronus wins instantly, even if out of turn.
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  • ...upply. Coins are mainly used to play items. You can use 3 coins to pay for 1 stamina. ...stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.
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  • ...e that uses a standard international 52-card deck. Aces are worth 1 point, 2-6 and 8-10 are worth face value, jacks 11 points, queens 12 points and king ...e same suit (such as 2-3-4 of spades). A run can "wrap", meaning that K-A-2 is valid. You can also play a special meld, which is a 7 on its own. A play
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  • *** This costs -2 VP, and lets you take any one marble from the dispenser, without triggering * The game is setup with ([# of players] + 2) skill tokens from the start.
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  • Manage Mines - Either gain 1 gold and progress your gold mines by 1 OR gain gold equal to the quantity of gold mines plus all unlocked mine bon Manage Quarries - Either gain 1 stone and progress your quarries by 1 OR gain stone equal to the quantity of quarries plus all unlocked quarry bo
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  • There are five different suits with 12 cards each: 0, 1, 1, 2, 3, 4, 5, 6, 7, 7, 8, 9. ...ently has the most cards showing. For example, if the tentative chief has 2 cards showing, other players cannot show more than 3 cards. Once a player
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  • Each turn you get 2 actions. 1. Give a card (click on one of your cards, then click on an arrow to place i
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  • ...{{card|&thinsp;4&thinsp;|color=#fade98|background=#c54837}} {{card|&thinsp;5&thinsp;|color=#fade98|background=#c54837}} {{card|&thinsp;6&thinsp;|color=# 1) The player who collected first (i.e. played highest earliest) puts their c
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  • ...ecause getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can. ** You get at least 5 points
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  • A: 3, B: 2, A: pass => A holds the XX (rule) and has 5+ trumps (convention) ...e. A has the first lead, Solo should be preferred to Hold to ensure B gets 2 cards from the kitty. If a third player bids Solo after B, A can (and shoul
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  • The aim is to cause your opponent 1-3 damage (depending on game length) by taking and holding control of the co ...nd (i.e. Sun will be first player round 1, Moon will be first player round 2)
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  • Hand Size is 8-5 for 1-4 players respectively. |1
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  • Those with at least 1 reputation, as in they lost the bidding, go first and claim dogs at will The above is then repeated a SECOND time, so all players end up with 2 dogs (note that you can be in reputation and bid normally in the first half
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  • ==== ''1 - Exploit – discard a card from your hand.'' ==== ...ne item: a 1-floor building generates 1 item, a 2-floor building generates 2, etc.
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  • 4 cards dealt face up then deck divided into 5 equalish parts and 1st scoring & 2nd scoring shuffled into stacks, stacks p more than 5.
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  • 1 die has: * 2 × Overpass (Straight Railway + Straight Highway, they are not connected)
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  • * Patents may be purchased with money; costs range from $2 to $10. * The owner of a letter patent earns $1 for each matching letter played by another player.
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  • *1 (Coin) May be used as 3 towards the purchase of a painting (not a gold). *2 (Treasure) May be used as 4 towards the purchase of a painting (not a gold)
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  • ...feat, treasures chests to open, potions to drink or dragons. You will gain 1 experience point per level cleared of monsters and/or dragons. You must def * If the dragon is defeated, the adventurer gains a treasure token and 1 experience.
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  • ...ith more than 2 players things get a little crazier because only the level 1 resource numbers change, so all the decks cycle much more quickly. General • Securing buildings that give level 2 resource production is crucial, but not at the cost of your entire economy<
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  • - '''Beg for corn:''' If you have 2 or less corn, you may beg for corn unless you are at the bottom step of all ...workers you place is 0, 1, 3, 6, 10, or 15 for, respectively, 1, 2, 3, 4, 5, or 6 workers placed on that turn, plus the cumulative cost noted next to e
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  • ====Victory points (dice 1, 2 and 3)==== * If you roll three-of-a-kind of 1, 2 or 3, gain as many points as the number.
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  • All players complete steps 1 and 2 at the same time (do them in order, but without waiting for each other). Th {| class="wikitable" style="width:auto;text-align:center;" border="2"
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  • * Completing a horizontal row (or "floor") = +1 point ...squares of the row have windows, score 1 additional point (for a total of +2 points).
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  • ''Cost: 1 Crewman'' ''Cost: 2 Crewmen''
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  • ...gem slots can move a camel 1-3 spaces depending on whether you pay 0 1 or 2 gems Shop 1 at the start of the trail gives the player 1 Gem
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  • ...with with a colored body (blue, red, pink, or green), a number of eyes (1, 2, or 3), a mouth (happy or sad), and a lab where you must construct it (A, B Your hand is limited to 5 cards. To move cards to and from your hand: click on any number of cards, t
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  • * Draw (all players simultaneously): All players draw 5 GOLDblivion cards from their deck. ...1 nugget for each card in the Produce Nugget Side and 1 material for every 2 cards in the Produce Material Side (rounded down).
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  • *Planets typically score between two (2) and five (5) influence a piece. *Researched technologies scores two (2) or five (5) for intermediate and advanced cards.
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  • If you played 2+ cards, you cannot draw even if below hand limit ...ard, and played 1 card, you will still draw so this is allowed, if you had 2+ cards and played them all, you cannot draw, so can't Play them all
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  • ...nent. To successfully increase odds players will often guess lower card (2-5 cards each appears twice) at the start of the game for a higher probability ...n easy target for Barons. Avoid holding guards too long if there are still 2 Barons to be revealed
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  • '''Players''': For 2 - 4 players from 8 years ...ber of goldstrike points for that area, 4x16 chips with different numbers, 1 rules booklet
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  • First, you want to do something with all 5 of your stacks, though powerful cards, such as one that produces one tree p ...oesn't matter. If you pursue this strategy, you should try and win in turn 2 or 3.
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  • A month (1 deal) consists of a bidding phase and a play phase.<br /> As an example, if you pay 5 mon, it will be displayed as -1 kan 7 mon.<br>
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  • Level-2 and Level-3 Dismantle ships may provide additional metal when used to perfo ...l-2 and Level-3 Construction ships allow players to build Sectors for 1 or 2 {{SSPMetal}} less.
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  • Undo may be useful in 2 main situations: ...ng serie of actions during your turn. "Through the Ages" or "Tzolk'in" are 2 good examples.
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  • * Their score drops to 1 if they die ...s a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.
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  • - by 6 players, with 2 or 3 teams, or by 5, 4 or 3 players, - by 6 players, with 2 or 3 teams,
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  • Draw 2 Global Project cards, pick one as a group to keep, and discard the other. I Each player draws 5 cards and reveals them. Players take actions at the same time, using these
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  • | 2 gold, donkey, sheep, grain || 1 food | 3 gold, boar, vegetables, ruby|| 2 food
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  • Shuffle a deck consisting of 6 cards from 1 to 6. At the end of your turn, draw the top card from the deck. If it is 6, ...additional turn and the deck returns to its initial state (six cards from 1 to 6). Otherwise, nothing happens (except that the deck will have one less
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  • For tips on how to play Marco Polo 2, see <b>[[Tips_marcopolotwo|Tips_MarcoPoloTwo]]</b> ...1 or more dice to activate various action spaces available on the board -- 1 action per turn, until their dice are all used. (Some black dice can be pu
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  • ...Go to the market (buy or sell a resource for 100, or trade 2 resources for 1) ** -- 200 fiorini, 1 marble, 1 wood
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  • * Each Hunted begins the game with the 5 basic Place cards (Lair, Jungle, River, Beach and Rover) and may explore ne ** If the Creature plays 2 Hunt cards with this symbol during a turn, apply both effects to the target
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  • ...our character is located. '''NOTE:''' In 2-player games, each player gets 2 actions per turn. &#42; '''View 2 Event Cards:''' Secretly view the front of any 2 of the 5 face-down Event cards
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  • Player 1 picks 1 clan Player 2 picks 2 clans
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  • First off, all players pick 2 cards to play facedown in front of them Follow - For this, a player can play either a single card or 2 to 4 cards which form either a set or run. If there are no cards out alread
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  • == {{player|2}} Base Game == * The 2 possible ways to gain {{RftgVp}} are:
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  • * Each Mine features a centre square surrounded by 8 Mine squares numbered 1 to 8. |5
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  • ...The 'oldest' one is free. If you want any other land tile, you must place 1 money on each land tile you skip. When choosing a land, take any money prev Choose land, just like when you claimed a land to place. Place 1 money onto each land tile you skip.
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  • ...ians''', which can be overcome from the main board. Each guardian is worth 5 points. ...ch round, each player draws cards from their deck to fill their hand up to 5 cards.
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  • ...this notation, while a move that covers 1 ''O'' and 2 '''X''' would be a -1. This is the basic strategy most players employ when starting. ...Likewise if it protects an ''O'' we'll decrease the value of that move by 1. So placing an S in the following board section so that it covers all of th
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  • # Player 1 starts their first turn. # Player 1 takes their second turn, then Player 2 starts their first turn.
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  • :1. they move Assam, :2. if necessary, they pay their opponent,
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  • ...s card 6, added to the leftover this makes 4, so x & y with one card 6 get 2 money each) 1 card of colour x = 1 point
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  • 1) If possible you '''must''' build adjacent to your existing settlements. Ne 2) Placing a settlement next to a Location hex will grant you its correspondi
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  • |body={{quoridorboard |squareSize=30 |gridlineThickness=7.5 * 2 or 4 players.
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  • *1 brawler card *1 spear card
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  • ...can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice. |style="width:2rem;"|5
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  • Riftforce is a 2 player game. You face up head to head, turn after turn. ...ild, 4 elementals with 5 life points, 3 elementals with 6 life points, and 2 elementals with 7 life points are shuffled and 7 cards are drawn to start t
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  • ...vel-3. For Pan, Santorini is a game of being blocked to move up to a level-2. LOL. ...can easily apply level-3 blocking on him and he will be stuck in the level-1 forever. Moreover, since he has no active power, when it comes to defense,
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  • 1. '''Shuffle''' all the cards. 2. '''Draw''' 4 cards, and put it in a face-down row called the Court.
    3 KB (482 words) - 11:59, 27 February 2024
  • ...ter performing that action, it moves to the far left position, at strength 1, pushing all other action cards one space to the right. ...d enclosures in order to place animals in your zoo. To do this, you'll pay 2 money per hex (for example, you would pay 6 money for a size 3 enclosure or
    21 KB (3,699 words) - 12:19, 26 March 2024
  • ==Phase 1: Construction== ...the position of all objects they may select "ready" and prepare for phase 2.
    4 KB (615 words) - 07:06, 7 April 2024
  • ...example of the shift, one discarded card is missing, you need 3 instead of 2, as the shift cost of Sati is 3. On page 10, it indicates 5 instead of 6 as the value for the second line in the example.
    13 KB (2,332 words) - 14:04, 20 February 2024
  • ...gamegeek.com/boardgame/68448/7-wonders BoardGameGeek community] suggests 4-5 players. ==== '''1. Construct''' ====
    7 KB (1,051 words) - 23:10, 14 March 2024
  • 1. '''Centre is Strong''': When white offers the center, take it. Try to work 2. '''Do not Enlarge Sandbanks to Islands Easily''': Hide your plans from you
    3 KB (528 words) - 17:22, 19 June 2023
  • ...When the Mah Jong is played, you may make a "Wish" (request a card number 2-A). The wish remains active until it is fulfilled. Any player that does not ...lay, has only a value of 1.5 when played as lead, and it doesn't count as .5 higher when used in a straight. The Phoenix is worth negative 25 points.
    5 KB (853 words) - 05:46, 18 August 2022
  • This is the setup procedure for a game with 3-7 players. To play a game with 2 players, a few tweaks and additional rules are needed. 1.Give a Player board to each player. Place your board in front of you.
    25 KB (4,436 words) - 13:30, 7 March 2024
  • ...s of (or have just 1 of it), especially in later missions. If you got only 1 rocket, try to avoid it (higher chance other players get high cards on that
    2 KB (416 words) - 23:01, 1 October 2022
  • ...e and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins. • 21 Trump cards numbered from 1 to 21 (these have stars)
    8 KB (1,357 words) - 22:44, 17 September 2022
  • * The first player [and also the second player in a 4-5 player game] to use this space can buy Gear for one fewer {{ParksSunshine}} *- The player with the {{ParksCamera}} may pay 1 token to take a Photo.
    7 KB (1,191 words) - 03:41, 13 February 2024
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