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# Gamehelpnumberdrop

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For tips on how to play number drop, see **Tips_numberdrop**

## Contents

## Goal of the Game

- Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid.
- Be the most efficient and drop penalties onto your opponents!
- As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner.
- Will you reach the ultimate score of 100?

## Game turn

### Phase 1: Roll the dice

- The first player rolls the 5 dice.

### Phase 2: Block others

- A
**block**is a penalty shape that will hinder the opponents. - Its activation is described on
**phase 4**. - Phase 2 occurs only if:
- There are active
**blocks**and*Circled but not crossed off*

- There is at least one star on the dice roll.
- Otherwise, go to
**phase 3**.

- There are active
- Check all the circled
**blocks**of all the players.- If there are several circled
**blocks**, only take into account the one (not crossed off) on the higher line.*A, then B, then C...*

- The other active
**blocks**will be taken into account the next time there is a star in the dice results.

- If there are several circled
- All the players that have not circled that
**block**must then drop the corresponding shape on the board into their grid.- The shape is composed of X's.
- It can be rotated or flipped freely, and it follows the shape
**placement rules**.

- Once the shape is placed, it is circled.
- It cannot be used for combinations but can
**complete lines**.

- It cannot be used for combinations but can
- Then, all players cross off the penalty block on their score sheets and the tile is removed from the board.
- It cannot be used again.
*Players can still create the matching combinations for scoring purposes.*

- The turn is over.
- The player to the left of the first player becomes the new first player and starts a new turn on
**phase 1**.

### Phase 3: Drop a shape

- Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet:
- They must use the 4 numerical dice for their value.
- They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped:
- The stars are wilds: on a numerical die, each player can pick any number between 0 and 9.
- On the shape die, each player can choose the shape they want among the shapes present on the die.

### Phase 4: Create a combo

- Every player can create only one combination each turn, starting from the first player.
- There are 3 types of combinations one can create:
- A combo of 3 to 7 identical numbers.
- A combo of 3 to 7 consecutive numbers.
- A bonus combo of either 8 consecutive numbers or 8 identical numbers.
- Combinations are composed of adjacent numbers on the players grid.
- These numbers must be connected without using diagonals.
- Numbers already used in other combos (and thus circled) cannot be used again.
- Consecutive numbers must be in ascending / descending order, with any starting value (not just 1).

- Players can only create one combination during each round:
- They circle the combination on the grid and on the score track.
- The value of a combination is equal to the total of numbers used in the combination.
*e.g. combination of 6 identical numbers is worth 6 points.*

#### Block activation

- If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the
**block**letter, on the right of the corresponding combinations.*If it hasn’t been crossed off before.*

- That will activate a
**potential penalty**for their opponents.

### Phase 5: End the turn

- Each player checks if they completed one or more lines with any number or X's.
- In that case, they can circle the "+2" box at the right end of each line.
- They cannot circle the "+2" box if there is a hole in the line.

- Then each player checks if they have crossed the Game Over line.
- In that case, they circle the "-5" box of each line with at least one number on it.

- The game ends immediately.
- Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at
**phase 1**.

## End of the game

- The game ends when one or more players have crossed the Game Over line.
- After the turn ends:
- If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns.
- Players add up their points for each of their combinations and their column & line bonuses.
*Each completed line is worth 2 points.*

- The player with the most points is the winner.

- In case of a tie, players share a well-deserved victory!