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Show new changes starting from 07:37, 21 December 2025
   
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21 December 2025

     03:13  Bugsclarification formulad diffhist +336 BaronFraser talk contribs
 m   00:19  BgaDice diffhist +1 Nalka talk contribs (Fix typo) Tag: Visual edit

20 December 2025

     18:47  BgaCards diffhist +1 Ambug666 talk contribs (→‎Usage: replaced 'bga-card' with the correct library 'bga-cards') Tag: Visual edit
     14:41  Help diffhist 0 VenthTheTenth talk contribs (Cathood is out of beta.)
N    13:50  Gamehelpdots‎‎ 3 changes history +929 [Brainexer‎ (3×)]
 m   
13:50 (cur | prev) +5 Brainexer talk contribs
     
08:07 (cur | prev) +6 Brainexer talk contribs
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08:03 (cur | prev) +918 Brainexer talk contribs (Created page with "Dots is played on a square grid; players alternate placing a dot of their color on an empty intersection. If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at least one opponent dot, you “surround” that entire region. All opponent dots inside count for your score (your own enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded (captu...")
N    11:27  Gamehelppiratesunderfire‎‎ 3 changes history +3,552 [PaulCBirch‎ (3×)]
     
11:27 (cur | prev) −11 PaulCBirch talk contribs Tag: Visual edit
     
11:25 (cur | prev) +19 PaulCBirch talk contribs Tag: Visual edit: Switched
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11:16 (cur | prev) +3,544 PaulCBirch talk contribs (Created page with "Each player is a pirate in charge of a fleet (numbered from 1 to 9, each of them having a special ability). The goal of the game is to deploy your ships to form combinations while performing their effects. At the end of the game, players score Victory Points for: • the combinations made (3 or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers), • the ships laid in the opponent player’s sea boards, •...")
     10:44  Gamehelpupordown diffhist +133 FDHenneberg talk contribs (→‎Gameplay: just hinting at an error in tutorial in case someone notices the difference) Tag: Visual edit

19 December 2025

     21:57  Gamehelpskullking diffhist +252 Eric Juneau talk contribs
     21:49  Tips skullking diffhist −59 Eric Juneau talk contribs
     18:15  Tips texasholdem diffhist −3,584 Eric Juneau talk contribs
     17:47  Gamehelptexasholdem diffhist −1,271 Eric Juneau talk contribs
     15:40  Using Typescript and Scss diffhist −385 Thoun talk contribs
     15:38  Bots and Artificial Intelligence diffhist −632 Thoun talk contribs (→‎Bot Player Panel)
     15:20  PlayerCounter and TableCounter diffhist +4 Thoun talk contribs (→‎Example)
     15:19  Counter diffhist +4 Thoun talk contribs (→‎Players panels)
     15:19  BgaAnimations diffhist +3 Thoun talk contribs
     15:18  BgaCards diffhist +16 Thoun talk contribs
     15:17  BgaDice diffhist +4 Thoun talk contribs
     15:17  BgaScoreSheet diffhist +8 Thoun talk contribs
     15:16  Tutorial reversi diffhist +35 Thoun talk contribs
     14:19  Game interface logic: Game.js‎‎ 6 changes history +401 [Thoun‎ (6×)]
     
14:19 (cur | prev) +330 Thoun talk contribs
     
14:11 (cur | prev) +424 Thoun talk contribs
     
14:04 (cur | prev) −472 Thoun talk contribs (→‎Framework sub-components)
     
09:56 (cur | prev) −392 Thoun talk contribs (→‎Basic Button)
     
09:44 (cur | prev) +78 Thoun talk contribs (→‎Including classes from external files)
     
09:43 (cur | prev) +433 Thoun talk contribs (→‎Other useful stuff)
     09:39  Studio diffhist −113 Thoun talk contribs (→‎BGA Studio game components reference)
 m   05:40  Tips dontletitdie‎‎ 2 changes history +174 [SqueekyHT‎ (2×)]
 m   
05:40 (cur | prev) +10 SqueekyHT talk contribs (→‎Deck Distributions)
 m   
05:25 (cur | prev) +164 SqueekyHT talk contribs (→‎Deck Distributions) Tag: Visual edit: Switched
     04:28  Gamehelpskybirds diffhist +331 Andyhre talk contribs (Added a rule) Tag: Visual edit
 m   02:15  Gamehelpschottentotten diffhist +460 AllThatIsJosh talk contribs (→‎Tactic Variant: added the rule about alternating tactic cards from page 12) Tag: Visual edit
N    00:01  Gamehelpasteria diffhist +1,046 AllanSMW talk contribs (Started on the rules with resources (so very different structure to Manual but we needed a reminder of how to acquire them!).) Tag: Visual edit

18 December 2025

N    21:20  Gamehelpmollyhouse diffhist +452 Drewfrickitydo talk contribs (Added Festivity Possibilities for quick look-up.) Tag: Visual edit
 m   17:56  Gamehelptoybattle diffhist +42 Quarbit talk contribs (Fixed description for Hook) Tag: Visual edit
     17:17  Gamehelpdinogenics diffhist +2,452 Eric Juneau talk contribs
     17:07  Main game logic: Game.php‎‎ 2 changes history +1,573 [Thoun‎ (2×)]
     
17:07 (cur | prev) +9 Thoun talk contribs (→‎Reverse scoring and reverse tie-breaker)
     
17:06 (cur | prev) +1,564 Thoun talk contribs (→‎Manage player scores and Tie breaker)
     10:47 Upload log Alanv4 talk contribs uploaded a new version of File:Fanmade Comprehensive Rules.pdf(Updated rules for maps and rebound)
     09:10  Help diffhist 0 VenthTheTenth talk contribs (Tsukuru Ten Ten is out of beta.)

17 December 2025

N    17:56  Gamehelpupordown diffhist +1,895 Eric Juneau talk contribs (Created page with "==Overview== ''Up or Down?'' is similar to ''Racko'', though you now have three racks, and they can go in either ascending or descending order. The way cards are drawn and discarded is also different. ==Setup== {| class="wikitable" style="width:auto;" border="2" !| # of Players || Card Range (short game) || Card Range (long game) |- | '''2''' || 1-42 || 1-54 |- | '''3''' || 1-60 || 1-78 |- | '''4''' || 1-78 || 1-102 |- | '''5-6''' || 1-96 || 1-126 (all cards) |} Eac...")
N    15:32  Gamehelpternary‎‎ 2 changes history +962 [Rpgallant‎ (2×)]
     
15:32 (cur | prev) +25 Rpgallant talk contribs
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15:23 (cur | prev) +937 Rpgallant talk contribs (Created page with "Lay triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves. The roads you can use change when players claim points, which changes the 'maze/map'. On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens: * To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be c...")
 m   14:44  Gamehelpcarcassonne‎‎ 2 changes history +299 [Phthalocyanine‎ (2×)]
 m   
14:44 (cur | prev) +56 Phthalocyanine talk contribs (→‎Traders and Builders)
 m   
14:42 (cur | prev) +243 Phthalocyanine talk contribs (The builder component has a limitation: its presence during an expansion of city or road tiles grants a double turn; its presence during completion of a city or road does not grant a double turn.)
     10:43  Main game logic: Game.php diffhist +44 Thoun talk contribs (→‎Sending private data to some players)
     10:39  Game interface logic: Game.js diffhist −1,151 Thoun talk contribs (→‎Ignoring notifications)