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Gamehelpsunrisesunset

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Overview

Play units to three lanes in order to have the most power and thus gain control of the lane, control a lane twice or more in a row to deal damage to your opponent until they die


Turn

At the start of a round, draw 5 cards then you may discard a card to draw a replacement once

Put your personal god into your hand, so you now have 6 cards

After which, take alternating turns to play all 6 cards

Upon playing a card, pick which lane you wish to assign it to, and generally speaking it will stay there for the rest of the round

Each lane can only hold 2 of your cards

If the card played has a Placement Ability, resolve it and apply its effects to whichever player you wish

After all cards are placed, resolve each lane from lowest base value to highest base value

Turn over each Stealth (facedown) card when its lane is being evaluated

Resolve all Combat abilities of the lane simultaneously

Whoever has the most power wins the lane, if it is not theirs then it becomes theirs, whilst if it was theirs already then the loser is dealt 1 damage (ties result in nothing happening)


Round End

Once all lanes are resolved, flip all the lane cards so the control remains the same

All playing cards are discarded, and the gods are returned to their owners


Cards

The number at the central top of a card shows its power, this is sometimes a flat number but sometimes may be modified by the lane it is played in depicted by the matching symbol

On the lower section of the card is an ability, these can either be a when played ability or a during combat ability

On the upper sides of some cards, there may also appear a stealth symbol, these cards will be placed facedown when played


Game End

The game ends as soon as one player has 3 or more damage, as such all lanes may not be resolved that round

The player who is still alive, wins!