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Gamehelpcribbage

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Components

  • The pegging board represents each player's score.
  • Standard 52-card deck.
  • Suits are equal in status.
  • A = 1.
  • J,Q,K = 10.

The deal

  • The players cut for first deal, lowest card deals first.
    • If tied, the deck is re-shuffled and re-cut.

2players6cards in hand

3players5cards in hand + 1🟔 to the crib

4players5cards in hand & players sitting opposite each other are on a team.

The crib

  • Each player chooses four cards to keep and discards the remainder face-down to form the "crib" to be used later by the dealer.
  • Each player's hand and the crib are four cards.
"The crib" example
Alice's deal Bob's deal (dealer)
6♦J♥4♥7♣ 🟔🟔 🟔🟔 5♠4♠2♠6♥
Alice's hand Bob's crib Bob's hand

The starter

  • The non-dealer (Alice) cuts the deck and the dealer reveals the top card of the bottom section, called "the starter" or "the cut".
  • A Jack scores the dealer two points for "his heels".
  • The starter is used later during "the show".

The play

  • "The play" (or "pegging") starts with the non-dealer (Alice).
  • Each player plays one card face up, stating the cumulative value, or "count", of the cards played so far.
    • e.g. Alice plays 4♣ and says "four", Bob plays 7♥ and says "eleven" etc.
  • The count must not exceed 31.
  • Each player must keep playing until they are unable to play.
  • A player who cannot play passes by saying "Go".
  • The player that plays the last card scores 1 point for the "Go" or 2 points if the count is exactly 31.
  • The count is then reset to zero and play resumes, starting with the player who passed by saying "Go".
  • This is repeated until all cards in hands have been played.

Players can score additional points during "the play" according to the following rules:

Fifteen
count is exactly 15 ⇨ 2 points
Run of 3
in any order e.g. 6♠4♦5♠3 points
Run of 4
4 points
  • Each extra card in a run ⇨ +1 point
Pair
(same rank as the previous card) ⇨ 2 points
Three of a kind
(same rank as the previous cards) ⇨ 6 points (3 distinct pairs × 2 points)
Four of a kind
(same rank as the previous cards) ⇨ 12 points (6 distinct pairs × 2 points)

If a card completes more than one scoring combination, then all combinations are scored.

"The play" example
Alice's hand 6♦J♥4♥7♣
Bob's hand (dealer) 5♠4♠2♠6♥
"The play" example
Player Card Count Scoring action Points
Alice J♥ 10
Bob 5♠ 15 Fifteen 2
Alice 7♣ 22
Bob 6♥ 28 Run of 3 3
Alice "Go"
Bob 2♠ 30 "Go" < 31 1
Alice 6♦ 6
Bob 4♠ 10
Alice 4♥ 14 Pair + last card 3

The show

  1. After "the play", each player starting with the non-dealer scores points.
  2. The dealer's hand is scored.
  3. The crib is revealed and scored by the dealer as an additional hand.
    • Scoring the crib is the same as scoring a hand with the exception of a flush; a four-card flush in the crib is scored only if it is the same suit as the starter card (5 points).

The starter card is a fifth card shared with all hands. Scoring:

Fifteen
each separate combination = 15 ⇨ 2 points
Run of three
consecutive (regardless of suit) ⇨ 3 points
Run of four
consecutive (regardless of suit) ⇨ 4 points
Run of five
consecutive (regardless of suit) ⇨ 5 points
Pair
2 points
Three of a kind
6 points
Four of a kind
12 points
Flush
all four cards in the hand are of the same suit ⇨ 4 points.
  • Note: this is the only rule that does not apply to the crib.
Flush
the starter card is of the same suit ⇨ 5 points
Jack
of the same suit ("His nob") as the starter card ⇨ 1 point

Common combinations are often scored as a group.

  • "double run" e.g. 2♠2♣3♦4♠ :
    • two runs of three 2♠3♦4♠, 2♣3♦4♠ + pair 2♠2♣ ⇨ 2 × 3 + 2 = 8 points.
  • "triple run" e.g. 2♠2♣2♥3♦4♠ :
    • three runs of three 2♠3♦4♠, 2♣3♦4♠, 2♥3♦4♠ + three of a kind 2♠2♣2♥ ⇨ 3 × 3 + 6 = 15 points.
  • "double-double run" e.g. 2♠3♦3♥4♠4♣ :
    • four runs of three 2♠3♦4♠, 2♠3♦4♣, 2♠3♥4♠, 2♠3♥4♣ and two pairs 3♦3♥, 4♠4♣ ⇨ 4 × 3 + 2 × 2 = 16 points.

Combined runs may also include fifteen-twos. A 24 hand, a large commonly seen, can comprise a double-double run and four fifteen-twos.

  • e.g. 4♠4♦5♥5♠6♣, 6♠7♦7♥8♠8♣.
"The show" example
Starter 5♥
Alice's hand 6♦J♥4♥7♣
Bob's hand (dealer) 5♠4♠2♠6♥
Bob's crib 10♠8♦K♣8♣
"The show" example
Hand Cards Scoring action Points
Alice's hand J♥5♥ Fifteen 2
6♦5♥4♥ Fifteen 2
4♥5♥6♦7♣ Run of 4 4
J♥ Jack = starter suit 1
Total 9
Bob's hand 6♥5♠4♠ Fifteen 2
6♥5♥4♠ Fifteen 2
4♠5♠5♥6♥ 2 × run of 3 + pair 8
Total 12
Bob's crib 10♠5♥ Fifteen 2
K♣5♥ Fifteen 2
8♦8♣ Pair 2
Total 6

After the dealer's crib is scored, the next player becomes dealer. As in the first round, the next round starts with the deal.

Game end

  • A player wins the game immediately with a score 121 or more.
  • This can occur during the cut, the play or the show.
    • e.g. during "the show", the non-dealer (Alice) scores 122 and the dealer does not count their hand nor their crib.
    • e.g. the dealer wins the game on "the cut" of a Jack ("his heels").