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# Gamehelpnidavellir

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## Contents

## Game Components

**Cards:**

- 20
**Blacksmith**cards - 16
**Hunter**cards - 16
**Explorer**cards - 18
**Warrior**cards - 16
**Miner**cards - 1 Special Blacksmith card (Blacksmith Distinction)
- 5 Distinction cards
- 5 Royal Offering cards
- 21 Hero cards

**Gold Coins:**

- Base coins:
**0**×5**2**×5**3**×5**4**×5**5**×5 - 1 special coin
**3**(Hunter Distinction) - 34 Royal Treasure coins:
**5**×2**6**×2**7**×3**8**×2**9**×3**10**×2**11**×3**12**×2**13**×2**14**×2**15**×1**16**×1**17**×1**18**×1**19**×1**20**×1**21**×1**22**×1**23**×1**24**×1**25**×1

**Gems:**

- 5 Basic gems:
**1**,**2**,**3**,**4**,**5** - 1 Special gem
**6**(Miner Distinction)

## Setup

- each player gets the 5 basic coins
- gems are distributed randomly
- 5 players → gems:
**1****2****3****4****5** - 4 players → gems:
**2****3****4****5** - 3 players → gems:
**3****4****5** - 2 players → gems:
**4****5**

- 5 players → gems:
- tavern signs are placed on the table
- Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left
- Distinction cards can be viewed by ...
- coins are put in the Royal Treasure
- cards marked with (5) are removed from the game, if there are less then 5 players
- Age 1 cards are shuffled
- Age 2 cards are shuffled

## Player Turn

**Enter the Dwarves:**Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)**Bids:**Place one of your 5 coins to each of the 3 taverns.**Resolve each tavern one by one****Bid Revelation:**The tokens placed by each player to the current tavern is revealed automatically.**Choose a card:**The active player takes a Dwarf or Royal Offering card.**Recruit a Hero:**If active player just filled up a new row, (s)he can take a hero card.**Replace coins:**If active player played**0**, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.

## End of Age 1: Troop Evaluation

Majorities for the different classes are awarded the Distinction cards:

**The King's Hand:****Majority of Warriors**Add +5 to one of your coins.**Hunting Master:****Majority of Hunters**Trade your 0 coin for a special coin with a value of 3.**Crown Jeweler:****Majority of Miners**Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.**King's Great Armorer:****Majority of Blacksmiths**Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.**Pioneer of the Kingdom:****Majority of Explorers**Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.

## End of Age 2: End of Game

When all Age 2 cards have been taken total your Final Bravery Value:

- Your Bravery Value for each class
- The Bravery Value on each Neutral Hero in your Command Zone
- The total value of your gold coins.
- Specific Bonuses:
- Special value 6 gem gains +3 to Bravery Value
- Having the most ranks in
**Warriors**will allow you to add your highest value coin a second time.

## List of Heroes

### Basic Game (Neutral Heroes)

- Astrid: Worth points equal to your highest coin.
- Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.
- Grid: Worth 7 points. Add 7 to one of your coins.
- Skaa: Worth 17 points.
- Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.
- Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.
- Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.

### Basic Game (Ranked Heroes)

- Aegur (Blacksmith): 2 ranks.
- Bonfur (Blacksmith): 3 ranks. Discard a dwarf.
- Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.
- Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.
- Aral (Hunter): 2 ranks.
- Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.
- Lokdur (Miner): 1 rank of 3.
- Zoral (Miner): 3 ranks of 1, 0 and 0.
- Kraal (Warrior): 2 ranks of 7 and 0.
- Tarah (Warrior): 1 rank of 14.

### Thingvellir

- Andumia: Worth 12 points. You can take a card from the discard pile.
- Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.
- Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).
- Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.
- Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.
- Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.

## Variants

- First Game: Remove Uline, Ylud and Thrud.

### Thingvellir Expansion

- Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.
- All magic artifacts apply immediately, including any bad effects.
- All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.
- At the end of each tavern resolvation, discard any dwarves left.
- At the end of each round, the player with the lowest gem can choose to place mercenaries first or last.
- Then, each player places all of their merceniaries in their army, potentially recruiting heroes.

### List of Thingvellir Artifacts

- Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.
- Draupnir: Score 6 points for each coin value at least 15.
- Fafnir Baleygr: You can go to the camp if the highest bidder didn't go to the camp.
- Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.
- Hofud: All opponents choose a warrior to discard.
- Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.
- Hrafnsmerki: Score 5 points for each mercenary.
- Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.
- Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.
- Svalinn: Score 5 points for each hero.
- Vegvisir: Counts as a 13 point explorer.
- Vidofnir & Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.

## Card Distribution

The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.

- 8 [10]
**Blacksmith**cards: x, x, x, x, x, x, x, x, [x, x] - 6 [8]
**Hunter**cards: x, x, x, x, x, x, [x, x] - 6 [8]
**Explorer**cards: 5, 6, 7, 8, 9, 10, 11, [12] - 8 [9]
**Warrior**cards: 3, 4, 5, 6, 6, 7, 8, 9, [10] - 6 [8]
**Miner**cards: 0, 0, 1, 1, 2, 2, [0, 1]

There are also cards that add +5 to a coin:

Age I has 1 [2] cards Age II has 2 [3] cards