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Gamehelpgolems

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Overview

Collect the most points from Golems, Runes, and Gems by game's end


Turn

On your turn, you have two options

If you have 1 or fewer gems, you may take 2 more gems, then your turn ends

Alternatively, take a card from the display which has an effect depending on how many other cards still remain in the same row

If before taking a card, that row has 3 cards (i.e. it was full) you must place a gem on each other card in that row

If before taking a card, that row has 2 cards, transfer the gem from the card you took onto the card you did not take

If the card you wish to take is the last in the row, as well as taking the card you gain all the gems on it

After you've paid for and taken the card, trigger its ability


Card Types

There are 3 card types, each with 2 abilities

When you take a card, you can trigger only ONE of its possible abilities

The types in short are:

Golem - Resource & Summon

Rune - Resource & Reserve

Gem - Reward & Dust


Golems can be turned into a Resource, by turning the card upsidedown to show the resource symbol, then place it in a staggered column of the resource type to show how many you have

Golems can be Summoned by meeting, but not paying, the resource requirements shown. After which, you may tuck 1-3 resource cards matching the golem requirements underneath it for scoring opportunities, but you don't have to

Runes can be turned into a Resource, similar to golems, except they cannot start a new column, they must be played into pre-existing columns of their resource type (some Runes have wild resource icon, that can be any type)

Runes can be Reserved, if you have at least 3 gems, spend 1 gem, and take it into your hand for potential scoring opportunities

Gems can give a Reward, collect all gems showing, first from the supply, then from your opponent if not enough, before keeping the card in your hand

Gems can be turned to Dust, by turning the card upsidedown to show the quantity of dust supplied, place this in a staggered column of dust for potential scoring opportunities


Game End

If at the end of a player's turn, you try to fill a row back to 3 cards and there are not enough to fill it, this triggers the end game

Make sure everyone has had an equal number of turns, then proceed to scoring

2VP per Summoned Golem

1VP per tucked card under Golems

1/3/6/10VP for 1/2/3/4 Dust (one set only, no points for 5+ Dust)

Hand Gems score their depicted VP

Hand Runes score their depicted VP

The player with the most points, wins!

If tied, the player with the most Golems, wins!

If still tied, the player with the most Tucked Cards, wins!