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  • There are 5 offices in 2-4 player games and 6 with 5 players.
  • Each office's primary value start at 3 and their secondary value start at 1. There are no secondary values with 2 players.
  • Remove 22 cards with 2 players, 13 cards with 3 players and 8 with 4 players.


  • The game consists of 2 phases: share influnce and gain esteem.
  • Government cards represent the offices you can occupy. Their values range from 1 to 4.
  • At any time if you gain a king card, you must immediately use it to adjust the primary value of a office to a new value between 1 and 6.

Share Influnce

  • Players take turns to be the advisor.
  • The advisor draws the top card from the deck and decide whether to put it in front of himself, in the middle, or on the favor deck.
  • Each place can only hold 1 card, except the middle can hold one card per opponent. The advisor draws until all places are full.
  • Then, each opponent gains one card in the middle of the table and add it to their hand.
  • If the deck is empty, start the gain esteem phase.

Gain Esteem

  • Reveal the top card of the favor deck. Starting with the first player, each player bid on the card.
  • The number bidded must be at least 1 and larger than the last bid value. If you pass, you cannot bid on the card.
  • The last bidder remaining must pay their bid. If the card is a king or government card, you pay with gold. Else you pay by discarding cards.
  • If you cannot pay, one of your cards is instead randomly discarded.
  • Repeat until the favor deck is empty. Then scoring takes place.

End of the Game

  • For each office, each player adds up the value of their respective government cards.
  • The player with the highest value gains the office's primary value while the second highest gain the secondary value (1/2 of the primary value, rounded down).
  • Ties are broken by alphabetical order on the cards.
  • The player with the highest score wins. In case of a tie, the tied player with the most gold wins, then the most blue cards (diplomancy).