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Gamehelpbigtwo

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Overview

  • Standard 52-card pack.
  • Suit high ⇨ low: ​♠​♥​♣​♦.
  • Rank high ⇨ low: 2AKQJ109876543.
  • Number of cards in each player's hand is always visible.
  • First player to play all their cards wins and immediately ends the game.
  • Remaining players ranked by fewest cards in hand.

The play

  • Counter-clockwise turn order.
  • 3♦ plays first, either by itself or as part of a combination.
  • Cards are placed face-up.
  • Plays must be the same number of cards as the lead.
  • Each play must be stronger than the last.
  • A player can always choose to pass or play on their turn.
  • The winner leads the next play.

Combinations

  • Highest rank wins.
  • Suit breaks ties.
# Combination Example
1 Single K♠ > K♥
2 Pair J♠J♦ > J♥J♣
3 Triple 2♥2♣2♦ > 3♠3♥3♦
5 Straight sequence 98♦7♦6♦5♣ > 8♠7♠6♠5♠4♥
Flush same suit 96♦5♦4♦3♦ > 8♠7♠6♠5♠3♠
Full House triple + pair 4♥4♣4♦J♠J♦ > 3♠3♥3♦Q♠Q♦
Four-of-a-kind + One 2♠2♥2♣2♦J♣ > 3♠3♥3♣3♦Q♣
Straight Flush 87♥6♥5♥4♥ > 7♠6♠5♠4♠3♠

Options

Number of rounds
5
10
20
Scoring
Cumulative scoring
  • All players get penalty points which can be multiplied based on the number of cards left.
Winner takes all
  • All players pay the winner points which can be multiplied based on the number of cards left.
Pay to higher ranks
  • Players pay all higher-ranked players points which can be multiplied based on the number of cards left.
First player
Lowest card
  • The holder of the lowest card starts a round. The first player must include the lowest card in the first play.
Round winner
  • The holder of the lowest card starts the first round, then the winner of the previous round starts the next round.
  • The first player may play any combination except the first round.
Base penalty calculation
Number of cards
  • The base penalty is 1 point per card.
Rank of cards
  • The base penalty is the sum of card ranks (3: 1 point, ..., 2: 13 points).
1
  • The base penalty is always 1 point.
Fours and Straight flushes are bombs
  • Four with a single or straight flush can be played against any combination except higher bombs.
Automatic turn skip
  • The game checks only public information to determine whether a player has any chance of beating the current combination regardless of the cards in hand.
  • If all relevant higher cards are discarded already, the turn is skipped automatically.