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Run your pet shop, join exhibitions and sell pets to become the player with the highest reputation after 6 rounds.

Gameplay (4 players)

Phase 1: Setup

  • All players get income. The starting player and the player on their left get 1 gold. The other two players get 2 gold.
  • Add food in the food stands according to the exhibition tile.
  • Put 2 new artifacts, 2 new cages, 1 addon and 3 new baby pets.
  • If there are remaining size 2 pets, they grow up to size 3. If there are remaining size 3 pets, they are discarded and 1 meat is added.
  • Reveal the next exhibition tiles and customers.

Phase 2: Shopping

  • All players simultaneously and secretly divide their imps and gold into groups.
  • A group must have at least 1 imp, but can have any number of gold.
  • You can have at most 6 groups. You don't need to assign all imps or all gold.
  • When everyone are finished, reveal all groups.
  • Send the groups starting with the largest size (imp+gold). If multiple players are tied, start with the starting player.
  • If a group is sent, all gold with it goes to the bank. If you decide to keep it home, you take back the gold.

Phase 3: Need Cards

  • Place new cages and addons, which cannot be moved later, but can be removed or replaced.
  • Put all pets in cages (1 pet in 1 cage), they can be moved later with any suffering and mutations on it.
  • If you cannot put all pets in cages, you must release the remaining pets and lose reputation for it.
  • Each player has 1 card of each colour in hand at any time except phase 3.
  • Draw 1 card of the same color for each revealed color bar and assign one card for each matching colour bar.
  • You can assign potions, which needs nothing, instead of a need card.

Phase 4: Showing Off

Evaluating Needs

  • For each hunger need, spend a food token corresponding to the type of pet or put a suffering token on it.
  • For each poop need, put a manure token in the cage.
  • For each play need, hire an imp to entertain it or put a suffering token on it. An imp can play with two adjacent pets at once.
  • If a pet’s anger needs exceed its cage’s strength, use one available imp for every anger need that is not handled by the cage or its addon, or it escapes and you lost it. All used imps for angry needs go to the hospital.
  • If a pet’s magic needs exceed its cage’s antimagic, the pet mutates. Put 1 mutation token on the pet for each magic need that is not handled by the cage or its addon. If a pet has 2 or more mutations, it disappears and you lost it.
  • If the total of manures and disease needs are larger than 2, put one suffering token for each point by which it exceeded 1.
  • Discard need cards until you have 1 card of each colour, or 2-3 with related artifacts.
  • If the number of suffering tokens on the pet is larger than its size, you lost it.

Scoring an Exhibition

  • Choose 1 of your pet to enter the exhibition or score your entire display.
  • The symbols in the light frame count positively, while the symbols in the dark frame count negatively.
  • If your exhibition score is 0 or less, you don't take part in the competition.
  • The player with the highest score scores 8 reputation, then 6, 4 and 2.

Phase 5: Business

Selling Pets

  • Starting from round 3, there are customers. They will buy 1 pet from each player if they like it.
  • You can only sell pets that are at least size 4.
  • The symbols in the light frame count positively, while the symbols in the dark frame count negatively.
  • You can only sell that pet when the match score is higher than 0.
  • If there are rainbow colours, only different colours counts.
  • If you sell on the black market, score reputation points equal to twice the match score.
  • If you sell on the platform, you need an imp on the platform. You score reputation points equal to thrice the match score.
  • Only 1 pet can be sold on the platform each round. The others must be sold on the black market.
  • You receive the amount of gold depend on the size, and you receive 2 gold less if it has a mutation token.

Using Unused Imps

  • Discard all used need cards and potions.
  • You can use an imp to clean 2 manures from an empty cage.
  • After that, take 1 gold for each unused imp.

Phase 6: Aging

  • All pets grow. Pets with size 2 or 3 grow 2 sizes, pets with size 4-6 grow 1 size and pets with size 7 don't grow.
  • Move all food one space to the right. Food in the rightmost space are discarded.
  • Take back all your imps on the action spaces and display board. Imps on the platform stay there.
  • Pass the starting token clockwise, unless it is the last round, in which the player with the lowest reputation takes it.

Final Scoring

  • The final scoring has 2 exhibitions: Business Acumen and Pet Display.
  • Score normally like an exhibition, but if your exhibition score is negative, you lose 1 reputation point for every exhibition point below 0.
  • The player with the highest reputation wins. In case of a tie, the tied players share the victory.

Losing a Pet

  • If you lose a pet, remove the pet from the game.
  • Discard all needs, suffering tokens and mutation tokens.
  • All manure tokens remain in the cage.
  • You lose 1 reputation point for each 10 reputation you have, rounding down.

Action Spaces

  • Food Stand: Take all the food from the stand (vegetables, meat or mixed).
  • Artifacts: Take both artifacts. They are yours until the end of the game.
  • Cage: Choose a cage. You can't take this action if your group has only 1 imp.
  • Addon: Choose an addon and take it.
  • Buying a Pet: The lower space allows you to choose a size 2 pet. The upper space allows you to take a size 3 pet. You can't take this action if you don't have gold.
  • Inviting New Imps: Take back all your imps from this round and previous rounds.
  • Visiting the Hospital: Draw a potion. Also take all injured imps back.
  • Volunteering for Judging: Move your minion to space 2 in the exhibition tent.
  • Booking Time on the Platform: At the end of the round, imps on this action space do not return to your Burrow Board. Instead, they will move over to the right side of the platform. When you sell a pet, you may use 1 of your imps on the platform.

2/3 Player Variant

  • After each round, pass the starting player token to the right.
  • The starting player gets 1 gold and others get 2.
  • There will be neutral imps that block spaces. They move following the arrows each round.
  • For 2 players, the player with the higher score scores 6 reputation and the other score 2.
  • For 3 players, the player with the highest score scores 7 reputation, then 4 and 2.

Double Symbol Variant

  • In this variant, you can choose to play a double symboled card as though it were 2 needs by turning it upside down.
  • If you play it with the single symbol on top, it works in the usual way.
  • If you play it with the double symbol on top, it gives the pet both depicted needs.

Forsight Variant

  • Regular forsight: Only reveal an exhibition and a customer at the start of the game.
  • More forsight: Reveal two exhibitions and two customers at the start of the game.
  • Full forsight: Reveal all information at the start.