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Gamehelpglowexpansion

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4 NEW ADVENTURERS :

Uriom:

- Additional equipment = 1 large yellow die + 2 small yellow dice. - Set up : the 2 small yellow dice are rolled at the beginning of the game on the main encounter track. With 5-6 players: the player with Uriom puts them on the encounter track or on the extension depending on where he has to put his small dice during the game. - At the beginning of the round, put a small step on the encounter track if there are only small yellow dice. - Game Turn: o When another player chooses the small dice pack with a small yellow dice, Uriom may (if he has not yet chosen a card) play before him by taking the card and the dice. If Uriom does not take them, or has already chosen his card, the small dice(s) are left on the track. o The small yellow dice are therefore only usable by Uriom o With 2 players: Uriom's opponent cannot discard a card with small yellow dice(s) after choosing his card.

Malac'h:

- Additional material = 2 large new color dice with "card" side. - Set up: the 6 cards discarded at the beginning of the game form a deck A/B, positioned near the player with Malac'h. - Game turn: the "card" side allows the player to draw the top card of the deck and possibly replace one of his Companions in play with one of his cards in hand (must be played at the beginning of the turn, before activating the other cards and dice). The remaining card is placed back under the 5-card deck.

Richard :

- Additional material = 1 large black die + 2 large white 'multi' dice with 'color of choice' face. If the raven is chosen, the large black die is discarded.

Kaploum:

- Additional material = 2 large new color dice with "immediate reroll" face - Game turn: "reroll" face allows to reroll this die (mandatory) + 1 other

3 NEW MODULES :

- FAQ :

o Rules about card effects : it is not possible to use small steps to add colors (unlike the archipelago board)

o Effects with loss of something: if an effect cannot be fully realized (condition, loss and gain), it is not realized at all. A free raise given by a character is NOT considered a resource because it cannot be given away. This is also true for the curse that causes small steps to be lost (which were played differently in the original game). Not having a raise can therefore allow the new Briki to not be killed.

o Tokens:

Draw: Draw 1 token from the bag and place it face up in front of you Exchange: Draw 1 chip from the bag and place 1 chip face down in front of the bag (the chips in front of the bag are put back in the bag at the end of the turn) Spend: Place one of your chips face down in front of the bag (the chips in front of the bag are put back in the bag at the end of the turn) Note special tokens: The tokens raise, firefly and small step allow to recover the indicated resources and must be immediately placed in front of the bag face down (the tokens in front of the bag are put back in the bag at the end of the turn).

The tokens discard a companion and cancel a color can be used whenever the player wishes.

End Scoring For each set of colors, the player earns 1/3/6/10/15/21PV if he has 1/2/3/4/5/6 identical tokens and a bonus of +10PV if he has 1 of each color


- Set up with 5-6 players:

The encounter track extension and the 4 or 6 small dice are added to the basic set-up depending on the number of players.

Cards: With 5 players: 2 new card modules of your choice are added, or the 3 new modules by removing one of the basic modules of your choice. With 6 players: we add the 3 new card modules. The rest is unchanged (we always give 2 raise tokens to the last player)