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Gamehelpdudo

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For tips on how to play Perudo, see Tips_dudo

Attention!

  • There are a lot of variations of Perudo.
  • The variation implemented on BGA is the Asmodée version.
  • Unfortunately, for this version of the game there seems to be no online English rule book.
  • The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.

Goal of the Game

  • Be the last player remaining with at least 1 die in play.

Setup

# players 2 3 4 5 6
# dice 10 15 20 25 30
  • Each player starts with five standard six sided dice, with numbers 1-6.
  • A
    White die
    is known as a "Paco".
  • A Paco can count as any die value.
    • On BGA, Pacos are depicted as birds on the '1' side of each die.

Playing a round

  1. All players roll their dice, and check to see what they rolled.
    • Each bid takes into account all of the dice on the table.
  2. A player starts with an opening bid of both:
    1. A die value and
    2. A number of dice.
  3. Play passes to the next player on the left, who must then either:
    1. Increase the bid or
    2. Call Dudo ("I doubt")
      • Always results in a player losing a die.
  4. The player that loses a die starts the next round.
  • When a player loses their last die, that player is out of the game.
    • The next round begins with the player to the left of the eliminated player.
  • Note: An opening bid can never begin with a bid of Pacos, unless it is a Palifico round.

Calling Dudo

  1. As soon as Dudo is called all players reveal their dice.
  2. All dice that match the bid are counted, including Pacos.
    • Unless it is a Palifico round.
    • If the number of dice is lower than the bid, the player who made the last bid loses one die.
    • If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.
Example 1
  1. Amy bids 4
    White die
  2. Bob calls "Dudo".
  3. All the dice are revealed and counted up:
    Yellow die
    Yellow die
    Yellow die
    Orange die
    Orange die
    2
    White die
    + 2 Pacos (
    White die
    ) = 4
    White die
  4. Bob loses a die.
Example 2
  1. Amy bids 1 Paco (
    White die
    ).
  2. Bob calls "Dudo".
  3. All the dice are revealed and counted up:
    Yellow die
    Yellow die
    Yellow die
    Orange die
    Orange die
    Only Pacos (
    White die
    ) count.
  4. Amy loses a die.

Increasing the bid

  • If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
    1. Increase the number of dice (with any die value)
      • e.g. increase a bid of 5
        White die
        to 6
        White die
        .
    2. Increase the die value (if possible)
      • e.g. increase a bid of 5
        White die
        to 5
        White die
        .
    3. Increase the bid to a Paco die value.
      • The number of Pacos must be at least half the number of dice rounded up.
      • e.g. increase a bid of 5
        White die
        s to 3 Pacos (
        White die
        ).
    4. Increase the bid from a Paco die value.
      • The number of dice must be at least double the number of Pacos + 1.
      • e.g. increase a bid of 3 Pacos (
        White die
        ) to 7
        White die
        .

Palifico

  • The moment a player has only one die remaining, this player has reached "Palifico".
  • Pacos no longer count as any die value
  • An opening bid can be any die value, including Pacos.
  • The die value cannot be changed.
  • After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.

Optional rules

Calza

  • Any player except the player who made the current bid can call Calza.
  1. As soon as Calza is called all players reveal their dice.
  2. All dice that match the bid are counted, including Pacos.
    • If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
      • If the player only had one die, then the next time they fall to having only one die will not trigger another Palifico round.
    • If the number of dice is not the same as the bid, the player who called Calza loses one die.
  • If the player who called out Calza has at least one die, they begin the new round.

Lost dice are visible

  • This option is disabled by default.