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Welcome Chefs!

Stir Fry Eighteen is a game about cooking stir fry while deceiving your opponents and trying to score the most points at the table. Players draw additional cards each turn by discarding either pairs of matching ingredients or "protein cards” face down. Each player draws a card each turn and then may discard face down ingredients to draw more cards. Chefs at the table can call for a Taste Test and flip these cards over! Catching another chef using false ingredients is super tasty and grants you an extra card but beware, wrongly accusing a chef will cost you all of the cards in your hand!

Additionally, Stir Fry Eighteen can be a mouthful so we've taken to calling it "#SF18" as you may see in the rules.

Card Frequencies and Values

There are 18 cards:

  • 1 - Shrimp (6 points, 9 points with Ginger, 11 points with Soy Sauce and Ginger, when discarded gives 4 cards)
  • 1 - Pork (5 points, 8 points with Mushrooms, when discarded gives 3 cards)
  • 1 - Chicken (3 points, 5 points with Green Onion, 7 points with Ginger and Green Onion, when discarded gives 2 cards)
  • 2 - Ginger (2 points, 4 points with Pork)
  • 2 - Green Onion (3 points, 5 points with Shrimp)
  • 3 - Soy Sauce (1 point, 2 points with Green Onion, 3 points with Ginger)
  • 3 - Mushrooms (2 points, 3 points with Chicken)
  • 5 - Noodles (1 point)

How to Play:

  • Shuffle the #SF18 deck and deal three cards to each chef.
  • The chef who most recently ate stir fry goes first!
  • At the beginning of your turn draw a card from the deck.
  • There is no maximum hand size during your turn or another chef’s turn.
  • You MUST discard down to three cards at the end of your turn.

The following includes the actions players may take, instructions on cooking, how to end your turn, and all about bluffing your fellow chefs or calling their taste tests!

Chef’s Actions

Discarding to draw new cards:

  • Discarding is done face down and bluffing is encouraged.
  • Discard a pair of matching ingredients to draw 3 cards. (May only be done once per turn)
  • You do not have to name the pairs you discard out loud.
  • Discard a “protein” (chicken, pork, or shrimp) card to draw the value listed on the card. (May only be done once per turn)

Note that you can only do one of EACH discard type per turn, but may do BOTH every turn if you choose to.

Cook a Stir Fry

  • You may cook 3-5 different ingredients once per turn. (no less than 3, no more than 5).
  • You must have noodles as one ingredient in your stir fry.
  • No two like ingredients may be cooked in a single stir fry.
  • If the deck runs out it is NOT reshuffled until you have cooked.
  • Count your ingredient and bonus scores and record your total. (Take only the single highest value for any bonus.)

End of Turn

  • Gather all played and/or discarded cards and shuffle them into the deck.
  • If you cooked this turn draw a card.
  • You may pass if you cannot or do not want to cook.
  • If you have more than three cards, discard down to three and shuffle the deck again.

Bluffing and Taste Tests

Bluffing is encouraged but your fellow chefs may call a taste test!

  • Taste test is when a chef claims you’ve lied about your discard.
  • The accusing chef immediately flips over the card(s).
  • If the cooking chef's cards are legitimate the accusing chef discards ALL of their cards immediately.
  • If the accusing chef has no cards they lose 5 points.
  • You may not call a bluff if under 5 points w/ an empty hand.
  • If the accusing chef catches the cooking chef in a lie, the accusing chef draws an extra card to begin their next turn.
  • If a chef is caught bluffing they do not draw cards for the rest of the turn.

Example: Pat plays two cards face down and attempts to draw three cards. Ralph calls a taste test and immediately flips the discarded cards over revealing a ginger and a green onion. Ralph will draw one extra card to start his next turn and Pat gets nothing.

  • Note: This ability is additive. If you call 2 bluffs successfully prior to your next turn then you would draw two extra cards to begin that turn.

Winning the Game

  • The first chef to score 50 points wins!


Above is the basic win condition, after you get acquainted try one of these following slight variants.

  • Close the Kitchen Variant - This is a scoring variant. After the first player reaches 50 or higher, each other player may take 1 turn. The highest score at the end of these turns wins.
  • Master Chef Variant - Play to 300 points!
  • Empty Pantry Variant - Players do NOT draw a card to start each turn!
  • Bull's eye Chef Variant - Players must score EXACTLY 50 to win! ( Developed as a mix your own recipe by Thomas W. at PAX South 2016. )
  • Mix your own Recipe! - Did you create your own variant for #SF18? Share it at!