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  • === Random initialisation variant === This option allows for a few random moves to be made randomly before starting the game,
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  • * '''Can I Use That?:''' Take a random card from another player's hand and play it ...assin:''' Discard Crown if it's in play, otherwise discard any Object or a random card
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  • * Level 2: Add a random affinity card which is only visible to the first player. The shown families * Level 5: Add a random objective card, visible to all. The cards must be in the indicated shape at
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  • **• Remove 4 of each gold and 22 random cards with 2 players, **• Remove 3 of each gold and 13 random cards with 3 players,
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  • Take two random materia to quickly increase your materia pool.
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  • ...of hunter cards from you hand to go hunting. You can either send them to a random hunt or participate in a previously-started hunt. If you go for a random hunt, an animal card is revealed. If the sum of you played hunter card is g
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  • If you Play two cards of the same name, you can take a random card from someone else
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  • * A random player starts.
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  • '''Random start''': for a more random game, starting pieces are rolled (Ears are rolled again until getting only '''Random start & Rule of Chaos''': combination of the two previous variants.
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  • Begin with random choices of squares to sink ships. I especially like the spots one space dia Random: ships are placed randomly, without regard to separation between ships and
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  • ...lay a predetermined pattern of symbols, or choose a random selection. With random selection, each player will have 30 symbols. (All but one of the patterns a
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  • === Random setup variation ===
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  • ...ces for tiles, the random placement of the tiles on the big island and the random small islands all will ensure that each game will be unique. The end of rou
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  • ==== Random apple harvest ====
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  • The game starts with four random sector boards and three random scoring cards. The three random scoring cards define how players will earn gold (victory points) in the gam
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  • GREEN: 5 Random tiles YELLOW: 1 Jamming room + 7 random tiles
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  • ...mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places. ...them (rounded down). You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain.
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  • The default option on BGA is '''Random board without board #8''', and not '''Beginner setup''', because it is prob * '''One random board per player''': each player is given a single random duchy / estate among available ones. Two players can have the same duchy /
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  • ...can be good for this reason. But also remember that each game includes a random 16 Level III cards out of the total pool of 36. So it is entirely possible
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  • ...some point in rounds 1 through 4, but the exact order they appear will be random. These actions will be added at some point in rounds 5 through 7, also in a random order.
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  • Ten cards are placed in a line, each one with a random mansion token (yellow for manor, pink for castle) on it. The first nine car * ''Let's Meet at the End'': Choose a player to return a random card in the 10th round to their hand.
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  • ** 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks
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  • ...g the game: Regular rules for trick-taking game: must follow suit, trump (random on the first round, chose by the player who has the least score on all the
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  • * Nine cards are removed from the deck (of cards numbered 3-35) at random.
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  • == Random element in game == Whenever any citizen is picked up by a taxi, a new random citizen is added, but only if there are enough cards in the draw pile.
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  • ...n card area) can be set up 5 different ways. When you start a new round, a random setup will be chosen and 28 cards will be randomly dealt in that pattern. O
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  • ...ers are turning down when they have their turn. If a given player takes a random tile from the stack that means they don't want or need the tiles on offer.
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  • * Steal a card (1): Steal a random card from an opponent's hand. If not possible, draw 1 from the deck.
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  • ...re 4 maps available with different size of regions. You can also choose at random.
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  • ...immediately put all cards in their hand face-down under the draw deck in a random order and then draw the same number of cards from the top of the draw deck. ...ediately put all cards in their hand face-down under the discard pile in a random order and then draw the same number of cards from the top of the discard pi
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  • The dealer of the first hand of the game is selected at random, in subsequent hands it will be the player
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  • * Beet - random card from hand is almost certainly an artichoke to be traded or composted
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  • 45 cards are shuffled and 3 removed from the game at random. 5 cards are dealt to each player as a starting hand, and 2 cards face up t
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  • ...posed butterfly net, the player may immediately choose to draw and score a random tile from the bag.
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  • <b>Random setup</b>: On BGA the game can also be played with a semi randomly filled b
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  • Players add 1 or 2 cards to their deck from a random secret display of 5 cards. Players can discard this display and redraw onc ...ho has the highest trophy number in flag possession. If there is a tie, a random player starts in flag possession. This player reveals the top card of thei
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  • You gain a random fruit tile to add to your sticks or put back in the bag
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  • - With or without "Random Partners" - With or without "Random Partners"
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  • Each player receives a random double tile with a special ability, and a random starter tile next to it.
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  • == Game variant: Random disasters [https://boardgamegeek.com/thread/2204382/designer-variant-removi
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  • ...start of each round, shuffle the number cards and remove two, then add two random special cards to form the deck. Each player then draw 3 cards into their ha
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  • * At the beginning of each of your turns, you may either draw a random tile from the pot or take a tile from the table (if there are any).
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  • At the start of the game, two random Journey effects are selected. These stay in place for the whole game.
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  • * Trump suit by random card draw.
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  • Two random cards are displayed in the offer area to start things off Take a random quest card and place it where all can reach it
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  • * ''Note:'' this random setup does not give any player a noticeable advantage.
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  • # When a heart is played, some random cards from the discard pile are put in the bottom of the tavern.
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  • • Squirrels force you to discard two random seed cards
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  • ...player will get a game figure, 200 Piaster (represented by their score), 7 random good cubes, and a price table. The first player is chosen and they place th ...money to buy even a single good, they must give up three of their cubes at random to the bank.
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  • * In the first campaign, all players have an identical random set of 9 crew cards and 10 doubloons. ...r the next campaign each player gets 10 new doubloons and add an identical random set of 6 crew cards to the three crew left over.
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  • A walkabout card is revealed at random from the deck. The tile in the grid (or the extra tile) with the correspond
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  • :2. Arrange the chips so that they form a random path with the steak side facing up. ::Place the chips in a random order. (This is called the "sweets path.") You can arrange the chips
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  • ...purple '''Task Tokens'''. Each attempt at a mission will therefore have a random set of task cards, and may (or may not) require a specific set of task toke Some missions may be difficult to complete due to the random nature of both the tasks and the cards themselves.
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  • ...od cards and tiles just do not flip right and go to your opponents. It is random. Just smile and accept and offer to play again.
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  • * Deal each player 3 random nut cards from the nut deck.
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  • Most experienced Bärenpark players like to play with achievements. 3 random achievements are placed under the supply area. Hover over the achievements
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  • On each turn, the sum of the random discs indicates how many Prospecting Area Markers may be turned face up. Th
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  • ...our position does not change). Second, one of your vote cards is chosen at random by another player and placed unseen at the bottom of the vote card deck. Yo ===Starred Cards (3 added into each game at random)===
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  • * The player immediately draws a random tile to start a new monster, which is called a minion.
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  • * blue - 2 points + random special order
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  • ...kept as a concealed pile. Each attempt at a mission will therefore have a random set of task cards, the sum of difficulty exactly equal to the requirement. Some missions may be difficult or impossible to complete due to the random nature of both the tasks and the cards themselves.
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  • • '''Reine (Queen)''': Look at 2 random cards in the hand of your opponent. If you discover any Reine (Queen), disc
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  • Or draw a random tile from the draw pile.<br>
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  • * <b>6</b>: If you win a trick with a 6, you may steal a random card from your opponents hand, then return any card back to their hand.
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  • ...m an opponent, then that opponent's hand is reduced to five cards again: a random card is removed from the hand and placed back on top of their deck.
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  • ...is set up with four face up rows of 4 bird cards, and each player has one random bird in their collection. Each player starts with 8 cards in their hand, an
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  • *'''Random among suggested menus''' ::- Random selection among suggested menus
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  • *• '''Shark + swimmer''' = steal a random card from another player's hand
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  • ...nto a single draw pile, and each turn, a player will be playing a rug of a random colour.
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  • You can pick a new tile from the row of 3 face up tiles OR take a random one off the stack.
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  • ...paying attention and choose a card you don't actually need.  <u>Picking up random cards is less likely to earn you a card you need later in the gam</u>e when ...nless there are a lot of surrounding cards showing, it is better to pick a random card off the deck then matching it with another, hopefully central, card. �
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  • ...Hex was clocked at 52.45%. Most games have significantly higher than 50.5% random play, move order advantage. Especially opposing army games. I've had to scr
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  • ...erson''', '''one Location''', and '''one Weapon card''' in addition of two random cards. You must choose exactly '''one Person''', '''one Location''', and ''
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  • {{option|df=|Random|
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  • ...e hands tie for a win, the points will be split evenly (rounded up), and a random pickup turn order will be determined between any tied players.
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  • {{option|Random}}
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  • ...building a dome without creating complete towers. Thirdly, the powers are random, so it is excluded in perfect information mode.
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  • * • First player is chosen at random: their opponent starts with 1 Privilege.
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  • A single animus token is drawn at random from the bag - below are the total of each
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  • The Asymmetrical Boards option gives all players one of 5 random boards. These boards are larger. They also include water and tree obstacl
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  • {{option|df=|Random team|
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  • ;Bandit: Steal a card at random from the hand of the player of your choice.
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  • * 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1. * Exchange the role card of any player with a random role card leftover at the beginning of the round:
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  • ...ed from 1 to 6 next to her. At the end of each turn, Tyche draws a card at random and proceeds to remove that card from the deck. If that card is a 6, Tyche
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  • ...es tokens, the empty spaces in all zones are refilled with tokens taken at random from the bag.
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  • ...s or the ship crashes. At the end of each round, players get an additional random card from the deck (either an Equipment, Power, or Turbo card) and the ship
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  • * The Killer is given a random suspect card as their secret identity.
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  • * Active Evolution: Players start with a random evolution from the deck in play immediately. * Evolution Draft: All players get 8 random evolutions. Each keep one and passes the rest to the left, and repeat until
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  • ...the tiles are dealt uniformly, meaning that '''the Witch''' is present at random, and '''the Knights'''' numbers might not be consecutive.
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  • ...nt to allow your opponent to move. Usually, when you go first, I just do a random move. But when I go second, what I do is I follow the opponent worker that ...uations, but one more that might come up is that the opponent just goes in random places and really is unpredictable. What I would suggest is again, try trap
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  • 2) You can play with random units
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  • * Starting with the First Player, each player draws 3 dice at random as starting figures.
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  • *• Deal out 4 random Wonders. *• Then deal out 4 random Wonders and repeat the above process, except the other player starts that r
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  • 40 Trait cards are removed at random from the deck at the beginning of the game.
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  • ...ng the visible ones, the next two allow you to choose 1 and get another at random, and the last one allows you to choose 1.
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  • * El Gringo (3): When he losses a life point, he draws a random card from the player that caused his life loss.
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  • ** Random '''16''' card deck
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  • ...e first deal, select one of the players to be the dealer. Each player gets random 15 cards and 2 wild cards.
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  • ...racter cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.
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  • ** Note: you start the game with 2 random elements for final scoring purposes, represented by the +
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  • * Pick 2, 3, or 4 Validated Location markers at random for respectively 4, 3 or 2 players and place them on the corresponding Loca
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  • ...ke one of the 3 Stand tiles from the display and refill the display with a random Stand tile from the bag.
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  • :: '''IMPORTANT''': Some abilities let you '''Draw''' a random Energy. This is ''not'' a Pick Action and thus will not trigger any other
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  • If the opponent has nothing the Caller wants, a random card is handed to the Caller from the Opponent's hand
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  • Choose an opponent. Each of you blindly draws a random card from the other’s hand and reveals it simultaneously. If both are Art
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  • random and placed next to the board. The others are put away in
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  • The cat will move throughout the playground in a random way.
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  • ...legal moves, you can leverage those for your smart zombie to pick from at random. For certain games, picking moves that advance the game can be challenging.
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  • ...wn deck of 10 Starter cards: The 8 letters (A, E, I, L, N, R, S, T) plus 2 random letters from the set (B, C, D, G, H, M, O, P, U, Y). Each player has their ...uring table creation using the game options, or allow BGA to select one at random.
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  • # Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of themselves without showing the til
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  • ...replaced by the Chasm Phase, in which the active player draws and places a random Chasm Token instead of revealing a Deposit Card. * Every mine square begins with a single random gem from the supply - 5 x Diamonds (blue), 8 x Gold (yellow), 9 x Emeralds
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  • Four Fauna cards are selected at random at the start of the game. These are in-game objectives to complete. The fir
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  • * If this option is activated, a well will be created on a random field on the game board before the start of the game.
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  • ...e player's contract slot is empty, the player may choose from one of three random contracts drawn separately from those of the main contract board. The playe
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  • ...e. If there are less than 5 cards (including the storyteller's card), some random cards are added from the deck to make it 5 cards.
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  • ...or all the Basic Sites at the start of the game] are mixed together with a random additional Advanced Site. They are laid out with the Trailhead on one side,
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  • ...gy. You just do not have the control over which masks you can get with the random factor, and even at max masks, they just are not THAT many points.
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  • ...ranks '''1-10''' and all gold cards in the gold supply from '''1-8'''. Two random base metal cards are not dealt to players' hands and instead revealed in th
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  • * No random event with a visible effect must have been triggered between A and B. This
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  • **''Green:'' The human player discards 2 random cards.
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  • ...ound each). Wave 3 is until the end of the game. Invasion strength is a '''random''' value:
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  • * Give each player a preset 3-card hand, with 5 random artifacts in the deck and the matching mage.
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  • ...ys $10k to place an available New City tile on a gray city hex and add two random Goods Cubes to the new city
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  • * '''Satsuki''' (2) At inns, selects one meal card at random from the set of meal cards; may take it for free or purchase another at ful
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  • ...them in a row on the table. These tiles are double-sided; select sides at random. Add the Start and End tiles to the respective ends of the row, and return ...sed color. Then shuffle the 20 Action cards for the solo variant. Reveal a random Action card and:
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  • The cards used in a game can come from a pre-chosen set or it can be random. The starting positions in the first race are random as usual, but from the second race onwards players will start based on thei
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  • ...ng the Sacred Tree. At the start of the game the Sacred Tree is given to a random player. After every Game turn it is given to the next player clockwise.
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  • ...ur boat is worth 3 points at the end of the game. Since tiles are drawn at random from the bag, the quantity of Rare Treasure tiles made available throughout 6 Oshax tiles will be placed in a random order in a horizontal line, where the number of the tile is denoted by its
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  • ...akes one Residential, one Commercial, and one Entertainment Destination at random.
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  • : A random guess at the start of the round happens! Sometimes you'll be the lucky gues
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  • At the start of the game, a random player is designated the ''dealer'' for the first hand. This is indicated w
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  • "name": "Random setup", "tmdisplay": "Random setup"
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  • At the beginning of the game, you are dealt two random civilization boards. Choose one of them and follow any setup instructions s
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  • ...ness (dice rolls, etc), see [[Main game logic: yourgamename.game.php#About random and randomness]]
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  • ...he humble Deben tiles. Deben tiles are sometimes overlooked because of the random component (every seasoned player has a horror story about only getting 3s!)
    10 KB (1,828 words) - 07:39, 7 January 2024
  • ...presented by a blue circle. When these cards are dealt out, tokens with a random value between 1 and 3 are placed on them. For event and building cards, on
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  • ...attempt at getting them, even if it's early in the game and the words seem random.
    12 KB (2,155 words) - 12:47, 24 July 2023
  • ...add values from Upgrades (see below) and Stress cards (each resolving to a random value from 1 to 4, drawn from your deck - see the "+ Symbol" section). Move
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  • ...at the first player changes. If for your game it's better to always have a random player order you can change this option.
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  • * Random coins:
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  • ...it. When seated opposite our partner, it could help to play such trumps at random to try to prevent a successful finesse by our opponents. (Finesse = when si
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  • ...hoose order, if you don't want to choose there is button Whatever to chose random order
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  • When table is created the "natural" player order is assigned to player at random, and stored in "read-only" field "player_no". A large number of board games rely on random, most often based on dice, cards shuffling, picking some item in a bag, and
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  • Each player chooses a '''Guard'''. One monster from each level is selected at random, and the first monster is revealed. Every round, all players roll their dic
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  • <li>Drawn at the random from all minefield counters available and set up by controlling side before ...rules are in effect, owner of captured HQ/Supply Tent immediately loses 1 random Command Card. If owner reclaims HQ/Supply Tent, they replenish their hand</
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  • ...' ELO ratings]''' were set by an experienced player - i.e. ratings are not random or simply proportional to score or players' ELO.''
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  • ...wn cards from the right-most stacks) may lead to stacks being exhausted in random or even right-to-left order
    28 KB (4,948 words) - 14:21, 26 March 2023
  • ...d just like a Mineral. During the Economic Phase, a Space Wreck upgrades a random technology to its next level (according to a d10 roll):
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  • ...ct at the same time the animation is running, because this will cause some random disappearing effects ...object at the same time as animation is running, because you will be some random dissapearing effects
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  • ...ints (Han). Secondly, the game is particular because some of the tiles (at random) are used up as so-called Dora indicators. The indicators identify tiles th
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  • ...on of the Javascript <code>onclick</code> event. Otherwise, it can lead to random behavior so it's always a good idea.
    42 KB (6,046 words) - 15:49, 12 April 2024
  • ...d effects that can "stack". It not always actual stack, it can be queue or random access Code can be found in Ultimate Railroads game (but it is random access list - so it a bit complex) and Lewis and Clark (complexity - user c
    82 KB (11,720 words) - 23:27, 18 April 2024
  • ...re not implemented it would be very hard to debug because it will break in random places.
    50 KB (7,039 words) - 15:54, 5 May 2024
  • ...re not implemented it would be very hard to debug because it will break in random places.
    48 KB (7,557 words) - 06:14, 23 January 2024
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