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26 August 2026
- 21:0621:06, 26 August 2026 diff hist +6 Gamehelpstackfive No edit summary
- 21:0221:02, 26 August 2026 diff hist −1 Gamehelpstackfive No edit summary
- 20:5920:59, 26 August 2026 diff hist +1,229 N Gamehelpstackfive Created page with "__NOTOC__ '''Disclaimer:''' ''Official rules are not currently available online. This summary is compiled from official product descriptions and observed gameplay behavior on BGA, so some details may differ from the official rules. Feel free to edit this summary.'' ==Goal== First to '''3 points''' wins. ==Placement Rules== Manage up to '''3 columns''' (max 5 cards each). You can only place cards to form these 5-card combinations: * '''5 Different Numbers:''' 1 Point..."
31 July 2026
- 22:5722:57, 31 July 2026 diff hist −3 Gamehelpgrizzo bugfix: if you have played at least 1 card and there is no row with 2 or more cards, you don't need to play another card, you can end your turn without taking a row.
- 22:4422:44, 31 July 2026 diff hist +2,854 N Gamehelpgrizzo Created page with "= UNOFFICIAL SHORT RULES = '''Disclaimer:''' ''These summary rules are based on observations from online gameplay and are not derived from the official rulebook. Rules may be incomplete or subject to official adjustments.'' == OBJECT OF THE GAME== Catch the best salmon! Collect colored card rows to build high-scoring color sets. At the end of the game, compare the totals of each color against your opponents to earn placement points. The player with the most points wi..."
27 July 2026
- 20:0020:00, 27 July 2026 diff hist +2,009 N Gamehelppilipilib Created page with "__NOTOC__ == Pili Pili: extra spicy Rules Summary == === Goal === Pilis 🌶️ are penalty points. Points are bad, you don't want points. The game ends as soon as someone reaches 8 🌶️. The player with the fewest 🌶️ wins. === Game Contents === * The shuffled Game Card deck consists of 60 cards: ** 52 Number Cards: unique numbers ranging from 1 to 55. Includes dual-value cards (e.g., 25/52). There are no suits. ** 8 Special Cards (no numerical value): introd..." current
13 July 2026
- 21:5321:53, 13 July 2026 diff hist +4,235 N Gamehelpcitadelsduel Summary of the rules, initial version. Feel free to edit and improve it! current
27 June 2026
- 13:0213:02, 27 June 2026 diff hist +2,732 N Gamehelptheorionstation Created page with "== The Orion Station - Quick Rules == === Game Overview === * '''Objective:''' Earn 50 or more credits by buying and selling Goods cards. * '''Starting Setup:''' Each player starts with 20 credits and a hand of 5 cards. * '''End Game:''' The first player to reach 50+ credits triggers the end game. All other players receive exactly one final turn. * '''Winning:''' The player with the highest total credits wins. * '''Tie Breaker:''' Ties go to the player who originally t..."
25 June 2026
- 22:2322:23, 25 June 2026 diff hist −109 Gamehelptwohundredsixteen No edit summary
- 22:1122:11, 25 June 2026 diff hist +81 Gamehelpringyo Improved formating (using MediaWiki format tags, see https://www.mediawiki.org/wiki/Help:Formatting)
24 June 2026
- 22:3322:33, 24 June 2026 diff hist +4,265 N Gamehelptwohundredsixteen Created page with "= 216 = “Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic hand management by fulfilling objective cards. == Game Components == * 70 Objective cards * 30 Help cards / Hand cards * 3 Dice == Object of the Game == Players attempt to fulfill the requirements of the face-up objective cards through clever rolling of the three dice. The player with the most victory points (Puntos de Victor..."
20 April 2026
- 23:1223:12, 20 April 2026 diff hist +2,721 N Gamehelpdoubleseven Created page with "== Double Seven == === Concept === In Double Seven, players collect animal families. By placing, expanding, and swapping tiles, you aim to form groups of identical animals. The goal is to be the first to complete two families of at least '''7''' animals each to secure bonus tokens. === Components === * '''91''' Tiles (8 animal families of 11 tiles each + 3 Clovers as wilds) * '''8''' Seven Tokens * '''1''' Double Seven Token === Setup === * Mix all tiles face down in..."
11 April 2026
- 21:5521:55, 11 April 2026 diff hist +2 Gamehelpdnup →Gameplay
- 21:5421:54, 11 April 2026 diff hist +12 Gamehelpdnup →Gameplay
- 21:5221:52, 11 April 2026 diff hist −82 Gamehelpdnup →Beating Sets
- 21:4821:48, 11 April 2026 diff hist −67 Gamehelpdnup No edit summary
- 21:2321:23, 11 April 2026 diff hist +177 Gamehelpallinpredictions No edit summary
2 April 2026
- 22:4722:47, 2 April 2026 diff hist +9 Gamehelptrickykids No edit summary current
1 April 2026
- 21:3221:32, 1 April 2026 diff hist +150 Gamehelppisanki →3. Placement and Sorting Phase current
- 21:2221:22, 1 April 2026 diff hist −163 Gamehelppisanki →2. Acquisition Phase
- 21:1921:19, 1 April 2026 diff hist −3 Gamehelppisanki →Gameplay Flow Tag: Visual edit
- 21:0421:04, 1 April 2026 diff hist +37 Gamehelpspookytower →Additional Helpful Details
- 20:4520:45, 1 April 2026 diff hist −99 Gamehelpkumata →Scoring Specifics current
- 20:3920:39, 1 April 2026 diff hist −161 Gamehelpkumata →Gameplay
- 20:3720:37, 1 April 2026 diff hist +1 m Gamehelpkumata →Setup Details Tag: Visual edit
- 20:2520:25, 1 April 2026 diff hist −1,047 Gamehelppandemain No edit summary current
31 March 2026
- 23:0523:05, 31 March 2026 diff hist +2,685 Gamehelpsnorkeling No edit summary current
- 22:3522:35, 31 March 2026 diff hist +3,103 Gamehelpriverrats No edit summary current
- 22:0722:07, 31 March 2026 diff hist −2,129 Gamehelpsnorkeling Blanked the page Tag: Blanking
- 22:0622:06, 31 March 2026 diff hist −2,439 Gamehelpriverrats Blanked the page Tag: Blanking
- 06:1206:12, 31 March 2026 diff hist +2,725 N Gamehelpdnup Created page with "== Game Overview == dnup is a dynamic card game where card values constantly change by flipping them. Players attempt to be the first or second person to discard all hand cards to collect points. The game ends as soon as a player reaches a total of '''4''' points. Interaction and tactical rotations define the fast-paced gameplay. == Setup == At the start, each person receives 6 cards (for 2 or 3 players: 7 cards). Each card has different values from '''1''' to '''10'''..."
29 March 2026
- 15:0415:04, 29 March 2026 diff hist +2,682 Gamehelpwispwood No edit summary Tag: Visual edit: Switched
28 March 2026
- 11:0011:00, 28 March 2026 diff hist +801 Gamehelpwana No edit summary current
27 March 2026
- 12:5512:55, 27 March 2026 diff hist −460 Gamehelphegemony No edit summary
- 03:2703:27, 27 March 2026 diff hist +1,641 Gamehelpquatrix No edit summary
- 03:1803:18, 27 March 2026 diff hist +2,664 N Gamehelppandemain Created page with "== Game Overview == In Pandemain, we run medieval bakeries. Success depends on an efficient production chain: buying raw materials, refining them (flour/dough), baking, and selling for profit, all while keeping the Inquisition satisfied. == Core Concept: Resources & Quality == There are three types of grain that determine the bread's value: * '''Rye (Brown):''' Cheap, provides low prestige. * '''Wheat (Yellow):''' Mid-tier, solid income. * '''Spelt (White):''' Expensive..."
- 03:0903:09, 27 March 2026 diff hist +2,578 N Gamehelpkumata Created page with "== Game Overview == In Kumata, different animal clans compete for dominance in the jungle. By tactically stacking dominoes, players try to keep their clan symbols visible on the highest levels. It is a vertical tile-placement game where height translates directly into points. == Goal of the Game == Score the most points through your visible clan symbols and your placed totem marker at the end of the game. == Setup Details == * '''3-4 Players:''' Use 10 dominoes per cla..."
- 03:0303:03, 27 March 2026 diff hist +2,235 N Gamehelpspookytower Created page with "== Game Overview == In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces. == Goal of the Game == The game ends immediately when a player fulfills one of these conditions: * Captures '''5 ghosts''' (ghost pets count as full ghosts). * Collects '''3 amulet pieces''' (victory via the protective amulet). == Core Mechanic: The Tower Drop == Drop both dice th..."
- 02:5502:55, 27 March 2026 diff hist +2,042 N Gamehelppacts Created page with "== Game Overview == In '''Pacts''', you lead a group of adventurers taming creatures and forging powerful alliances. It is a tactical optimization game focused on resource management and card synergy. == Core Concept: The Captain’s Wheel == Your Captain moves along an action wheel. The position of your Captain determines: * Which '''resources''' you generate. * Which '''card actions''' (playing or drawing) are available to you. * Your interaction range with the centra..."
- 02:4102:41, 27 March 2026 diff hist +2,528 N Gamehelpwondrouscreatures Created page with "== Game Overview == As explorers, we scout a mysterious island to discover rare creatures and settle them in our reserve. The game blends worker placement (crew members) with engine building (creature cards). The core mechanic is collecting icons on cards to fulfill scientific goals (Achievements). == Core Concept: Icons & Eggs == * '''Icons:''' Each card in your reserve shows icons (e.g., Magnifier, Paw). These are required for achievements but are '''not spent'''. * '..."
- 02:3302:33, 27 March 2026 diff hist +2,235 N Gamehelpgardengeckos Created page with "== Game Overview == As nimble geckos, we compete in a lush garden for the finest bounty of insects. We navigate through a dynamically evolving terrain to form bug chains and occupy specific patterns. By tactically placing garden tiles and skillfully positioning our geckos, we secure valuable prey and fulfill communal and secret objectives. == Goal of the Game == Collect the most victory points by capturing bugs and completing objective cards (bug chains or terrain patte..."
23 March 2026
- 03:3103:31, 23 March 2026 diff hist +2,444 N Gamehelppisanki Created page with "== Pisanki - Quick Rules == '''Pisanki''' is a strategic card game where players collect and arrange decorated Easter eggs (Pisanki) on their display table to score the most points through clever positioning and majorities. === Gameplay Flow === The game lasts exactly '''12 rounds'''. Each round consists of the following phases: ==== 1. Preparation Phase ==== * Depending on the number of players, cards are drawn from the deck and placed face-up next to the numbered '''..."
- 03:2503:25, 23 March 2026 diff hist +3,114 N Gamehelprowdypartners Created page with "== Rowdy Partners == '''Rowdy Partners''' is a team-based trick-taking game in a wrestling setting. The goal is to "pin" an opponent by reducing their health to the final skull space on their tracker. === Gameplay Flow === The game is played over several rounds. Each round consists of exactly '''8 tricks'''. * '''Round Structure:''' Each player receives 8 cards. 4 cards are set aside as the "Burn Pile." * '''Trick Sequence:''' The wrestler in the #1 position leads the f..." current
22 March 2026
- 22:5522:55, 22 March 2026 diff hist −251 Gamehelpvizia No edit summary current
- 22:5122:51, 22 March 2026 diff hist +2,833 N Gamehelpvizia Created page with "== Vizia == '''Vizia''' is a dynamic card game where players aim to score victory points by forming color groups and utilizing special card abilities. Success depends on clever hand management and influencing your opponents' displays. === Game Objective === Collect the most '''Victory Points'''. Points are awarded for: * Sets of cards played in your area (Vizia groups). * Bonus tokens for having the majority of a specific color. * End-game effects from special ability..."
- 22:4922:49, 22 March 2026 diff hist +3,032 N Gamehelporchard Created page with "== Orchard == '''Orchard''' is a solitaire card-layering game where the player aims to harvest as much fruit as possible by overlapping fruit tree cards. The more trees of the same type you stack, the more fruit (points) you harvest. === Game Objective === Earn the highest score by placing cards so that identical fruit types overlap. The game ends when all 9 cards in the deck have been played. === Game Setup === * The game consists of 18 cards, but only '''9 cards'''..." current
- 22:4722:47, 22 March 2026 diff hist +2,905 N Gamehelpgygesdeluxe Created page with "== Gyges == '''Gyges''' is an abstract strategy game for two players. Its unique feature: players do not own specific pieces. You move the piece that is closest to your own baseline within your half of the board. === Game Objective === The goal is to be the first player to move any piece onto a space beyond the '''opponent's baseline''' (the goal or end zone). === Game Setup === * The board consists of a 6x6 grid. * Pieces have different heights (rings) which determin..." current
- 22:4622:46, 22 March 2026 diff hist +2,909 N Gamehelpsafariwitness Created page with "== Safari Witness == '''Safari Witness''' is a competitive deduction game where players act as witnesses on a safari. The goal is to determine the exact number and species of animals present in the park. The player who gathers the most accurate information and makes the best predictions wins. === Game Objective === Earn the most '''Victory Points''' by correctly identifying the quantity of the five animal species (Lion, Elephant, Zebra, Giraffe, Rhino). Points are awar..." current
- 22:4422:44, 22 March 2026 diff hist +2,455 N Gamehelpquintus Created page with "== Quintus == '''Quintus''' is a tactical trick-taking game where players aim to collect exactly five cards of each color to score bonus points, while having too few or too many results in penalties. === Game Objective === The goal is to have exactly '''five cards''' of as many colors as possible in front of you by the end of the round. Each color set of exactly five cards scores positive points; any deviation leads to point deductions. === Gameplay === The game is pl..." current
- 22:4122:41, 22 March 2026 diff hist +3,180 N Gamehelpperikles Created page with "== Perikles == In '''Perikles''', players represent influential Greek families. Over three epochs, they strive to gain political control in six city-states and lead the armies of these cities to victory in various battles. === Game Objective === Win by accumulating the most '''Victory Points (VP)'''. Points are awarded at the end of each epoch for won battles (Statue tokens) and at the end of the game for controlling city-states. === Game Flow === The game is played o..." current