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Gamehelptimesplicers

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🎴 TIME SPLICERS β€” How to Play

πŸ•’ Objective

Your goal is to collect 7 Time Crystals before your opponents.

Time Crystals are earned by causing Timeline Collapses.


🧩 Setup

  • Each player receives:
    • 1 Meeple
    • 2 Time Jump tokens
    • 2 Time Freeze markers
  • Each player draws 4 cards.
  • Reveal one card to create the first Timeline.
  • Place all meeples on this starting card.

πŸ”„ Turn Structure

On your turn, you must perform ONE main action:

1️⃣ Move to an Adjacent Card

Move your meeple:

  • to an adjacent card in the same Timeline;
  • OR to a card with the same number in a different Timeline.

➑️ Then draw 1 card.


2️⃣ Use the Time Portal

The Time Portal allows you to teleport anywhere.

First Turn:

  • Move to the Time Portal.
  • Draw 2 cards.

Next Turn:

  • Move from the Portal to any card in play.
  • OR place a card and move onto it.

3️⃣ Place a Card and Move Onto It

You may place either:

➀ An Adjacent Card

The card must:

  • be the same Timeline color;
  • follow the Timeline’s numerical order.

Cards may be shifted to make room for an inserted value.

➀ A Parallel Card

You may create a new Timeline using:

  • a different color;
  • but the same number (Era).

⏳ Fixed Points in Time

Whenever there are:

  • 3 cards of the same Era β†’ gain 1 Time Jump token.
  • 4 cards of the same Era β†’ gain another Time Jump token.

βœ‹ Hand Limits

Minimum Hand Size: 4 Cards

At the end of your turn:

  • if you have fewer than 4 cards, draw until you have 4.

Maximum Hand Size: 7 Cards

If you ever exceed 7 cards:

  1. Discard your entire hand.
  2. Lose 1 Time Jump token.
  3. Draw 4 new cards.

⚠️ If you cannot pay the penalty:

you are eliminated from the game.


✨ Special Cards

Special cards may be played at the beginning of your turn as a free action.


πŸŒ€ Quantum Tunnel

Move to any card in play before taking your normal action.


⚑ Time Jump

Move to any other card within the same Timeline.

A Time Jump token may also be used to:

  • discard your hand;
  • draw 4 new cards.

❄️ Time Freeze

Place this card at the end of a Timeline before leaving it to prevent that Timeline from collapsing when empty.

When you return to that Timeline:

  • discard your Time Freeze card;
  • recover your marker.

⚠️ Time Freeze does NOT prevent:

  • Partial Timeline Collapses;
  • Complete Timeline Collapses.

πŸ’Ž Earning Time Crystals

🧨 1. Empty Timeline Collapse

When you leave a Timeline:

  • with no other players remaining;
  • and no Time Freeze card protecting it,

the Timeline collapses.

➑️ If it contained at least 3 cards:

gain 1 Time Crystal.


πŸ”» 2. Partial Timeline Collapse

When you create a sequence of 3 consecutive cards:

  • 1-2-3
  • 4-5-6
  • etc.

➑️ The sequence is discarded.

Meeples on those cards move to the nearest remaining card on the left.

➑️ Gain 1 Time Crystal.


☒️ 3. Complete Timeline Collapse

If a Timeline containing a Singularity (13) reaches 5 cards:

➑️ The entire Timeline is discarded.

Meeples are moved to another Timeline.

➑️ Gain 2 Time Crystals.


πŸ† End of the Game

The game ends immediately when a player collects their 7α΅—Κ° Time Crystal.

That player wins the game and successfully saves humanity. πŸš€β³