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- 15:08, 24 January 2026 Gamehelpbrasspittsburgh (hist | edit) [21 bytes] BoardGaymesJames (talk | contribs) (Created page with "Test to see if public")
- 16:11, 23 January 2026 Gamehelpthegamemakers (hist | edit) [8,326 bytes] Eric Juneau (talk | contribs) (Created page with "Overview The Game Makers is a worker-placement game where each player takes turns gathering components to build the world's greatest games. Along the way, unneeded components can be repurposed to form workers, structures, and other upgrades to increase your factory's efficiency. Fill your display case and become the greatest game maker ever. End Game and Scoring The game ends when one player's display case is filled. How does the game work? There is no turn order....") Tag: Visual edit
- 07:20, 23 January 2026 Tips chuhan (hist | edit) [3,590 bytes] Cheddarific (talk | contribs) (Created page with "**Pick a writ?** Sometimes it is wise to take a writ and sometimes it is not. Generally, if you have a varied hand with most numbers, it is ok or even desirable to take a writ to pad out individual numbers in your hand and increase the numbers of 3s and 6s you have (for their abilities). Conversely, if you have only a few numbers left in your hand, it is better to avoid taking a writ that is likely to give you more to play. There's also the scoring to think about. Ea...")
- 08:49, 22 January 2026 Tips artistalley (hist | edit) [13 bytes] Noe sonrisa (talk | contribs) (Created page with "Strategy Tips")
- 08:48, 22 January 2026 Gamehelpartistalley (hist | edit) [17 bytes] Noe sonrisa (talk | contribs) (Created page with "Help Artist Alley")
- 17:40, 21 January 2026 Tips overthepond (hist | edit) [261 bytes] Reikja (talk | contribs) (Created page with "In this tug of war battle it is vital to have a close eye on your opponents picks: Do you remember which card you played into your opponents hand with your last move? Eh? We recommend to play this life and not turn based. Always be on the look out for clues...")
- 17:29, 21 January 2026 Gamehelpoverthepond (hist | edit) [1,738 bytes] Reikja (talk | contribs) (How to play this game - an basic overview)
- 03:49, 21 January 2026 Gamehelpsoothsayers (hist | edit) [4,024 bytes] Jeffgris (talk | contribs) (Created page with "== Objective == Gain '''<span style="color: purple;">Fate tokens 🜂</span>''' through: * <span style="color: #008041;">'''Ascending'''</span> to the highest level of each suit * <span style="color: #bd2125;">'''Capturing'''</span> the highest level Tarot under each suit * <span style="color: #d18443;">'''Trading'''</span> coins for Fate tokens * Activating '''Tarot''' powers that yield Fate tokens ==== Instant win condition: ==== * 2 players → 7 Fate tokens...")
- 23:39, 20 January 2026 Tips drolesdezebres (hist | edit) [47 bytes] MagentaShaman (talk | contribs) (Created page with "Keep a good mix of all animal types in the end.")
- 17:11, 20 January 2026 Tips sevenwondersdice (hist | edit) [1,339 bytes] Eric Juneau (talk | contribs) (Created page with "{|class="wikitable" style="max-width:50rem;" border="2" !Symbol !Description |- |File:7dice_crossSpace.gif |Cross off '''a space of the building''' shown, paying its cost and following the order of construction. |- |File:7dice_crossMultiColor.gif |Cross off '''a space of one of the buildings''' shown, paying its cost and following the order of construction. |- |File:7dice_crossTwo.gif |Cross off up to '''two spaces of the building''' shown, paying their costs...")
- 14:51, 19 January 2026 Gamehelpthreethirteen (hist | edit) [2,633 bytes] WorksMaybe (talk | contribs) (Created page with "'''3-13''' is a rummy-style card game played over 11 rounds. The goal is to accumulate the '''lowest score''' by going out with a fully melded hand or minimizing unmelded cards when another player goes out. == Players == 2-5 players == Equipment == * 2 standard 52-card decks shuffled together * 4 jokers (2 from each deck) * '''Total: 108 cards''' == Round Structure == {| class="wikitable" |- ! Round !! Cards Dealt !! Wild Card |- | 1 || 3 || 3s |- | 2 || 4 || 4s |- |...")
- 07:35, 18 January 2026 Tips flockers (hist | edit) [458 bytes] Markswanson (talk | contribs) (Created page with "Hints: - A flock with at least one graze icon in it lets you manage future growth Alternate your lead bird wisely with the swap action to maximize future lead actions - Use the navigate action to control the flight path to your advantage - Use bonus terrain to perform long and efficient flights during a fly action - Use encounters strategically to manage your flock size - Geese with both a lead and identify action may let you perform a double action")
- 17:42, 17 January 2026 Gamehelpdrolesdezebres (hist | edit) [2,306 bytes] SqueekyHT (talk | contribs) (Created new page) Tag: Visual edit
- 23:05, 16 January 2026 Gamehelplodge (hist | edit) [3,163 bytes] Schwabilon (talk | contribs) (first version)
- 04:13, 16 January 2026 Tips maracaibo (hist | edit) [1,081 bytes] JustinJR (talk | contribs) (Beginner guide)
- 17:43, 14 January 2026 Tips odin (hist | edit) [3,178 bytes] Eric Juneau (talk | contribs) (Created page with "Often, players start by playing a card with a value of one in a color they do not have any other cards in. You may then see {{card|1|color=green}} {{card|1|color=pink}} to form an eleven in different colors or a {{card|2|color=blue}}. You don't want to up the ante too quickly, as maybe you won't be able to play more cards if the number is too high. This game is about working semi-cooperatively to build up the numbers slowly. Then, if you can, hit everyone with a big fin...")
- 22:15, 13 January 2026 Gamehelpawkwardgueststhewaltoncase (hist | edit) [6,307 bytes] Sandra vW (talk | contribs) (Add game rules)
- 14:26, 11 January 2026 Gamehelptheloop (hist | edit) [10,903 bytes] Oberstille (talk | contribs) (Created page with "== The LOOP - Rules Summary == '''The LOOP''' is a cooperative game where players work as Time Agents to stop the villainous Dr. Foo from destroying Spacetime with his unstable time machine. === Objective === '''Victory:''' Complete 4 Missions to destroy Dr. Foo's Machine. '''Defeat:''' The team loses immediately if any of the following occurs: * A 2nd Vortex is placed in any single Era * A 4th Vortex is placed anywhere on the board * The end of the 3rd Cycle is reac...")
- 07:34, 8 January 2026 Gamehelppostcards (hist | edit) [3,492 bytes] DogEgg258 (talk | contribs) (Created page with "== Overview == During a game of Postcards, you will need to move your bicycle across the country, set up camps, and collect postcards to send to your loved ones. Setting up camps will allow you to write down memories that will earn you various bonus effects, while sending postcards will give you points and valuable gifts! ==== Components ==== There are 4 type of cards using in game: - 52x Postcards - 72x Travel Cards - 25x Gift Cards - 13x Ltinerary Cards Each...")
- 23:33, 6 January 2026 Tips nature (hist | edit) [1,494 bytes] DominicCrapuchettes (talk | contribs) (Created page with "The goal of Nature is to grow your population, so that should be your primary focus every round. You will get 1 point for each population you keep alive for the round. If you’re ever unsure about what to do, it’s usually best to increase the population of one of your species. Each increase in population is an increase in risk, so make sure you have a plan for feeding and protect all of your population. Feeding is relatively straightforward. There are 5 ways to e...")
- 15:15, 6 January 2026 Gamehelpcongkak (hist | edit) [2,410 bytes] 4everblessed (talk | contribs) (First draft tweaks)
- 19:57, 5 January 2026 Gamehelpraceformulaninetysecondedition (hist | edit) [13,597 bytes] Qronicle (talk | contribs) (Created page with "# Free practice Every player gets assigned a random player chart, and gets a change to substitute their car before qualifying. ## Substitute car When a player substitutes their car, the cards in their hand are re-drawn.")
- 12:21, 2 January 2026 Gamehelpalchemists (hist | edit) [10,296 bytes] Arjuna92 (talk | contribs) (wrote a first version of guide to the game)
- 00:41, 1 January 2026 Gamehelpbootydice (hist | edit) [2,897 bytes] LisaKRich (talk | contribs) (https://static1.squarespace.com/static/64fbbfacf70d463661f07d0d/t/68ddcec4e82b413d99b840c2/1759366852326/Booty+Dice+Rules.pdf)
- 04:59, 31 December 2025 Tips concordia (hist | edit) [1,617 bytes] Gandubondaa (talk | contribs) (Created page with "1. Let others Prefect for you. 2. Certain combinations work well - a. Mason, Farmer with Saturnus cards - Works great in two player games b. Farmer, Smith with Colonist/Mars cards c. Farmer with Jupiter(Architect/Consul) cards 3. Remember some combinations work against each other - a. Jupiter and Mason work against each other since brick cities don't count for Architect points 4. Remember to use Diplomats wisely - you can copy Colonists, Consul and a host of...")
- 23:59, 30 December 2025 Tips ridetherails (hist | edit) [2,965 bytes] Annabel398 (talk | contribs) (Created page with "=Some (very basic) strategy tips for Ride the Rails= ==Share selection== ===In Round One=== *With 3 players, it's probably (but not necessarily) best for all three to choose the same color (red or blue, makes no difference). Reasoning: If two choose one color and one chooses the other, the singleton will find themselves at somewhat of a scoring disadvantage after Round One. If all three choose the same color, the first round will end with everyone achieving a decent s...") Tag: Visual edit: Switched
- 03:41, 30 December 2025 Tips vegetables (hist | edit) [90 bytes] IWasAmI (talk | contribs) (Created page with "Try to get higher cards, so that way you can be more likely to get row bonuses at the end.")
- 01:47, 30 December 2025 Gamehelpreforest (hist | edit) [2,850 bytes] MagentaShaman (talk | contribs) (Created blank page)
- 21:09, 28 December 2025 Tips kaiser (hist | edit) [1,512 bytes] SimplicatusGames (talk | contribs) (Copied from How to Play)
- 21:01, 28 December 2025 Bugsclarification stoneage (hist | edit) [2,180 bytes] Inaofr (talk | contribs) (Page creation)
- 16:40, 28 December 2025 Gamehelpconcordia (hist | edit) [2,879 bytes] AngryByte (talk | contribs) (Created page with "<B>Game flow </B><BR> A player’s hand consists of his un-played personality cards. A player’s turn consists of playing 1 card from their hand and executing the action(s) on the card. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back ALL cards previously played by that player. <B>Game end </B><BR> The game ends either after a player purchases the last card from the display, or after any one player...")
- 14:13, 27 December 2025 Gamehelpbloops (hist | edit) [2,089 bytes] Thomas (talk | contribs) (Created page with "===Objective of the Game=== The goal is to have the '''fewest points''' at the end of the game — meaning you want to get rid of as many cards as possible or keep low-value cards. ===Game Setup=== Each player gets '''6 cards face down''' in front of them. At the start of the game, you may look at the '''bottom 3 cards'''. ===Turn=== On your turn, draw 1 card and look at it. Then you may: * Either '''discard the drawn card''': Place the card face up on the discard pi...")
- 06:11, 27 December 2025 Tips fromage (hist | edit) [3,144 bytes] NerdyChris (talk | contribs) (Created page with " == 1. Think in '''Rotations''', Not Turns == Fromage is fundamentally a '''timing game'''. * Always ask: ''“What will be available after the next rotation?”'' * Plan '''two rotations ahead''': ** Rotation A: set something up (place workers, age cheese) ** Rotation B: cash it in (score, upgrade, combo) * Don’t just react to the current quadrant—anticipate what your workers will do '''when the wheel moves'''. '''Common mistake:''' Overvaluing immediate actions t...") Tag: Visual edit
- 04:25, 26 December 2025 Gamehelpfilltherows (hist | edit) [1,054 bytes] Jcbarr (talk | contribs) (Created page with "'''Fill the Rows: City Planning''' '''Goal:''' Score the most points by approving development permits across four city districts. '''Districts:''' Residential (Red, Ascending 2®12) Greenbelt (Green, Ascending 2®12) Commercial (Gray, Descending 12®2) Industrial (Brown, Descending 12®2) '''Dice:''' 2 Gold dice = Federal Funding 4 District dice = Local Investment '''Turn:''' 1. Active planner rolls all eligible dice. 2. All players may approve one permit usi...") Tag: Visual edit
- 18:07, 24 December 2025 Gamehelpcoatl (hist | edit) [95 bytes] Biffordyoungest (talk | contribs) (Quick video url.)
- 18:34, 23 December 2025 Gamehelpcaptainflipexpansiona (hist | edit) [933 bytes] Gustaslira (talk | contribs) (Created page with "How to Play: Players take turns recruiting crew members to their adventure board to earn coins. On your turn: 1. Draw 1 Character tile from the bag, looking at only one side. 2. Choose to keep it as is or flip it to the other side (if you flip, you must keep the new Character). 3. Place the tile on the lowest empty space of any column on your board. 4. Resolve effects: Apply the Character’s immediate effect, if it has one. If the tile is placed at the top of a...")
- 17:06, 23 December 2025 Tips gnomehollow (hist | edit) [553 bytes] Pomeroy (talk | contribs) (Created page with "Make longer paths to get more mushrooms, try to choose tiles with the more valuable mushrooms, opt for purple and pink first as these pay better. Paths longer then six tiles allow you to place two pieces which can finish the game more quickly, and possibly in your favor.") Tag: Visual edit
- 20:37, 22 December 2025 Gamehelpcargoempire (hist | edit) [3,668 bytes] Xiongmao1298 (talk | contribs) (Created page with "== Overview == '''Cargo Emprire''' is a transportation game for {{player|1}} to {{player|5}} players, focused exclusively on cargo delivery. Players each start with '''2 trading posts''' placed in two of the 12 cities of the game board, and proceed to extend their reach by '''delivering cargo''' to other cities for 12 game turns. == Gameplay == The game is played for '''3 rounds''', each consisting of '''4 turns''' per player (or '''3 turns''' per player in a {{player...")
- 19:39, 22 December 2025 Gamehelpmiams (hist | edit) [2,013 bytes] Shubber (talk | contribs) (Created page with "== Object Get the most points by rolling dice to mark off fruit skewers. The game ends when someone fills 50 hearts by marking skewers. Play until everyone has had the same number of turns, and then highest score wins. == Flow of Play Each turn, go through these 3 phases: === ROLLING Roll all 5 white dice to try and make the best possible fruit skewer (aka. dice combination) If your roll would allow more than one skewer, you get to choose which one to score. Possibi...")
- 11:16, 20 December 2025 Gamehelppiratesunderfire (hist | edit) [3,552 bytes] PaulCBirch (talk | contribs) (Created page with "Each player is a pirate in charge of a fleet (numbered from 1 to 9, each of them having a special ability). The goal of the game is to deploy your ships to form combinations while performing their effects. At the end of the game, players score Victory Points for: • the combinations made (3 or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers), • the ships laid in the opponent player’s sea boards, •...")
- 08:03, 20 December 2025 Gamehelpdots (hist | edit) [929 bytes] Brainexer (talk | contribs) (Created page with "Dots is played on a square grid; players alternate placing a dot of their color on an empty intersection. If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at least one opponent dot, you “surround” that entire region. All opponent dots inside count for your score (your own enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded (captu...")
- 00:01, 19 December 2025 Gamehelpasteria (hist | edit) [3,782 bytes] AllanSMW (talk | contribs) (Started on the rules with resources (so very different structure to Manual but we needed a reminder of how to acquire them!).) Tag: Visual edit
- 21:20, 18 December 2025 Gamehelpmollyhouse (hist | edit) [452 bytes] Drewfrickitydo (talk | contribs) (Added Festivity Possibilities for quick look-up.) Tag: Visual edit
- 17:56, 17 December 2025 Gamehelpupordown (hist | edit) [2,156 bytes] Eric Juneau (talk | contribs) (Created page with "==Overview== ''Up or Down?'' is similar to ''Racko'', though you now have three racks, and they can go in either ascending or descending order. The way cards are drawn and discarded is also different. ==Setup== {| class="wikitable" style="width:auto;" border="2" !| # of Players || Card Range (short game) || Card Range (long game) |- | '''2''' || 1-42 || 1-54 |- | '''3''' || 1-60 || 1-78 |- | '''4''' || 1-78 || 1-102 |- | '''5-6''' || 1-96 || 1-126 (all cards) |} Eac...")
- 15:23, 17 December 2025 Gamehelpternary (hist | edit) [1,260 bytes] Rpgallant (talk | contribs) (Created page with "Lay triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves. The roads you can use change when players claim points, which changes the 'maze/map'. On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens: * To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be c...")
- 09:49, 16 December 2025 Gamehelpcrybaby (hist | edit) [3,236 bytes] DogEgg258 (talk | contribs) (Created page with "== Overview == Cry Baby is a '''trick-taking''' game played in 4 rounds of 7 tricks each. At the start of each round, you must choose the '''orientation''' of your hand of cards and '''bet''' on the number of trick you think you can win during the round. If you win your bet, you will gain a lot of points. Otherwise, you can '''cry''', it helps a lot. At the end of the 4th round, the player with the most points wins the game. ==== Deck Content ==== A deck contains...")
- 22:40, 15 December 2025 Bugsclarification viticulturetuscany (hist | edit) [203 bytes] KuWizard (talk | contribs) (Created page with "Please don't create a bug about influence token not been able to placed. ViticultureTuscany project is closed, it's no longer supported. You bug will be closed as a duplicate of 10 other bugs. Thank you!")
- 10:19, 15 December 2025 Gamehelpnineup (hist | edit) [1,914 bytes] Ric1950 (talk | contribs) (Summary of rules for 9up.)
- 00:41, 15 December 2025 Gamehelpcarnuta (hist | edit) [1,209 bytes] Parsonii (talk | contribs) (Created page with "== Game Play == Perform two od rhe four possible actions. They can be different or same actions twice. Take a card into your hands. Hand limit is 3. Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card. A swoosh and an arrow means to flip the rune. “X” means to discard the runes. Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit. Fl...")
- 20:55, 11 December 2025 Gamehelpmoonlight (hist | edit) [3,505 bytes] Eric Juneau (talk | contribs) (Created page with "==Overview== You are the Alpha of your wolf pack and must compete with the other for territory on the mountain. The goal of the game is to place your wolf cards in such a way (in a 3x4 or 4x3 grid) that maximizes your score. Best two out of three wins. ==Setup== At the beginning of the game, each player has three cards in their hand of an 11-card deck. Each player's deck is the same (just different colors to distinguish whose is whose). {| class="wikitable" style=...")