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[[File:Bga_studio_small.jpg]]
[[File:Bga_studio_small.jpg]]


Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.
__TOC__
== What is Board Game Arena Studio? ==
'''Board Game Arena Studio''' is a platform to build online board game adaptations using the Board Game Arena platform.
It is open to any gamer with software development skills :)
BGA Studio website: https://studio.boardgamearena.com
Original announcement on BGA forum: https://forum.boardgamearena.com/viewtopic.php?f=10&t=1973
== Discover BGA Studio in 5 presentations ==
Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:
* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game] (or [http://en.doc.boardgamearena.com/images/5/58/1-why-developing.pdf ‎Download as PDF])
* [http://www.slideshare.net/boardgamearena/the-8-steps-to-create-a-board-game-on-board-game-arena The 8 steps to create a board game on Board Game Arena] (or [http://en.doc.boardgamearena.com/images/1/1e/2-8-steps-to-realize.pdf Download as PDF])
* [http://www.slideshare.net/boardgamearena/the-bga-framework-at-a-glance The BGA Framework at a glance] (or [http://en.doc.boardgamearena.com/images/7/79/3-thebgaframework.pdf Download as PDF])
* [http://www.slideshare.net/boardgamearena/bga-studio-focus-on-bga-game-state-machine Focus on BGA game state machine] (or [http://en.doc.boardgamearena.com/images/9/98/4-gamestates.pdf Download as PDF])
* [http://www.slideshare.net/boardgamearena/bga-studio-guidelines BGA developers guidelines] (or [http://en.doc.boardgamearena.com/images/7/76/5-guidelines.pdf ‎Download as PDF])
== How to join the BGA developer team? ==
Please see this page: [[How to join BGA developer team?]]
== Great, I'm in! ... How should I start? ==
If you didn't already, check the presentations at the top of this page to get the basics.
Then, you should checkout the [[First steps with BGA Studio]] to make sure that runs fine.
After that, we strongly advise you to take one of these game creation tutorials:
* [[Tutorial reversi]] - an abstract strategy game played on an 8×8 uncheckered board for 2 players
* [[Tutorial gomoku]] - an abstract strategy game tic-tac-toe style for 2 players
* [[Tutorial hearts]] - a card game for 4 players
Then start editing files and see what happens! ;)
Once you're done with tutorials, you can start a real game (or join existing project)
* [[Create a game in BGA Studio: Complete Walkthrough]]
If you have any questions, please check out the [[Studio FAQ]] or [[Contact BGA Studio]].
To search wiki pages on studio enter this text in search bar:
  "Category:Studio" white rabbit
That is if you want to search for white rabbit
== BGA Studio documentation ==


== What is this? ==
=== BGA Studio Framework reference ===


'''Board Game Arena Studio''' is a platform to build online board game adaptation using the Board Game Arena platform.
This part of the documentation focuses on the development framework itself: functions and methods available to build your game.


It is open to any gamer with development skills :)
[[Studio file reference|File structure of a BGA game]]


See announcement here:
==== Game logic (Server side) ====
http://forum.boardgamearena.com/viewtopic.php?f=10&t=1973


== How can I develop a board game on BGA Studio? ==
* [[Main game logic: yourgamename.game.php]]
* [[Your game state machine: states.inc.php]]
* [[Game database model: dbmodel.sql]]
* [[Players actions: yourgamename.action.php]]
* [[Game material description: material.inc.php]]
* [[Game statistics: stats.inc.php]]


Check these presentations first:
==== Game interface (Client side) ====


* [http://www.slideshare.net/boardgamearena/5-reasons-why-you-should-use-bga-studio-for-your-online-board-game 5 reasons why you should use BGA Studio for your online board game]
* [[Game interface logic: yourgamename.js]]
* [http://www.slideshare.net/boardgamearena/the-8-steps-to-create-a-board-game-on-board-game-arena The 8 steps to create a board game on Board Game Arena]
* [[Game art: img directory]]
* [http://www.slideshare.net/boardgamearena/the-bga-framework-at-a-glance The BGA Framework at a glance]
* [[Game interface stylesheet: yourgamename.css]]
* [http://www.slideshare.net/boardgamearena/bga-studio-focus-on-bga-game-state-machine Focus on BGA game state machine]
* [[Game layout: view and template: yourgamename.view.php and yourgamename_yourgamename.tpl]]
* [http://www.slideshare.net/boardgamearena/bga-studio-guidelines BGA developers guidelines]
* [[Your game mobile version]]


== How do I register? ==
==== Other components ====


Registering is done by e-mail at '''studio(at)boardgamearena.com'''.
* [[Translations]] (how to make your game translatable)
* [[Game options and preferences: gameoptions.inc.php]]
* [[Game meta-information: gameinfos.inc.php]]
* [[Game replay]]
* [[3D]]


Please provide the following information:
* your developer user name to be used on “BGA Studio” (for technical reasons, no space, number or special character);
* your real name;
* your e-mail address;
* your postal address.


We also drafted a quick [http://en.doc.boardgamearena.com/images/0/02/BGA_TC_Dev_en.pdf 'terms & conditions' document]. It's very light, so as to get to the fun part faster.
=== BGA Studio game components reference ===


To be valid, the registration e-mail must contain this document as an attachment, with the following sentence in the mail body: 'I agree with the terms & conditions for developers on BGA Studio joined as an attachment'.
Game components are useful tools you can use in your game adaptations.


And of course, we also encourage you to tell us about which games you would love to develop on BGA!
JS:


== Ok, I registered, what do I get? ==
* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player's score).
* [[Scrollmap]]: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples:  Saboteur or Takenoko games).
* [[Stock]]: a JS component to manage and display a set of game elements displayed at a position.
* [[Zone]]: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
* [[Draggable]]: a JS component to manage drag'n'drop actions.
* [[ExpandableSection]]: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
* [[Anti-Stock]]:Code snippets in ValinaJS/HTML5 to do what stock does (that is if you cannot beat Stock into submission)


First, from time to time you will get by e-mail the names of some of the games we have an agreement to develop, so that you can tell us 'Hey, this game is great! I want to develop it!' (please keep these names confidential, or it would ruin our tradition to make players guess the name of the next game on the forum)
PHP:
* [[Deck]]: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).


<pre>NB: during the BETA pĥase, to smooth things up and make sure that everything is working correctly,
Reference for classes in game class hierarchy
we will work only with 3 fearless developers on 3 simple games.</pre>


Second, once we have discussed together and are fixed on a game you'll take charge of, we'll create your studio account and you will get:
* [[Table]]: a PHP class that you inherit from for the game php
* one login / password to access files through SFTP
* ten logins with numeric suffixes from 0 to 9 and a common simple password to test games on the studio website while developing.


Once logged in to your SFTP root folder, you will find:
=== BGA Studio user guide ===
* a 'resources.html' file with the URLs to use and some extra connection information
* three folders containing the three simple games provided as examples
* a folder for the game you will be developing initialized after our 'EmptyGame' template, providing the game structure (and comments! and examples!)


Then... that's all, you can start!
This part of the documentation is a user guide for the BGA Studio online development environment.


== Great, I'm in! ... How should I start? ==
Lifecycle
 
* [[BGA game Lifecycle]]
* [[Create a game in BGA Studio: Complete Walkthrough]]
* [[Pre-release checklist]] - Go throught this list if you think you done development
* [[Post-release phase]]
 
 
Tools and Advice
* [[BGA Studio Guidelines]]
* [[Tutorials checklist]]
* [[I wish I knew this when I started]] - one liners on most common missed features, mistakes, etc with further doc references
* [[Tools and tips of BGA Studio]] - Tips and instructions on setting up development environment
** [[Setting up BGA Development environment using VSCode]]
** [[Practical debugging]] - Tips focused on debugging
** [[Testing by developer]]
** [[Studio logs]] - Instructions for log access
** [[Troubleshooting]] - Most common "I am really stuck" situations
* [[BGA Studio Cookbook]] - Tips and instructions on using API's, libraries and frameworks
** [[Using Vue]] - work-in-progress guide on using the modern framework Vue.js to create a game
** [[Using Typescript and Scss]] - How to auto-build Typescript and SCSS files to make your code cleaner
** [[Bots and Artificial Intelligence]] - How to add AI/Bots to the game
* [[Studio FAQ]]
 
Sharing
* [[Common board game elements image resources]] - Dice, meeples, cubes, etc
* [[BGA Code Sharing]] - Shared resources, projects on git hub, common code, other links
 
== Software Versions ==
 
Versions currently used by BGA framework:


If you didn't already, check the presentations at the top of this page to get the basics.
* Dojo Toolkit 1.15
* PHP: 7.4 (8.0 on studio)
* SQL: MySQL 5.7
* JS/CSS/HTML: limited by what minimization tools support [[Game_interface_logic:_yourgamename.js#Javascript_minimization_.28after_July_2020.29]]
* Font Awesome: 4.7 https://fontawesome.com/v4.7/icons/ (available as <code><nowiki><i class="fa fa-clock" /></nowiki></code>)
* Font Awesome: 6.4.0 https://fontawesome.com/v6/search?o=r&m=free (available as <code><nowiki><i class="fa6 fa6-clock" /></nowiki></code>)


After that, we would advise you to take a peek at this tutorial for creating the Reversi example game:
=== PHP Extensions Used ===
* [[Tutorial reversi]]


Then start editing files and see what happens! ;)
The following PHP extensions are - as of May 8th, 2022 - in use in BGA Studio and available:


If you have any questions, please ask them on the [http://forum.boardgamearena.com/viewforum.php?f=12 development forum].
date, libxml, openssl, pcre, zlib, filter, hash, Reflection, SPL, session, standard, sodium, apache2handler, mysqlnd, PDO, xml, apcu, bz2, calendar, ctype, curl, dom, mbstring, FFI, fileinfo, ftp, gd, gettext, gmp, iconv, igbinary, json, exif, msgpack, mysqli, pdo_mysql, apc, posix, readline, shmop, SimpleXML, sockets, sysvmsg, sysvsem, sysvshm, tokenizer, v8js, xmlreader, xmlwriter, xsl, zip, Phar, memcached, Zend OPcache


== Other resources ==
== Other resources ==


[[Studio FAQ]]
[http://forum.boardgamearena.com/viewforum.php?f=12 Development forum]
 
[https://studio.boardgamearena.com/bugs Bug tracking system FOR STUDIO issues and APIs]
 
DISCORD chat server/room invite link https://discord.gg/YxEUacY if it does not work check this topic https://forum.boardgamearena.com/viewtopic.php?f=12&t=17403&hilit=discord


[[Studio file reference]]
Developer BLOGS https://bga-devs.github.io/blog/


[[Studio function reference]]
[[Contact BGA Studio]]


[[Studio back-office]]


[http://forum.boardgamearena.com/viewforum.php?f=12 Development forum]


[http://forum.boardgamearena.com/viewforum.php?f=4 Bugs forum]
[[Category:Studio]]

Revision as of 21:14, 10 February 2024


Game File Reference



Useful Components

Official

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Draggable: a JS component to manage drag'n'drop actions.
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.

Unofficial



Game Development Process



Guides for Common Topics



Miscellaneous Resources

Bga studio small.jpg

Note: Please DO NOT translate Studio Documentation, so that there can be one place where you can find the latest information available.

What is Board Game Arena Studio?

Board Game Arena Studio is a platform to build online board game adaptations using the Board Game Arena platform.

It is open to any gamer with software development skills :)

BGA Studio website: https://studio.boardgamearena.com

Original announcement on BGA forum: https://forum.boardgamearena.com/viewtopic.php?f=10&t=1973

Discover BGA Studio in 5 presentations

Why, how, what... to start discovering BGA Studio, we prepared 5 "powerpoint" presentations for you:

How to join the BGA developer team?

Please see this page: How to join BGA developer team?

Great, I'm in! ... How should I start?

If you didn't already, check the presentations at the top of this page to get the basics.

Then, you should checkout the First steps with BGA Studio to make sure that runs fine.

After that, we strongly advise you to take one of these game creation tutorials:

Then start editing files and see what happens! ;)

Once you're done with tutorials, you can start a real game (or join existing project)

If you have any questions, please check out the Studio FAQ or Contact BGA Studio.


To search wiki pages on studio enter this text in search bar:

 "Category:Studio" white rabbit 

That is if you want to search for white rabbit

BGA Studio documentation

BGA Studio Framework reference

This part of the documentation focuses on the development framework itself: functions and methods available to build your game.

File structure of a BGA game

Game logic (Server side)

Game interface (Client side)

Other components


BGA Studio game components reference

Game components are useful tools you can use in your game adaptations.

JS:

  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
  • Draggable: a JS component to manage drag'n'drop actions.
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Anti-Stock:Code snippets in ValinaJS/HTML5 to do what stock does (that is if you cannot beat Stock into submission)

PHP:

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).

Reference for classes in game class hierarchy

  • Table: a PHP class that you inherit from for the game php

BGA Studio user guide

This part of the documentation is a user guide for the BGA Studio online development environment.

Lifecycle


Tools and Advice

Sharing

Software Versions

Versions currently used by BGA framework:

PHP Extensions Used

The following PHP extensions are - as of May 8th, 2022 - in use in BGA Studio and available:

date, libxml, openssl, pcre, zlib, filter, hash, Reflection, SPL, session, standard, sodium, apache2handler, mysqlnd, PDO, xml, apcu, bz2, calendar, ctype, curl, dom, mbstring, FFI, fileinfo, ftp, gd, gettext, gmp, iconv, igbinary, json, exif, msgpack, mysqli, pdo_mysql, apc, posix, readline, shmop, SimpleXML, sockets, sysvmsg, sysvsem, sysvshm, tokenizer, v8js, xmlreader, xmlwriter, xsl, zip, Phar, memcached, Zend OPcache

Other resources

Development forum

Bug tracking system FOR STUDIO issues and APIs

DISCORD chat server/room invite link https://discord.gg/YxEUacY if it does not work check this topic https://forum.boardgamearena.com/viewtopic.php?f=12&t=17403&hilit=discord

Developer BLOGS https://bga-devs.github.io/blog/

Contact BGA Studio