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Game statistics:

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Game File Reference


Useful Components


  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Draggable: a JS component to manage drag'n'drop actions.
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).

Undocumented component (if somebody knows please help with docs)

  • Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.


Game Development Process

Guides for Common Topics

Miscellaneous Resources

In this file, you are describing game statistics, that will be displayed at the end of the game.

After modifying this file, you must use "Reload statistics configuration" in BGA Studio Control Panel -> Manage Games ("Game Configuration" section):!studio

There are 2 types of statistics:

  • table statistics, that are not associated to a specific player (i.e.: one value for each game).
  • player statistics, that are associated to each players (i.e.: one value for each player in the game).

Statistics types can be "int" for integer, "float" for floating point values, and "bool" for boolean.

Once you defined your statistics there, you can start using "initStat", "setStat" and "incStat" methods in your game logic, using statistics names defined below. See API

!! It is not a good idea to modify this file when a game is running !!

If your game is already public on BGA, please read the following before any change:


  • Statistic index is the reference used in setStat/incStat/initStat PHP method
  • Statistic index must contains alphanumerical characters and no space. Example: 'turn_played'
  • Statistics IDs must be >=10
  • Two table statistics can't share the same ID, two player statistics can't share the same ID
  • A table statistic can have the same ID as a player statistics, however its not recommended unless it is same conceptually (like turns_number is same statistic in both per table and per player)
  • Statistics ID is the reference used by BGA website. If you change the ID, you lost all historical statistic data. Do NOT re-use an ID of a deleted statistic.
  • Statistic name is the English description of the statistic as shown to players

  $stats_type = array(

    // Statistics global to table
    "table" => array(

        "turns_number" => array("id"=> 10,
                    "name" => totranslate("Number of turns"),
                    "type" => "int" ),
    // Statistics existing for each player
    "player" => array(

        "turns_number" => array("id"=> 10,
                    "name" => totranslate("Number of turns"),
                    "type" => "int" ),

        "player_teststat1" => array(   "id"=> 11,
                                "name" => totranslate("player test stat 1"), 
                                "type" => "int" ),
        "player_teststat2" => array(   "id"=> 12,
                                "name" => totranslate("player test stat 2"), 
                                "type" => "float" )



Sometimes you may want to display a label instead of a number (for instance if you want to indicate the winning faction as a table statistic, and the faction chosen by each player as a player statistic in a game like Terra Mystica).

You can do this by adding a "value_labels" array following the "table" and "players" array. Please note that the labels apply to both table and player statistics, so you should pay attention to use the same statistic number for the same type of statistic (or to skip one number if labelling should not be applied for both)

"value_labels" => array(
		11 => array( 
			0 => totranslate("None (or tied)"),
			1 => totranslate("Auren"), 
			2 => totranslate("Witches"), 
			3 => totranslate("Fakirs"), 
			4 => totranslate("Nomads"), 
			5 => totranslate("Chaos Magicians"), 
			6 => totranslate("Giants"), 
			7 => totranslate("Swarmlings"), 
			8 => totranslate("Mermaids"), 
			9 => totranslate("Dwarves"), 
			10 => totranslate("Engineers"), 
			11 => totranslate("Halflings"), 
			12 => totranslate("Cultists"), 
			13 => totranslate("Alchemists"), 
			14 => totranslate("Darklings"),