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Draggable is the component that supports drag and drop, however it was created long time ago when HTML5 did not have such support, it probably best to use direct html5 spec now

However if you still interested in bga draggable this is example on how to use this with stock, see full implementation in "sharedcode" game in bga.

		createMyDraggableInStock: function(targetDivId, allDragTargets) {
			var draggableObj = new ebg.draggable();
			draggableObj.create(this, targetDivId, targetDivId);

			dojo.connect(draggableObj, 'onStartDragging', this, (item_id, left, top) => {
				//console.log("onStart", item_id, left, top);
			dojo.connect(draggableObj, 'onDragging', this, (item_id, left, top, dx, dy) => {
				//console.log("onDrag", item_id, left, top, dx, dy);
				var targetParent = this.getDragTarget(item_id, allDragTargets, left, top);
				if (targetParent) {
					dojo.addClass(targetParent, "drag_target_hover");

			dojo.connect(draggableObj, 'onEndDragging', this, (item_id, left, top, bDragged) => {
				if (!bDragged) return;
				//console.log("onDrop", item_id, left, top, bDragged);
				var targetParent = this.getDragTarget(item_id, allDragTargets, left, top);
				const fromstock = this.getStockSourceByDivId(item_id);
				const cardId = this.getStockCardIdByDivId(item_id);
				const tostock = this.getStockByTargetId(targetParent);
				if (tostock && tostock != fromstock) {
					var cardType = fromstock.getItemTypeById(cardId);
					tostock.addToStockWithId(cardType, cardId);
				} else {

			return draggableObj;