This is a documentation for Board Game Arena: play board games online !
New pages
Jump to navigation
Jump to search
- 16:12, 11 September 2026 Gamehelptangmastertailor (hist | edit) [1,225 bytes] 1mmm (talk | contribs) (Add original gameplay summary for Tang Master Tailor)
- 14:51, 11 September 2026 Gamehelplibertaliawindsofgalecrest (hist | edit) [4,642 bytes] KuWizard (talk | contribs) (First version)
- 10:29, 10 September 2026 Tips brasslancashire (hist | edit) [2,006 bytes] Yaroslavpat (talk | contribs) (Cards distribution table)
- 22:15, 9 September 2026 Tips yokaipagoda (hist | edit) [333 bytes] Espere (talk | contribs) (Created page with "Don't loose cards, just because you can. It's often more valuable to keep low-value yokai early on. Try to collect yokai of a kind, it helps you conseal you point total and makes it less likely for other players to dump expensive cards on you. Observe what cards other players are trying to get rid off and send them those if able.") Tag: Visual edit
- 20:57, 9 September 2026 Gamehelphalflifed (hist | edit) [4,600 bytes] Chrisprime (talk | contribs) (Created page with "Most money wins! ## The idea You run a nuclear plant for a company that cares more about its investors than its employees. Build the facility, staff it, and finish with the most money — whatever that costs your workers. Five of the six departments play each game, so no two games offer the same cards or the same workers. ## Setup Each player takes an **HQ card** and **$5**. The HQ has two clinic rooms and four action spaces, and it belongs to no department, so any...")
- 04:53, 9 September 2026 Gamehelpskytotems (hist | edit) [9,538 bytes] Javasparrow (talk | contribs) (Create the rules summary for Sky Totems)
- 21:46, 8 September 2026 Gamehelpthebarracksemperors (hist | edit) [9,665 bytes] Andyhre (talk | contribs) (Created page with "On your turn, you may do one of the following actions: 1) Play a, INFLUENCE card from your hand to the board. It must be adjacent to your symbol on one of the Emperor cards. That is, if you are a Column Player ("North" on the board), there must be an open space above (to the "North") of the Emperor you are playing your card against. if your card has a triggered bonus, you may choose to trigger it now. If you do not, the effect is lost. [Some cards (Quaestor, Ambitu...")
- 11:20, 8 September 2026 Gamehelpisleofbears (hist | edit) [4,678 bytes] Sevenlegs (talk | contribs) (Create game help page for Isle of Bears)
- 22:27, 7 September 2026 Gamehelptictactrek (hist | edit) [4,843 bytes] CrunchyColeslaw (talk | contribs) (Initial version)
- 19:43, 7 September 2026 Gamehelpcubix (hist | edit) [1,168 bytes] Clfaster (talk | contribs) (Created page with "== Game Rules == === Face Arrangement === On each cube: * The '''red square''' face is opposite the '''red circle''' face. * The '''white square''' face is opposite the '''white circle''' face. * The '''black square''' face is opposite the '''black circle''' face. === Movement === Move one of your cubes one or two orthogonally adjacent squares, rolling it 90 degrees for each square. Occupied squares cannot be entered. A two-square move may turn a corner, but it may...")
- 10:06, 7 September 2026 Collection (hist | edit) [13,944 bytes] Thoun (talk | contribs) (Created page with "{{Studio_Framework_Navigation}} "Collection" is a PHP helper for working with keyed groups of values. It extends PHP's <code>ArrayObject</code>, so it can be iterated, counted, and accessed with array syntax, while also providing convenient methods for filtering, transforming, grouping, and querying its contents. Collections are used throughout the BGA framework. In particular, ItemManager methods that return several game objects return a typed <code>Collection</code>...")
- 07:11, 7 September 2026 Gamehelpinkwell (hist | edit) [2,350 bytes] Scu17 (talk | contribs) (Created page with "1. Objective INK is a tile-placement and pattern-building race game. The main goal is to be the first player to place all of your ink bottles onto your growing tableau (painting). 2. Setup Player Components: Each player receives a Palette Card, a Starting Tile, and 25 Ink Bottles. 12 bottles are assigned to specific color pairs matching your Palette Card. 12 bottles act as Wild/Joker bottles and can go on any color. 1 bottle is used as your Lead Marker o...")
- 03:40, 7 September 2026 Gamehelpphopho (hist | edit) [2,995 bytes] RollingWizard (talk | contribs) (Created page with "'''Phở Phở''' is a hand-shedding card game where players compete to inherit the street stall by serving customers, managing favor tokens, and collecting star ratings[cite: 1]. == Objective == Collect the most Stars on Loyal Customer cards by the end of the game[cite: 1]. == Setup & Customer Line == * Three customers are face-up in the customer line: one '''Active Customer''' on the Bowl and two '''Side Customers''' waiting in line[cite: 1]. * Customers feature a St...")
- 22:57, 6 September 2026 Gamehelpbadluck (hist | edit) [842 bytes] KeydaH416 (talk | contribs) (Created page with "Objective Eliminate the other players by making sure the clovers end up in their piles or by leaving them without any cards.")
- 18:08, 4 September 2026 Gamehelpmusterraisethebanners (hist | edit) [7,102 bytes] Jcbarr (talk | contribs) (Created page with "Muster: Raise the Banners is a two-player area-majority card duel. Five castles stand on a shared board; each player builds a column of cards under each castle on their own side, and the higher total strength under a castle takes it. Official rulebook (EN, DE, FR, ES): [https://www.playmonkeygames.com/games/musterraisethebanners playmonkeygames.com] == Goal == Control the most castles. A castle is controlled by the player with more '''strength icons''' in their column...")
- 17:38, 4 September 2026 Gamehelpsnakesladders (hist | edit) [2,165 bytes] CatsnCoffee (talk | contribs) (Created page with "Snakes and Ladders: Extreme Jungle Edition Rules: Each player starts with 2 dice. If your current score is the lowest, you are granted an extra die. At the beginning of each player's turn, the dice are rolled. You will choose 1 die and 1 of your elephants to advance. Your chosen elephant will move forwards as many steps as the chosen die shows. If you land at the bottom of a ladder, climb to the top of the ladder and stop. If you land on a snake head, slide down the snak...")
- 17:11, 4 September 2026 Gamehelppetquartet (hist | edit) [9,427 bytes] Sportomax (talk | contribs) (Created page with "= Pet Quartet = == Overview == '''Pet Quartet''' is a set-collection game about adopting musical pets and forming the perfect ensemble. Each Musician card has a number from '''3 to 13'''. Your goal is to collect cards with matching numbers. However, only two types of sets score: * '''Soloist''' — exactly 1 card of a number * '''Quartet''' — exactly 4 cards of a number Sets containing 2, 3, or 5+ matching cards score nothing. The player with the most points at...")
- 12:44, 4 September 2026 Gamehelpvenusianvegasthecardgame (hist | edit) [3,572 bytes] Chrisprime (talk | contribs) (Created page with "A trick-taking game for 2–5 players. Winning a trick is only the beginning: every trick pays out a bonus taken from one of the cards played into it. Goal Score the most victory points over 4 rounds (3 rounds in a 2-player game). Ties are broken by total track increases. The cards 65 employee cards in 5 suits — Team, Game, Inspector, Bot and Mobster — numbered 1 to 13. Every card carries two bonuses, printed on its face: a trick bonus, claimed when the card is...")
- 11:26, 4 September 2026 Gamehelphackclad (hist | edit) [17,868 bytes] Shimojima engraphia (talk | contribs) (Created page with "== Game Overview == In a ruined world, where great monsters known as the Clad assail humanity, powerful Witches fight for renown. Strike down the Clad and gain fame in HacKClaD, the strategy sim game! As Witches, use your future sight to stand against the Clad and compete for the spoils of war. Magic Shards and completed Mission cards award VP, and the player with the most VP at the end of the game wins. == 1 – Game Preparation == ===Shared Areas Setup === ❶ L...")
- 05:13, 4 September 2026 Tips flipsevenwithavengeance (hist | edit) [11 bytes] TheDocAwesome (talk | contribs) (Created page with "Don't bust.")
- 00:38, 3 September 2026 Gamehelpimperialsteam (hist | edit) [17,805 bytes] CrunchyColeslaw (talk | contribs) (Initial implementation)
- 22:33, 2 September 2026 Gamehelpcubixbattle (hist | edit) [1,168 bytes] Clfaster (talk | contribs) (Created page with "= Game Rules = == Face Arrangement == On each cube: * The '''red square''' face is opposite the '''red circle''' face. * The '''white square''' face is opposite the '''white circle''' face. * The '''black square''' face is opposite the '''black circle''' face. == Movement == Move one of your cubes one or two squares in any direction, then confirm your move. You may undo the move and choose a different one as long as it has not been confirmed. == Capture == Capture...")
- 11:00, 2 September 2026 ItemManager (hist | edit) [25,425 bytes] Thoun (talk | contribs) (Created page with "{{Studio_Framework_Navigation}} "ItemManager" is a PHP component for storing and manipulating game objects. It is the object-oriented successor to the Deck component: instead of forcing every object into the five card fields, it maps a PHP class of your choice to a database table. With ItemManager, you can: * Store cards, tiles, dice, tokens, or other game objects as typed PHP objects. * Add custom persisted fields directly to the object class. * Organize items in orde...")
- 17:16, 1 September 2026 Gamehelpthecatspath (hist | edit) [5,972 bytes] Hawkt (talk | contribs) (Created page with "test")
- 20:58, 31 August 2026 Gamehelpbearnecessities (hist | edit) [1,838 bytes] 4everblessed (talk | contribs) (First draft)
- 04:02, 31 August 2026 Gamehelpgallerygambit (hist | edit) [142 bytes] Parsonii (talk | contribs) (Scoring) Tag: Visual edit
- 03:34, 31 August 2026 Gamehelpscripta (hist | edit) [115 bytes] Parsonii (talk | contribs) (Winning conditions) Tag: Visual edit
- 18:12, 29 August 2026 Gamehelpcrazymino (hist | edit) [3,318 bytes] Antoineeeee (talk | contribs) (Created page with "Category:Board games == Overview == * Crazymino is a tile-placement game for 2 to 4 players, every player for themselves. * Each tile shows four numbers (1 to 6), one in each corner, and has one of four colors: pink, green, yellow or blue. * The board is a 14x14 grid of colored cells, with four central starting cells and twenty multiplier cells. * The goal is to score the most points by placing your tiles cleverly. == Setup == * Each player receives 20 tiles, kept...")
- 23:04, 28 August 2026 Gamehelpaway (hist | edit) [532 bytes] LaBordia (talk | contribs) (Basic rules.)
- 21:31, 28 August 2026 Gamehelpjourneytoskyhaven (hist | edit) [4,375 bytes] Natefullerton (talk | contribs) (First draft) Tag: Visual edit
- 16:17, 28 August 2026 Gamehelpchroma (hist | edit) [3,123 bytes] OncleSnake (talk | contribs) (Add CHROMA rules help for Alpha review)
- 05:16, 28 August 2026 Gamehelppiles (hist | edit) [456 bytes] Lilyjen (talk | contribs) (Laundry sorting mayhem)
- 04:45, 28 August 2026 Gamehelpelectrify (hist | edit) [8,242 bytes] Paco Rojas (talk | contribs) (Created page with "HOW TO PLAY Electrify is played over 12 rounds. Your goal is to produce and transmit energy, fulfill demand, and earn the most Energy Points. Each round follows six steps: Plan: Secretly choose one industry sector to charge. If you are the only player choosing it, you get an Innovation boost. If another player chooses the same sector, you get a Collaboration boost. Acquire: You may buy up to one Industry card using energy from your depots. Place it on any sector with...")
- 17:04, 27 August 2026 Tips nicetoknowanimals (hist | edit) [944 bytes] Torsque (talk | contribs) (Created page with "=== Continent Planning === * Aim to research '''2 animals in 5 different continents'''. Multi-continent animals are flexible, you assign them at game end. An animal living in 3 continents is far more valuable than a single-continent one. * Going for all '''7 continents'''? Antarctica has very few animals. Once you land there, you can only leave with a Flight card or by studying to pay the flight cost yourself. Plan your exit in advance. === Scoring === * '''Omnivores'''...")
- 13:23, 27 August 2026 Gamehelpiberiangauge (hist | edit) [8,330 bytes] CrunchyColeslaw (talk | contribs) (Initial rules page)
- 20:59, 26 August 2026 Gamehelpstackfive (hist | edit) [1,526 bytes] Thomas (talk | contribs) (Created page with "__NOTOC__ '''Disclaimer:''' ''Official rules are not currently available online. This summary is compiled from official product descriptions and observed gameplay behavior on BGA, so some details may differ from the official rules. Feel free to edit this summary.'' ==Goal== First to '''3 points''' wins. ==Placement Rules== Manage up to '''3 columns''' (max 5 cards each). You can only place cards to form these 5-card combinations: * '''5 Different Numbers:''' 1 Point...")
- 16:30, 26 August 2026 Gamehelptrinkettrove (hist | edit) [11,318 bytes] CrunchyColeslaw (talk | contribs) (Initial wiki page with rules summary)
- 12:02, 26 August 2026 Gamehelpedgecut (hist | edit) [478 bytes] MarkSteere (talk | contribs) (Edgecut rules summary.)
- 10:04, 25 August 2026 Gamehelptamagodorobou (hist | edit) [2,635 bytes] BububuP (talk | contribs) (Create English rules summary for Tamago Dorobou.) Tag: Visual edit
- 22:41, 23 August 2026 Gamehelpeighteenroyalgorgerailsoffremont (hist | edit) [4,898 bytes] Davidk42 (talk | contribs) (A 2–4 player 18xx railroad-and-stock game where investors bankroll competing Colorado railroads racing to control the Royal Gorge, with gold mining and steel supply woven into the economy.)
- 11:01, 22 August 2026 Gamehelpexpeditionsnineteentwenty (hist | edit) [1,283 bytes] Ainaki100 (talk | contribs) (Rulebook (2025))
- 16:47, 21 August 2026 Join moderation (hist | edit) [348 bytes] Venturosoludovic70 (talk | contribs) (Protestation)
- 09:08, 20 August 2026 Gamehelpmanaforge (hist | edit) [4,304 bytes] Firewind42 (talk | contribs) (Created page with "== Overview == Stock your magic item shop with the best magical equipment and have the most Prestige (victory points) after 9 rounds. == Talent Draft == Before the game starts, all players are dealt four Talent cards. Players simultaneously draft one and pass the rest repeatedly, until each player has drafted four cards. Players then select two to play the game with and discard the other two. Talents give unique powers and also influence the players' starting dice pools...") Tag: Visual edit: Switched
- 11:00, 18 August 2026 Gamehelpnemesisretaliation (hist | edit) [12,251 bytes] Ch3rryPL (talk | contribs) (Initial Rules Summary created)
- 00:07, 16 August 2026 Gamehelplabyrinth (hist | edit) [1,109 bytes] KeydaH416 (talk | contribs) (Created page with "Objective Navigate the labyrinth and collect all treasure on your cards. Game End The person who collects all their treasure first wins!")
- 16:52, 13 August 2026 Gamehelpeighteenthirtyfive (hist | edit) [1,325 bytes] Dr solo (talk | contribs) (Created page with "Test") Tag: Visual edit
- 02:49, 13 August 2026 Tips undertheleaves (hist | edit) [955 bytes] TaliesinGreen (talk | contribs) (Created page with "I absolutely love this game! I have noticed a couple of key patterns when playing. During games where I score low, it’s because I have forgotten the following: 1. Prioritise bees and hummingbirds. 2. The scenario goals to score the dwellers can be useful to score a couple of extra points at the end. 3. When placing a dweller, forward plan. As soon as the dweller is down, that same space can’t be counted towards that dweller goal again. (If you are jammy enough to sco...")
- 00:59, 12 August 2026 Gamehelpdinosaurexhibit (hist | edit) [3,394 bytes] Peanut1999 (talk | contribs) (Created page with "'''How a turn works''' There's very little downtime in Dinosaur Exhibit, since all players shade in their squares together rather than one after another. Whoever's turn it is rolls both dice and keeps one result for themselves — everyone else at the table uses the other die. Every player then colours in one square on their own board matching the symbol they got. There are seven symbols across the two dice: paintbrush, hammer, plaster, map and display case each appear...")
- 07:41, 11 August 2026 Gamehelptutorialgnak (hist | edit) [9,453 bytes] Ambrien76 (talk | contribs) (Created page with "= Alien Arena = Alien Arena est un duel pour deux joueurs. Faites tomber les points de vie adverses à 0 ou obtenez la majorité des trois juges. == But du jeu == Vous gagnez immédiatement : * si les PV de votre adversaire tombent à 0 ; * ou si les trois juges ont choisi un camp et que vous en contrôlez la majorité. == Mise en place == * Chaque joueur choisit secrètement un Alien, puis les personnages sont révélés simultanément. * Chaque joueur reçoit les...")
- 03:39, 11 August 2026 Gamehelpluthier (hist | edit) [20,576 bytes] ALdigsgames (talk | contribs) (Luthier is played over 6 rounds with players building and/or repairing instruments, performing, satisfying patron wishes, and claiming public goals.)