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9 September 2026
- 21:4521:45, 9 September 2026 diff hist +4,600 Gamehelphalflifed Rules summary for Half-Lifed current
- 21:0021:00, 9 September 2026 diff hist −5,200 Gamehelphalflifed Blanked the page Tags: Blanking Manual revert
- 20:5820:58, 9 September 2026 diff hist +5,200 Gamehelphalflifed No edit summary Tag: Visual edit: Switched
- 20:5720:57, 9 September 2026 diff hist −5,079 Gamehelphalflifed Blanked the page Tags: Blanking Visual edit: Switched
- 20:5720:57, 9 September 2026 diff hist +5,079 N Gamehelphalflifed Created page with "Most money wins! ## The idea You run a nuclear plant for a company that cares more about its investors than its employees. Build the facility, staff it, and finish with the most money — whatever that costs your workers. Five of the six departments play each game, so no two games offer the same cards or the same workers. ## Setup Each player takes an **HQ card** and **$5**. The HQ has two clinic rooms and four action spaces, and it belongs to no department, so any..."
4 September 2026
- 12:4412:44, 4 September 2026 diff hist +3,572 N Gamehelpvenusianvegasthecardgame Created page with "A trick-taking game for 2–5 players. Winning a trick is only the beginning: every trick pays out a bonus taken from one of the cards played into it. Goal Score the most victory points over 4 rounds (3 rounds in a 2-player game). Ties are broken by total track increases. The cards 65 employee cards in 5 suits — Team, Game, Inspector, Bot and Mobster — numbered 1 to 13. Every card carries two bonuses, printed on its face: a trick bonus, claimed when the card is..." current