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  • 22:41, 23 August 2026Gamehelpeighteenroyalgorgerailsoffremont (hist | edit) ‎[4,898 bytes]Davidk42 (talk | contribs) (A 2–4 player 18xx railroad-and-stock game where investors bankroll competing Colorado railroads racing to control the Royal Gorge, with gold mining and steel supply woven into the economy.)
  • 11:01, 22 August 2026Gamehelpexpeditionsnineteentwenty (hist | edit) ‎[1,283 bytes]Ainaki100 (talk | contribs) (Rulebook (2025))
  • 16:47, 21 August 2026Join moderation (hist | edit) ‎[348 bytes]Venturosoludovic70 (talk | contribs) (Protestation)
  • 09:08, 20 August 2026Gamehelpmanaforge (hist | edit) ‎[4,304 bytes]Firewind42 (talk | contribs) (Created page with "== Overview == Stock your magic item shop with the best magical equipment and have the most Prestige (victory points) after 9 rounds. == Talent Draft == Before the game starts, all players are dealt four Talent cards. Players simultaneously draft one and pass the rest repeatedly, until each player has drafted four cards. Players then select two to play the game with and discard the other two. Talents give unique powers and also influence the players' starting dice pools...") Tag: Visual edit: Switched
  • 11:00, 18 August 2026Gamehelpnemesisretaliation (hist | edit) ‎[12,251 bytes]Ch3rryPL (talk | contribs) (Initial Rules Summary created)
  • 00:07, 16 August 2026Gamehelplabyrinth (hist | edit) ‎[1,109 bytes]KeydaH416 (talk | contribs) (Created page with "Objective Navigate the labyrinth and collect all treasure on your cards. Game End The person who collects all their treasure first wins!")
  • 16:52, 13 August 2026Gamehelpeighteenthirtyfive (hist | edit) ‎[1,325 bytes]Dr solo (talk | contribs) (Created page with "Test") Tag: Visual edit
  • 02:49, 13 August 2026Tips undertheleaves (hist | edit) ‎[955 bytes]TaliesinGreen (talk | contribs) (Created page with "I absolutely love this game! I have noticed a couple of key patterns when playing. During games where I score low, it’s because I have forgotten the following: 1. Prioritise bees and hummingbirds. 2. The scenario goals to score the dwellers can be useful to score a couple of extra points at the end. 3. When placing a dweller, forward plan. As soon as the dweller is down, that same space can’t be counted towards that dweller goal again. (If you are jammy enough to sco...")
  • 00:59, 12 August 2026Gamehelpdinosaurexhibit (hist | edit) ‎[3,394 bytes]Peanut1999 (talk | contribs) (Created page with "'''How a turn works''' There's very little downtime in Dinosaur Exhibit, since all players shade in their squares together rather than one after another. Whoever's turn it is rolls both dice and keeps one result for themselves — everyone else at the table uses the other die. Every player then colours in one square on their own board matching the symbol they got. There are seven symbols across the two dice: paintbrush, hammer, plaster, map and display case each appear...")
  • 07:41, 11 August 2026Gamehelptutorialgnak (hist | edit) ‎[9,453 bytes]Ambrien76 (talk | contribs) (Created page with "= Alien Arena = Alien Arena est un duel pour deux joueurs. Faites tomber les points de vie adverses à 0 ou obtenez la majorité des trois juges. == But du jeu == Vous gagnez immédiatement : * si les PV de votre adversaire tombent à 0 ; * ou si les trois juges ont choisi un camp et que vous en contrôlez la majorité. == Mise en place == * Chaque joueur choisit secrètement un Alien, puis les personnages sont révélés simultanément. * Chaque joueur reçoit les...")
  • 03:39, 11 August 2026Gamehelpluthier (hist | edit) ‎[20,576 bytes]ALdigsgames (talk | contribs) (Luthier is played over 6 rounds with players building and/or repairing instruments, performing, satisfying patron wishes, and claiming public goals.)
  • 21:29, 10 August 2026Gamehelpthemire (hist | edit) ‎[1,315 bytes]Mojjy2 (talk | contribs) (Made a start on writing the rule overview)
  • 21:23, 10 August 2026Gamehelpfriendlyfishing (hist | edit) ‎[9,900 bytes]Sportomax (talk | contribs) (Created page with "= Friendly Fishing = == Overview == '''Friendly Fishing''' is a semi-cooperative set collection game in which all players share the same fishing boat. On your turn: * Move the boat to a new tile. * Collect the tile you land on. * Try to leave good opportunities for the next player. There is one important twist: * In a 3–5 player game, your final score is your own Fishing Score '''plus the Fishing Score of the player on your left'''. The game ends when the boat c...")
  • 09:51, 10 August 2026Gamehelpgroundfloor (hist | edit) ‎[48,700 bytes]BaronFraser (talk | contribs) (Created page with "= Ground Floor = ''A game for 1–5 players, by David Short.'' '''Ground Floor''' is a worker-placement / time-management game in which one to five players take on the role of Entrepreneurs running a young start-up company. Players spend their limited time (Time markers) to manage their business, aiming to become the CEO of the most prestigious company by earning the most Prestige Points. == Introduction == In '''Ground Floor''' one to five players adopt the role of...")
  • 15:17, 9 August 2026Gamehelpgunsen (hist | edit) ‎[6,486 bytes]TimboTimeLLC (talk | contribs) (Rules added)
  • 06:56, 8 August 2026Gamehelpkingofthedice (hist | edit) ‎[2,935 bytes]Pastor8226 (talk | contribs) (Created page with "a player‘s turn consists of 3 steps: 1. Roll the dice 2 a. Acquire new citizens (+ possibly establish a new village) or b. Take a penalty card 3. Fill up the row of cards 1. Roll the dice Take the six dice and try to roll them to claim one of the face-up citizen cards – ideally one with the highest possible number of victory points. The victory points that a card is worth are listed in the top left corner of the card. The following rules apply when rolling the...")
  • 06:37, 5 August 2026Gamehelpscovilleseconded (hist | edit) ‎[1,347 bytes]Augment reality (talk | contribs) (Created page with " On your turn: You MUST plant a pepper. You MUST move. Turn order is 1 to 6 for planting, 6 to 1 for harvesting, 1 to 6 for fulfillment. Only one of each market/recipe/planting award can be acquired each round. Similarly only one color of pepper may be sold. You may use peppers acquired from the market to fulfill recipes in the same round. Bonus cards are worth 4pts at game end; coins are worth 1pt/3 coins. Since player hands are hidden, neither are part of the score c...")
  • 06:14, 5 August 2026Gamehelpuglychristmassweaters (hist | edit) ‎[8,982 bytes]MoSpinach (talk | contribs) (Created page with "'''Ugly Christmas Sweaters''' combines trick-taking, drafting and set collection. Each trick decides the order you draft in; the cards you draft are thirds of a sweater that you knit together in your own area. Highest total VP wins. == Gameplay == A round is a series of tricks, and every trick runs Trade, then Draft, then Knit. === Trade Phase (the trick) === * The lead player plays 1 card face-up to the Trade Area. Going clockwise, everyone else must follow by match...")
  • 05:33, 5 August 2026Gamehelpuglychristmassweater (hist | edit) ‎[5,021 bytes]MoSpinach (talk | contribs) (Created page with "'''Ugly Christmas Sweaters''' combines trick-taking, drafting and set collection. Each trick decides the order you draft in; the cards you draft are thirds of a sweater that you knit together in your own area. Highest total VP wins. == Gameplay == A round is a series of tricks, and every trick runs Trade, then Draft, then Knit. === Trade Phase (the trick) === * The lead player plays 1 card face-up to the Trade Area. Going clockwise, everyone else must follow by match...")
  • 20:54, 3 August 2026Gamehelpfugu (hist | edit) ‎[1,700 bytes]Pastor8226 (talk | contribs) (Created page with "Check your row (do not change the order or rotate any cards) to calculate your points. For easier scoring count points for each player in this order: Bannerfish, Pufferfish, Octopus, minus points for Anchor Cards, Corals. Each type of card scores differently. All your face-down cards score 0 and remain in place as separators. You also score Anchor cards. Minus points will be deducted later. Bannerfish want to gather: a group consists of 2 to 4+ adjacent Banner-...")
  • 16:35, 3 August 2026Gamehelpsunfieldfarm (hist | edit) ‎[1,540 bytes]ShimokitaJer (talk | contribs) (How to Play Sunfield Farm)
  • 18:57, 2 August 2026Gamehelpjourney (hist | edit) ‎[2,925 bytes]4everblessed (talk | contribs) (First draft)
  • 06:27, 2 August 2026Gamehelpsellmeasasquatch (hist | edit) ‎[3,223 bytes]Jcbarr (talk | contribs) (Created page with "== Object of the Game == Be the first player to earn enough Point Tokens to win. == Setup == * Shuffle all cards and deal 5 face down to each player. Keep your hand secret. * Place the remaining cards face down as the Draw Pile, with room beside it for a Discard Pile. * Put all Point Tokens in the middle of the table. * Each player takes a playmat, folds it, and places it in front of them, with room left in front for their Collection. * Pick a starting player and give...")
  • 12:48, 1 August 2026Tips soixantedeuxsoleilsdete (hist | edit) ‎[175 bytes]DogEgg258 (talk | contribs) (Created page with "6 + 6 = 12 7 + 5 = 12 8 + 4 = 12 9 + 3 = 12")
  • 22:44, 31 July 2026Gamehelpgrizzo (hist | edit) ‎[0 bytes]Thomas (talk | contribs) (Created page with "= UNOFFICIAL SHORT RULES = '''Disclaimer:''' ''These summary rules are based on observations from online gameplay and are not derived from the official rulebook. Rules may be incomplete or subject to official adjustments.'' == OBJECT OF THE GAME== Catch the best salmon! Collect colored card rows to build high-scoring color sets. At the end of the game, compare the totals of each color against your opponents to earn placement points. The player with the most points wi...")
  • 08:01, 31 July 2026Gamehelpgotwhatitbakes (hist | edit) ‎[2,748 bytes]SqueekyHT (talk | contribs) (Defined End Game Scoring) Tag: Visual edit
  • 17:05, 30 July 2026Tips zombicidesecondedition (hist | edit) ‎[1,688 bytes]JavierMT28 (talk | contribs) (Created page with "Spacing # '''Keep your distance:''' During Zombie Phase, Walkers, Brutes, and Abominations move once, Runners move twice. Keeping your survivors at least 2 spaces away from zombies is usually safe. Just consider there are extra activation cards and Abominations activate each time their card is drawn. Level Management and Combat # '''Level up together:''' Keep all survivors on the same experience color tier (Blue, Yellow, Orange, Red). Spawns scale to the highest-level...")
  • 14:27, 29 July 2026BgaJumpTo (hist | edit) ‎[2,543 bytes]Thoun (talk | contribs) (Created page with "{{Studio_Framework_Navigation}} == Overview == '''bga-jump-to''' is a component to add shortcut to the different board of the game. It should only be used if the game has numerous boards, and it usually doesn't fit in the screen. Showing it with little number of elements on the screen will just pollute the game area uselessly. The games Akropolis, Knarr, Path of Civilization are examples of usage. To see how its work and access examples of source code (via browser d...")
  • 20:00, 27 July 2026Gamehelppilipilib (hist | edit) ‎[2,009 bytes]Thomas (talk | contribs) (Created page with "__NOTOC__ == Pili Pili: extra spicy Rules Summary == === Goal === Pilis 🌶️ are penalty points. Points are bad, you don't want points. The game ends as soon as someone reaches 8 🌶️. The player with the fewest 🌶️ wins. === Game Contents === * The shuffled Game Card deck consists of 60 cards: ** 52 Number Cards: unique numbers ranging from 1 to 55. Includes dual-value cards (e.g., 25/52). There are no suits. ** 8 Special Cards (no numerical value): introd...")
  • 21:15, 26 July 2026Tips blockarena (hist | edit) ‎[1,309 bytes]Headkace (talk | contribs) (create page with some basics)
  • 16:37, 24 July 2026Gamehelpsalvagedivers (hist | edit) ‎[6,565 bytes]Jcbarr (talk | contribs) (Created page with "== Overview == You're a wreck diver racing to salvage treasure from a sunken ship across a series of expeditions. Each round, you draw chips from a personal bag to descend along a depth track, managing a limited air supply that depletes with every risky draw. How far you push before surfacing is entirely your call — but running out of air forces an immediate, costly ascent. Along the way you reach '''treasure checkpoints'''. At each one, you decide whether to secure...")
  • 01:40, 24 July 2026Gamehelpbizarremanor (hist | edit) ‎[4,983 bytes]TimboTimeLLC (talk | contribs) (Created page with "=Objective= Build the best haunted manor over '''6 rounds''' by drafting and placing Manor cards. Earn positive Review cards by satisfying the '''Architect''', '''Decorator''', and '''Mystery Guests''', while hiding or covering negative stars. The player with the most points wins. =Setup= * Choose a Scenario. * Place the Scenario where all players can see it. * Shuffle the Mystery Guest cards and place '''2 face down''' below the Scenario. * Sort the Review cards into...")
  • 04:44, 23 July 2026Gamehelpnecklace (hist | edit) ‎[1,045 bytes]Arcsmage (talk | contribs) (Connect two sides of the board without making enclosed spaces)
  • 23:54, 22 July 2026Gamehelpfortheemperor (hist | edit) ‎[6,183 bytes]Sportomax (talk | contribs) (Created page with "= For the Emperor = == Overview == Two rival armies battle across 7 battlefields. Players take turns deploying elite Warriors, using their unique abilities to gain strength and control of the battlefield. The player controlling the most battlefields at the end of the game wins. ---- == Goal == Control more battlefields than your opponent. A battlefield is controlled by the player with the greater total strength there. Strength comes from: * Warrior strength * A...")
  • 20:42, 22 July 2026Gamehelpthreewitches (hist | edit) ‎[8,941 bytes]Sportomax (talk | contribs) (Created page with "= Three Witches = == Overview == Each round, players bid on how many of the 5 tricks they believe they can win. The highest bidder becomes the '''Lead Witch'''. The other 2 players become the '''Lesser Witches''' and play together as a team. At the end of the round: * If the Lead Witch wins exactly the number of tricks they bid, they gain 2 Fate tokens. * Otherwise, each Lesser Witch gains 1 Fate token. The first player to collect '''5 Fate tokens''' wins the game....")
  • 21:57, 21 July 2026Gamehelpavio (hist | edit) ‎[544 bytes]Ant sitrang (talk | contribs) (Rules summary for Avío)
  • 13:54, 21 July 2026Tips azulqueensgarden (hist | edit) ‎[52 bytes]FlyingEagle2nd (talk | contribs) (Created page with "How many tiles are there with each color and symbol?")
  • 02:38, 21 July 2026Gamehelptopthis (hist | edit) ‎[2,787 bytes]Jcbarr (talk | contribs) (Created page with "= TopThis = '''TopThis!''' is a cutthroat climbing / trick-taking-style card game for 2–5 players (2 not recommended) where competing bands play sets that each have to top the last one on stage. Your setlist is locked the moment soundcheck ends — no rearranging the lineup. The crowd decides who reigns. == Components == The deck is 45 '''dual-sided''' setlist cards. Each half shows a number from 1–10 — every combination of 1–10 is represented across the deck....")
  • 02:29, 21 July 2026Gamehelpstrikegold (hist | edit) ‎[3,465 bytes]Jcbarr (talk | contribs) (Created page with "= Strike Gold = '''Strike Gold''' is a press-your-luck grid card game in the ''Golf'' family for 2–8 players. Each player tends a face-down 3×4 grid of cards and tries to keep its total value as low as possible. Clearing a matching column wipes it off the grid for zero points. Play runs over several rounds; once any player crosses the target total, the game ends and the '''lowest''' grand total wins. == Object == Across a series of rounds, keep the total value of y...")
  • 14:17, 20 July 2026Gamehelpliterature (hist | edit) ‎[3,010 bytes]Poochi98 (talk | contribs) (Literature is a highly engaging, team-based deduction and memory card game for 4, 6, or 8 players. The game is played with a 48-card deck (all 8s removed), which is divided into 8 "half-suits" of 6 cards each (e.g., Minor Spades: 2-7, Major Spades: 9-A). The goal is to use logic, memory, and teamwork to collect and claim more half-suits than your opponents.)
  • 13:16, 20 July 2026Gamehelpisleoffarms (hist | edit) ‎[4,000 bytes]Nosywombat (talk | contribs) (Created page with "# Gamehelpisleoffarms — BGA wiki page content (Phase 28, audit M9) Paste the MediaWiki text below into `https://en.doc.boardgamearena.com/Gamehelpisleoffarms` (the in-game rules reference every released BGA game must have). Written against the v14 rules (`rules/bga-rules.md`) + DL-76/DL-77; re-read before pasting if the design moves again. --- == Overview == Each player runs one of five farms — Wheat, Vegetable, Orchard, Apiary or Dairy — building out a tableau...")
  • 10:32, 19 July 2026Gamehelptimemit (hist | edit) ‎[1,272 bytes]Viteri (talk | contribs) (Rules summary for TimemiT)
  • 10:04, 19 July 2026Gamehelpdejavu (hist | edit) ‎[2,417 bytes]Ant sitrang (talk | contribs) (Rules summary for Déjà Vu)
  • 21:49, 17 July 2026Gamehelpwidgetsndigits (hist | edit) ‎[2,596 bytes]FriendlyBeeGameco (talk | contribs) (Created page with "In Widgets n' Digit$ you play the role of a business owner. Your goal is to scale your widget manufacturing process and earn the most money by the end of the fiscal year. Each turn you'll produce widgets in 4 steps. First you create a raw material, which becomes a part, then a finished good, and finally a widget which sells for $20. In order to increase the amount of widgets you produce you need to upgrade each of the 4 steps by buying upgrade cards, but due to limited...")
  • 17:43, 17 July 2026Gamehelpviagladiola (hist | edit) ‎[3,650 bytes]Nordjerk (talk | contribs) (Created page with "Via Gladiola OVERVIEW In Via Gladiola, players take part in a four-day walking challenge inspired by the Nijmegen Marches. Each turn, you decide whether to keep walking, take a short rest, or celebrate your progress with a Gladiola. Play your cards in sequence to advance — but pace yourself! Walking too far too fast causes injuries and discomfort. After four days, the player with the least total discomfort wins the march. COMPONENTS 67 cards: • 49 Kilometer cards...")
  • 19:15, 15 July 2026Gamehelpdebriumtreasure (hist | edit) ‎[6,422 bytes]GarenYonezawa (talk | contribs) (Created page with "''Debrium: Treasure'' is a bidding and risk-management game for 3–4 players. You are corporations mining valuable treasure hidden in the debris around an abandoned orbital station. The game lasts 10 rounds; the player with the most victory points wins. == Object of the game == Mine the debris chips stacked on the board with your workers to collect victory points. But mining is dangerous: near the end of each round a debris fall occurs, and any workers at the impact p...")
  • 18:53, 15 July 2026Gamehelpchicken (hist | edit) ‎[9,262 bytes]Sportomax (talk | contribs) (Created page with "= Chicken! = == Overview == Welcome to '''Fox Hollow'''! It is a lovely place, but it has a fox problem. As a farmer, your job is to raise Chickens while avoiding the Foxes. On your turn, roll dice to collect Chickens and hatch additional dice. You may push your luck for more points, but if you roll '''3 or more Foxes''', you bust and score nothing for the turn. The first player to reach '''25 points''' wins the game. ---- == Components == * 1 Cloth Board * 8 Pla...")
  • 18:45, 15 July 2026Gamehelpbookfestival (hist | edit) ‎[3,592 bytes]GarenYonezawa (talk | contribs) (Created page with "Build your very own bookshelf in this "deck-building × roll-and-move" game for 3 to 6 players! Welcome to the Book Festival, the animals' celebration of books. Stock your booth with books and eye-catching POP displays, then watch the animal customers travel across everyone's shelves and buy them up. == Goal of the game == Earn the most '''review stars''' for your booth and be crowned '''MVP''' of the Book Festival. Collecting many stars helps, but the MVP is decided b...")
  • 21:53, 13 July 2026Gamehelpcitadelsduel (hist | edit) ‎[4,235 bytes]Thomas (talk | contribs) (Summary of the rules, initial version. Feel free to edit and improve it!)
  • 23:30, 10 July 2026Gamehelpwrw (hist | edit) ‎[12,841 bytes]Dnelson64 (talk | contribs) (Initial WRW rules) Tag: Visual edit
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