This is a documentation for Board Game Arena: play board games online !
Game material description: material.inc.php
Overview
This PHP file describes all the material of your game.
This file is include by the constructor of your main game logic (yourgame.game.php), and then the variables defined here are accessible everywhere in your game logic file.
Using material.inc.php makes your PHP logic file smaller and clean. Normally you put ALL static information about your cards, tokens, tiles, etc in that file which do not change. Do not store static info in database.
Definition
Example from "Eminent Domain":
$this->token_types = [ 'card_role_survey' => [ 'type' => 'card_role', 'name' => clienttranslate("Survey"), 'tooltip' => clienttranslate("ACTION: Draw 2 Cards<br/><br/>ROLE: Look at <div class='icon survey'></div> - 1 planet cards, keep 1<br/> <span class='yellow'>Leader:</span> Look at 1 additional card"), 'b'=>0, 'p'=>'', 'i'=>'S', 'v'=>0, 'a'=>'dd', 'r'=>'S', 'l'=>'v', ], 'card_tech_1_51' => [ 'type' => 'tech', 'name' => clienttranslate("Improved Trade"), 'b' => 3, 'p' => 'E', 'i' => 'TP', 'v' => 0, 'a' => 'i', 'side' => 0, 'tooltip' => clienttranslate("Collect 1 Influence from the supply."), ], ... ];
So this defined all info about cards, including types, names, tooltips (to be show on client), rules, payment cost, etc.
You can also define PHP constants that can be used in material file and game.php file:
if (!defined('TAPESTRY')) { // guard since this included multiple times define("TAPESTRY", 0); define("TRACK_EXPLORATION", 1); define("TRACK_SCIENCE", 2); define("TRACK_MILITARY", 3); define("TRACK_TECHNOLOGY", 4); }
Access
To access this in PHP side:
$type = $this->token_types['card_tech_1_51']['type'];
To access on JS side you have to send all variables from material file via getAllDatas first:
protected function getAllDatas() { $result = array (); $result ['token_types'] = $this->token_types; ... return $result; }
Then you can access it in similar way:
var type = this.gamedatas.token_types['card_tech_1_51'].type; // not translatable var name = _(this.gamedatas.token_types['card_tech_1_51'].name); // to be shown to user (NOI18N)
To send this in notification from PHP side:
$this->notifyAllUsers('gainCard',clienttranslate('player gains ${card_name}'), [ 'i18n'=>['card_name'], 'card_id' => $card_id, 'card_name' => $this->token_types[$card_id]['name'] ]);
If you also want to access constants in JS side, you can send them via getAllData like this
$cc = get_defined_constants(true)['user']; $result['constants']=$cc; // this will be all constants though, you may have to filter some stuff out for security reasons
Alternately you can include a material.inc.php in local php file and call this method to print constants in JS format, then include this file in JS, you may have to synctonize this manually, but its better for auto-complete also.
// this needs to be run locally after including materal file (see example in testing below) $cc = get_defined_constants(true)['user']; foreach ($cc as $key => $value) { print ("const $key = $value;\n"); }
Testing
If you screw up you material file such as miss some brackets it is very hard to diagnose. But you can test it locally like this
misc/material_test.php:
<?php class material_test { function __construct() { include '../material.inc.php'; var_dump($this->token_types); // whatever your var } } // stub function clienttranslate($x) { return $x; } new material_test();