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BgaScoreSheet

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Game File Reference



Useful Components

Official

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • Draggable: a JS component to manage drag'n'drop actions.
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
  • bga-autofit : a JS component to make text fit on a fixed size div.
  • bga-score-sheet : a JS component to help you display an animated score sheet at the end of the game.

Unofficial



Game Development Process



Guides for Common Topics



Miscellaneous Resources

Demo Doc

Overview

bga-score-sheet is a javascript component to help you display an animated score sheet at the end of the game.

Usage

Load the lib:

define([
    "dojo","dojo/_base/declare",
    "ebg/core/gamegui",
    "ebg/counter",
    getLibUrl('bga-score-sheet', '1.x'),
],
function (dojo, declare, gamegui, counter, BgaScoreSheet) { // note that the index of `BgaScoreSheet` must match the index of the define array

At the end of your game setup:

this.scoreSheet = new BgaScoreSheet.ScoreSheet(
    document.getElementById(`my-score-sheet`), // an empty div on your template to place the score sheet on
    {
      animationsActive: () => game.bgaAnimationsActive(), // so the animation doesn't trigger on replay fast mode
      playerNameWidth: 80,
      playerNameHeight: 30,
      entryLabelWidth: 120,
      entryLabelHeight: 20,
      classes: 'score-sheet-background',
      players: gamedatas.players,
      entries: [
        {
          property: 'conquest-cards',
          label: _('Conquest cards'),
          labelClasses: 'entries-label',
        },
        {
          property: 'politics-cards',
          label: _('Politics cards'),
          labelClasses: 'entries-label',
        },
        {
          property: 'diplomacy-cards',
          label: _('Diplomacy cards'),
          labelClasses: 'entries-label',
        },
        {
          property: 'total',
          label: _('Total'),
          labelClasses: 'entries-label',
          scoresClasses: 'total',
          width: 80,
          height: 40,
        },
      ],
      scores: gamedatas.scores, // to defined if the game state is 99, else null, so the score displays directly on reload when the game is ended. If unset, the score sheet will be hidden by default.
      onScoreDisplayed: (property, playerId, score) => { // if you want to do something when a score is revealed
        if (property === 'total') {
          this.scoreCtrl[playerId].setValue(score);
        }
      },
    }
  );    

On the notification sending the end score details (supposing you use bgaSetupPromiseNotifications for async notifs) :

    async notif_endScores(args: NotifEndScoresArgs) {
        // setting scores will make the score sheet visible if it isn't already
        await this.scoreSheet.setScores(args.endScores, {
            startBy: this.getPlayerId()
        });
    }

The endScores object sent on the notification should look like this :

function getEndScores(): array {
  // this would be filled dynamically on your game, but should have the shape of this static example
  $endScores = [
    156463 => [ // key is player id
      'conquest-cards' => 18, // the score code must match the entry name
      'politics-cards' => 4,
      'diplomacy-cards' => 12,
      'total' => 34
    ],
    278971 => [
      'conquest-cards' => 31,
      'politics-cards' => 7,
      'diplomacy-cards' => 5,
      'total': 41
    ],
  ];
  return $endScores;
}

// on your end score state
function stEndScore(): void {
  $this->notify->all('endScores', '', [ 'endScores' => $this->getEndScores() ]);
}

// to display the end scores on refresh, when the game is already over
function getAllDatas(): array {
  // all your setup here

  $isEndScore = intval($this->gamestate->state_id()) >= ST_END_SCORE;
  $result['endScores'] = $isEndScore ? $this->getEndScores() : null;
}

Versioning

The lib is using semver, so you can require 1.x to be sure to have the last fixes without risking a breaking change. Any breaking change will be noted on the Changelog section.

Using with TypeScript

If you use TypeScript and this lib, you can download the d.ts file to put in on your game folder to benefit from auto-completion. Depending on the way you build, you might need to remove the last line (the export instruction) to be able to use it.

Changelog

1.0.0: Initial version