This is a documentation for Board Game Arena: play board games online !
Game database model: dbmodel.sql: Difference between revisions
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* <strong>player_score_aux</strong>: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])<br/><br/> | * <strong>player_score_aux</strong>: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: [[Main_game_logic:_yourgamename.game.php#Manage_player_scores_and_Tie_breaker|Manage_player_scores_and_Tie_breaker]])<br/><br/> | ||
* <strong>player_table_order</strong>: gives an indication of the rank of the player by order of arrival in the lobby (starting with 1). It is not the same as player_no (which is the player order <u>within</u> the game). player_order is useful for setting custom teams if desired in a game option (for instance, 1st-2nd vs 3rd-4th). | * <strong>player_table_order</strong>: gives an indication of the rank of the player by order of arrival in the lobby (starting with 1). It is not the same as player_no (which is the player order <u>within</u> the game). player_order is useful for setting custom teams if desired in a game option (for instance, 1st-2nd vs 3rd-4th).<br/><strong><u>CAUTION:</u></strong> This value is currently <u>not guaranteed</u> to be actually equal to the rank of the player in the table. For example, in a 4-player game, if the table was full but the 3rd player leaves before the game starts, the 4th player becomes 3rd on this table <u>but</u> their player_table_no is still equal to 4! If another player then joins, their player_table_no will then be 5...<br />Thus, it is essential to normalize these values first in the game setup if you wish to use them to prevent bugs at game launch. For example, if the set of player_table_order are <player A>: 3, <player B>: 2, <player C>: 5, <player D>: 7, you see that you can't read that values as ranks directly, but you can still deduce that <player B> was 1st on the table, then <player A> then <player C> then <player D> 😉 | ||
<strong><u>CAUTION:</u></strong> This value is currently <u>not guaranteed</u> to be actually equal | |||
== CREATE TABLES == | == CREATE TABLES == |
Revision as of 01:05, 23 January 2021
In this file you specify the database schema of your game.
This file contains SQL queries that will be executed during the creation of your game table.
Note: you can't change the database schema during the game.
Create your schema
To build this file, we recommend you to build the tables you need with the PhpMyAdmin tool (see BGA user guide), and then to export them and to copy/paste the content inside this file.
Note: you must not use for a column the same name as for the table, as the framework replay function relies on regexp substitution to save/restore a previous state in a clone table with another name.
Example: Deck component, see Deck
CREATE TABLE IF NOT EXISTS `card` ( `card_id` int(10) unsigned NOT NULL AUTO_INCREMENT, `card_type` varchar(16) NOT NULL, `card_type_arg` int(11) NOT NULL, `card_location` varchar(16) NOT NULL, `card_location_arg` int(11) NOT NULL, PRIMARY KEY (`card_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;
Example: Euro Game. See details on database design for euro game at BGA_Studio_Cookbook#Database_for_The_euro_game
CREATE TABLE IF NOT EXISTS `token` ( `token_key` varchar(32) NOT NULL, `token_location` varchar(32) NOT NULL, `token_state` int(10), PRIMARY KEY (`token_key`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
Rules you should follow:
- Do not overcomplicate, you dealing with games with 50-500 pieces!
- If you 5 tables for card game with 30 cards - it is overkill
- Database should only be storing dynamic data, all static data should be stored in material.php.inc
- Example: you have cards that have power, color, special abilities. In database you only need to store card type, all the other properties should not be there. Only exception - if it changes during the game.
- Columns should be permanent, independent of game data, i.e. location, type, position, row, etc
- Example: do not create columns like Counry1, Country2, Country3, ...
- Do not store translatable string in database, use integer number of "ident" to access properties
- I.e. card type should be "22" or "bob_cat", instead of "Bob's cat"
- Create separate module in php to handle all database queries, do a lot of type checking to prevent SQL injections
Example of method handling database query:
// Set token state function setTokenState($token_key, $state) { self::checkState($state); // ensure state is number self::checkKey($token_key); // ensure key is alphanum $sql = "UPDATE " . $this->table; $sql .= " SET token_state='$state'"; $sql .= " WHERE token_key='$token_key'"; // don't need to escape anymore since we checked key before self::DbQuery($sql); return $state; }
Default tables
Important: by default, BGA creates 4 tables for your game: global, stats, gamelog, and player.
You 'must not modify' the schemas of the global, stats or gamelog tables (and you must not access them directly with SQL queries in your PHP code).
You may add columns to the player table. This is very practical to add simple values associated with players.
Example:
ALTER TABLE `player` ADD `player_reserve_size` SMALLINT UNSIGNED NOT NULL DEFAULT '7';
The commonly used columns of default "player" table are:
- player_no: the index of player in natural playing order (starting with 1)
- player_id (int)
- player_name: (note: it is better to access this date with getActivePlayerName() or loadPlayersBasicInfos() methods)
- player_score: the current score of the player (displayed in the player panel). You must update this field to update player's scores.
- player_score_aux: the secondary score, used as a tie breaker. You must update this field according to tie breaking rules of the game (see also: Manage_player_scores_and_Tie_breaker)
- player_table_order: gives an indication of the rank of the player by order of arrival in the lobby (starting with 1). It is not the same as player_no (which is the player order within the game). player_order is useful for setting custom teams if desired in a game option (for instance, 1st-2nd vs 3rd-4th).
CAUTION: This value is currently not guaranteed to be actually equal to the rank of the player in the table. For example, in a 4-player game, if the table was full but the 3rd player leaves before the game starts, the 4th player becomes 3rd on this table but their player_table_no is still equal to 4! If another player then joins, their player_table_no will then be 5...
Thus, it is essential to normalize these values first in the game setup if you wish to use them to prevent bugs at game launch. For example, if the set of player_table_order are <player A>: 3, <player B>: 2, <player C>: 5, <player D>: 7, you see that you can't read that values as ranks directly, but you can still deduce that <player B> was 1st on the table, then <player A> then <player C> then <player D> 😉
CREATE TABLES
you can create tables, using engine InnoDB
CREATE TABLE IF NOT EXISTS `hands` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `player_id` TINYINT(1) NOT NULL, `1` BOOL NOT NULL DEFAULT 1, `2` BOOL NOT NULL DEFAULT 1, `3` BOOL NOT NULL DEFAULT 1, `4` BOOL NOT NULL DEFAULT 1, `5` BOOL NOT NULL DEFAULT 1, `6` BOOL NOT NULL DEFAULT 1, `7` BOOL NOT NULL DEFAULT 1, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;
Note: if you put comments, you cannot do it in the same line as code.
Example:
`3` BOOL NOT NULL DEFAULT 1, -- activated or not
will also comment out `3` BOOL, and that code will not be executed.
Link
You can add your Db inits in function SetupNewGame() from file 'gamename.game.php'
Errors Log
To trace Database creation check the logs that you can access in /admin/studio.
Post-release database modification
If you want to modify your database schema after the first release of your game in production, you should consult the related section