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BgaAutofit: Difference between revisions
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{{Studio_Framework_Navigation}} | {{Studio_Framework_Navigation}} | ||
[https://x.boardgamearena.net/data/game-libs/bga-autofit/1.x/demo/index.html Demo] [https://x.boardgamearena.net/data/game-libs/bga-autofit/1.x/docs/index.html Doc] | |||
== Overview == | == Overview == | ||
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<div class="my-class-for-fixed-size bga-autofit">${text}</div> | <div class="my-class-for-fixed-size bga-autofit">${text}</div> | ||
</pre> | </pre> | ||
== Versionning == | |||
The lib is using semver, so you can require 1.x to be sure to have the last fixes without risking a breaking change. Any breaking change will be noted on the Changelog section. | |||
== Changelog == | == Changelog == | ||
Revision as of 10:51, 18 June 2025
Overview
bga-autofit is a javascript component that you can use in your game interface to make text fit some fixed-size boxes.
The main usage is to make translated text on game cards fix the dedicated space of the card image.
Usage
Load the lib:
define([
"dojo","dojo/_base/declare",
"ebg/core/gamegui",
"ebg/counter",
getLibUrl('bga-autofit', '1.x'),
],
function (dojo, declare, gamegui, counter, BgaAutofit) { // note that the index of `BgaAutofit` must match the index of the define array
At the end of your game setup:
BgaAutofit.init();
On any HTML element with fixed size that contain text to be fitted into:
<div class="my-class-for-fixed-size bga-autofit">${text}</div>
Versionning
The lib is using semver, so you can require 1.x to be sure to have the last fixes without risking a breaking change. Any breaking change will be noted on the Changelog section.
Changelog
1.0.0: Initial version