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* <b>misc/</b> - studio-only storage
* <b>misc/</b> - studio-only storage
* <b>modules/</b> - additional game code
* <b>modules/</b> - additional game code
* [[State classes: State directory|<b>States/</b>]] - State classes
* [[Your game state machine: states.inc.php|<b>states.inc.php</b>]] - state machine
* [[Your game state machine: states.inc.php|<b>states.inc.php</b>]] - state machine
* [[Game statistics: stats.json|<b>stats.json</b>]] - statistics
* [[Game statistics: stats.json|<b>stats.json</b>]] - statistics
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* [[Deck]]: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
* [[Deck]]: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
* [[PlayerCounter_and_TableCounter|PlayerCounter and TableCounter]]: PHP components to manage counters.
* [[Draggable]]: a JS component to manage drag'n'drop actions.
* [[Draggable]]: a JS component to manage drag'n'drop actions.
* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player's score).
* [[Counter]]: a JS component to manage a counter that can increase/decrease (ex: player's score).
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* [[Create a game in BGA Studio: Complete Walkthrough]]
* [[Create a game in BGA Studio: Complete Walkthrough]]
* [[Tutorial reversi]]  
* [[Tutorial reversi]]  
* [[Tutorial gomoku]]
* [[Tutorial hearts]]
* [[Tutorial hearts]]
* [[BGA Studio Guidelines]]
* [[BGA Studio Guidelines]]

Latest revision as of 11:10, 1 October 2025


Game File Reference



Useful Components

Official

  • Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
  • PlayerCounter and TableCounter: PHP components to manage counters.
  • Draggable: a JS component to manage drag'n'drop actions.
  • Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
  • ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
  • Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
  • Stock: a JS component to manage and display a set of game elements displayed at a position.
  • Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
  • bga-animations : a JS component for animations.
  • bga-cards : a JS component for cards.
  • bga-dice : a JS component for dice.
  • bga-autofit : a JS component to make text fit on a fixed size div.
  • bga-score-sheet : a JS component to help you display an animated score sheet at the end of the game.

Unofficial



Game Development Process



Guides for Common Topics



Miscellaneous Resources