This is a documentation for Board Game Arena: play board games online !
PHP 8 upgrade: Difference between revisions
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Starting | Starting in 2023-12, BGA began upgrading game servers from PHP 7.4 to PHP 8.2. See https://boardgamearena.com/forum/viewtopic.php?t=33940 for more information. | ||
As of 2024-08-09, the BGA upgrade to PHP 8.2 is '''complete'''. Your game can now use PHP 8-specific features. π | |||
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== Fix your game's code == | == Fix your game's code == |
Latest revision as of 13:56, 10 August 2024
Starting in 2023-12, BGA began upgrading game servers from PHP 7.4 to PHP 8.2. See https://boardgamearena.com/forum/viewtopic.php?t=33940 for more information.
As of 2024-08-09, the BGA upgrade to PHP 8.2 is complete. Your game can now use PHP 8-specific features. π
Fix your game's code
Here are a few common scenarios that may make your game incompatible with PHP 8 and how to fix them:
implode
argument order
π See https://www.php.net/manual/en/function.implode.php
The signature of this function is implode(string $separator, array $array): string
. PHP 7 accepted the arguments in either order, but PHP 8 requires the string argument first and the array argument second.
Static calls to non-static methods
π See https://php.watch/versions/8.0/non-static-static-call-fatal-error and https://www.php.net/manual/en/language.oop5.basic.php
PHP 8 no longer allows non-static class methods to be called statically. This may affect your game if you've created a class which extends APP_GameClass
and you call various BGA framework functions statically using self::
.
If possible, the simplest change is to replace self::
with $this->
(which refers to the current instance of your game class). This works if your function is non-static.
Non-compliant example:
class NMap extends APP_GameClass { public function getPossibleMoves($playerId) { $planeHasNervous = intval(self::getUniqueValueFromDB("SELECT COUNT(1) FROM `pax` WHERE `player_id` = $playerId AND `status` = 'SEAT' AND `vip` = 'NERVOUS'")) > 0;
Fix:
class NMap extends APP_GameClass { public function getPossibleMoves($playerId) { $planeHasNervous = intval($this->getUniqueValueFromDB("SELECT COUNT(1) FROM `pax` WHERE `player_id` = $playerId AND `status` = 'SEAT' AND `vip` = 'NERVOUS'")) > 0;
Otherwise, if your own function is static and $this->
doesn't exist, you can create a static variable like $instance
in your game class, populate the variable in your game's constructor, and call the BGA framework functions through this variable.
Non-compliant example:
class PlayerMgr extends APP_GameClass { public static function getMaxScore() { return self::getUniqueValueFromDB("SELECT MAX(player_score) FROM player WHERE player_eliminated = 0 AND player_zombie = 0"); }
Fix:
class hardback extends Table { public static $instance = null; function __construct() { parent::__construct(); self::$instance = $this;
class PlayerMgr extends APP_GameClass { public static function getMaxScore() { return hardback::$instance->getUniqueValueFromDB("SELECT MAX(player_score) FROM player WHERE player_eliminated = 0 AND player_zombie = 0"); }