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- 14:13, 27 December 2025 Gamehelpbloops (hist | edit) [2,089 bytes] Thomas (talk | contribs) (Created page with "===Objective of the Game=== The goal is to have the '''fewest points''' at the end of the game — meaning you want to get rid of as many cards as possible or keep low-value cards. ===Game Setup=== Each player gets '''6 cards face down''' in front of them. At the start of the game, you may look at the '''bottom 3 cards'''. ===Turn=== On your turn, draw 1 card and look at it. Then you may: * Either '''discard the drawn card''': Place the card face up on the discard pi...")
- 06:11, 27 December 2025 Tips fromage (hist | edit) [3,144 bytes] NerdyChris (talk | contribs) (Created page with " == 1. Think in '''Rotations''', Not Turns == Fromage is fundamentally a '''timing game'''. * Always ask: ''“What will be available after the next rotation?”'' * Plan '''two rotations ahead''': ** Rotation A: set something up (place workers, age cheese) ** Rotation B: cash it in (score, upgrade, combo) * Don’t just react to the current quadrant—anticipate what your workers will do '''when the wheel moves'''. '''Common mistake:''' Overvaluing immediate actions t...") Tag: Visual edit
- 04:25, 26 December 2025 Gamehelpfilltherows (hist | edit) [1,054 bytes] Jcbarr (talk | contribs) (Created page with "'''Fill the Rows: City Planning''' '''Goal:''' Score the most points by approving development permits across four city districts. '''Districts:''' Residential (Red, Ascending 2®12) Greenbelt (Green, Ascending 2®12) Commercial (Gray, Descending 12®2) Industrial (Brown, Descending 12®2) '''Dice:''' 2 Gold dice = Federal Funding 4 District dice = Local Investment '''Turn:''' 1. Active planner rolls all eligible dice. 2. All players may approve one permit usi...") Tag: Visual edit
- 18:07, 24 December 2025 Gamehelpcoatl (hist | edit) [95 bytes] Biffordyoungest (talk | contribs) (Quick video url.)
- 18:34, 23 December 2025 Gamehelpcaptainflipexpansiona (hist | edit) [933 bytes] Gustaslira (talk | contribs) (Created page with "How to Play: Players take turns recruiting crew members to their adventure board to earn coins. On your turn: 1. Draw 1 Character tile from the bag, looking at only one side. 2. Choose to keep it as is or flip it to the other side (if you flip, you must keep the new Character). 3. Place the tile on the lowest empty space of any column on your board. 4. Resolve effects: Apply the Character’s immediate effect, if it has one. If the tile is placed at the top of a...")
- 17:06, 23 December 2025 Tips gnomehollow (hist | edit) [1,044 bytes] Pomeroy (talk | contribs) (Created page with "Make longer paths to get more mushrooms, try to choose tiles with the more valuable mushrooms, opt for purple and pink first as these pay better. Paths longer then six tiles allow you to place two pieces which can finish the game more quickly, and possibly in your favor.") Tag: Visual edit
- 20:37, 22 December 2025 Gamehelpcargoempire (hist | edit) [3,668 bytes] Xiongmao1298 (talk | contribs) (Created page with "== Overview == '''Cargo Emprire''' is a transportation game for {{player|1}} to {{player|5}} players, focused exclusively on cargo delivery. Players each start with '''2 trading posts''' placed in two of the 12 cities of the game board, and proceed to extend their reach by '''delivering cargo''' to other cities for 12 game turns. == Gameplay == The game is played for '''3 rounds''', each consisting of '''4 turns''' per player (or '''3 turns''' per player in a {{player...")
- 19:39, 22 December 2025 Gamehelpmiams (hist | edit) [2,013 bytes] Shubber (talk | contribs) (Created page with "== Object Get the most points by rolling dice to mark off fruit skewers. The game ends when someone fills 50 hearts by marking skewers. Play until everyone has had the same number of turns, and then highest score wins. == Flow of Play Each turn, go through these 3 phases: === ROLLING Roll all 5 white dice to try and make the best possible fruit skewer (aka. dice combination) If your roll would allow more than one skewer, you get to choose which one to score. Possibi...")
- 11:16, 20 December 2025 Gamehelppiratesunderfire (hist | edit) [3,552 bytes] PaulCBirch (talk | contribs) (Created page with "Each player is a pirate in charge of a fleet (numbered from 1 to 9, each of them having a special ability). The goal of the game is to deploy your ships to form combinations while performing their effects. At the end of the game, players score Victory Points for: • the combinations made (3 or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers), • the ships laid in the opponent player’s sea boards, •...")
- 08:03, 20 December 2025 Gamehelpdots (hist | edit) [929 bytes] Brainexer (talk | contribs) (Created page with "Dots is played on a square grid; players alternate placing a dot of their color on an empty intersection. If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at least one opponent dot, you “surround” that entire region. All opponent dots inside count for your score (your own enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded (captu...")
- 00:01, 19 December 2025 Gamehelpasteria (hist | edit) [5,201 bytes] AllanSMW (talk | contribs) (Started on the rules with resources (so very different structure to Manual but we needed a reminder of how to acquire them!).) Tag: Visual edit
- 21:20, 18 December 2025 Gamehelpmollyhouse (hist | edit) [452 bytes] Drewfrickitydo (talk | contribs) (Added Festivity Possibilities for quick look-up.) Tag: Visual edit
- 17:56, 17 December 2025 Gamehelpupordown (hist | edit) [2,156 bytes] Eric Juneau (talk | contribs) (Created page with "==Overview== ''Up or Down?'' is similar to ''Racko'', though you now have three racks, and they can go in either ascending or descending order. The way cards are drawn and discarded is also different. ==Setup== {| class="wikitable" style="width:auto;" border="2" !| # of Players || Card Range (short game) || Card Range (long game) |- | '''2''' || 1-42 || 1-54 |- | '''3''' || 1-60 || 1-78 |- | '''4''' || 1-78 || 1-102 |- | '''5-6''' || 1-96 || 1-126 (all cards) |} Eac...")
- 15:23, 17 December 2025 Gamehelpternary (hist | edit) [1,260 bytes] Rpgallant (talk | contribs) (Created page with "Lay triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves. The roads you can use change when players claim points, which changes the 'maze/map'. On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens: * To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be c...")