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16 February 2025
- 00:3500:35, 16 February 2025 diff hist 0 N File:NilPlayerBoard.jpg No edit summary current
- 00:3500:35, 16 February 2025 diff hist 0 N File:NilPMainBoard.jpg No edit summary current
15 February 2025
- 22:3022:30, 15 February 2025 diff hist −1 Gamehelpmonkey →Game Play
- 22:3022:30, 15 February 2025 diff hist +1,041 N Gamehelpmonkey Created page with "== Goal of the Game == Climb to the top of the tree and beat Kurgill's traps. == Game Play == 1. Flip over a spell card and apply its effects. 2. Actions (total of 2 action points): a. Draw a tree card (1 AP), or b. Attempt to climb the tree (1 AP), or c. Set traps on your opponent (1 AP / 2 traps) Beating the 3 cards at the tree top must be done all at once. This action cost 2 Aps. Note that some spell will take away 1 AP from you. === Traps === Traps..."
- 22:1422:14, 15 February 2025 diff hist 0 Gamehelpsymbiose →Scoring
- 22:1422:14, 15 February 2025 diff hist 0 Gamehelpsymbiose →Game Play
- 22:1122:11, 15 February 2025 diff hist 0 Gamehelpsymbiose →Scoring
- 22:1022:10, 15 February 2025 diff hist 0 Gamehelpsymbiose No edit summary
- 22:0922:09, 15 February 2025 diff hist +1,069 N Gamehelpsymbiose Created page with "== Game Play == <span style="zoom:60%">File:cardanatomy.png</span> Game consists of 8 turns. During each turn, swap a card from your board with one from the River. You can swap face down cards. If you swap the card from the River with one of your face up cards, you will have to flip over a face down card at the end of your turn. All players will have 8 turns. Game ends after 8 turns. == Scoring == <span style="zoom:60%">File:Sym_scoring.png</span> Your..."
- 22:0622:06, 15 February 2025 diff hist +33 N File:Sym scoring.jpg Anatomy of the Card current
- 22:0422:04, 15 February 2025 diff hist +33 N File:Cardanatomy.jpg Anatomy of the Card current
- 20:4520:45, 15 February 2025 diff hist +30 Gamehelpletsgotojapan →Scoring
- 20:4520:45, 15 February 2025 diff hist 0 Gamehelpletsgotojapan →Favorable Conditions
- 20:4420:44, 15 February 2025 diff hist 0 Gamehelpletsgotojapan →Favorable Conditions Tag: Visual edit: Switched
- 20:4420:44, 15 February 2025 diff hist 0 Gamehelpletsgotojapan →Favorable Conditions
- 20:2920:29, 15 February 2025 diff hist −7 Gamehelpletsgotojapan →Scoring
- 19:4119:41, 15 February 2025 diff hist +30 Gamehelpletsgotojapan →Favorable Conditions
- 19:4119:41, 15 February 2025 diff hist +1 Gamehelpletsgotojapan →Favorable Conditions
- 19:4019:40, 15 February 2025 diff hist −25 Gamehelpletsgotojapan →Favorable Conditions
- 19:3819:38, 15 February 2025 diff hist −12 Gamehelpletsgotojapan No edit summary Tag: Manual revert
- 19:3719:37, 15 February 2025 diff hist +12 m Gamehelpletsgotojapan →Mood Tracker Tag: Visual edit
- 19:1719:17, 15 February 2025 diff hist +17 Gamehelpletsgotojapan No edit summary
- 19:1519:15, 15 February 2025 diff hist +2 Gamehelpletsgotojapan No edit summary
8 February 2025
- 21:0521:05, 8 February 2025 diff hist 0 Gamehelpzenith →2. Influence Action
- 21:0521:05, 8 February 2025 diff hist +2 m Gamehelpzenith →The Game Tag: Visual edit
- 02:4202:42, 8 February 2025 diff hist +20 Gamehelpcakemaster →Tasty Points
6 February 2025
- 06:4106:41, 6 February 2025 diff hist −15 Gamehelpzenith →The Game
26 January 2025
- 07:5107:51, 26 January 2025 diff hist −39 Gamehelpletsgotojapan No edit summary
- 07:2007:20, 26 January 2025 diff hist +1 Gamehelpletsgotojapan →= Favorable Conditions
- 07:1907:19, 26 January 2025 diff hist +12 Gamehelpletsgotojapan No edit summary
- 07:1707:17, 26 January 2025 diff hist +54 N File:Japan favcon.png Let's go to Japan. Favorable conditions. current
- 07:1707:17, 26 January 2025 diff hist +44 N File:Japan mood.png Let's go to Japan. Mood tracks current
- 07:1607:16, 26 January 2025 diff hist +50 N File:Japan exp.png Let's go to Japan. Experience track. current
- 07:1607:16, 26 January 2025 diff hist +3,492 N Gamehelpletsgotojapan Created page with "== Objective == This is a very straightforward game. You are planning a 6-day (Mon - Sat) trip in Japan. The objective is to go around Tokyo (blue cards) and Kyoto (pink cards) and collect symbols on top of the cards for scoring. == Card Anatomy == Symbols on upper left of card get add to your collection. You score the VPs on upper right of the card. Additionally - you score the what's on the lower right of the card if you meet the condition on the lower left of..."
- 02:3002:30, 26 January 2025 diff hist 0 Gamehelpcuttle →Player Guide
- 02:2702:27, 26 January 2025 diff hist +1 Gamehelpcuttle →Player Guide
- 02:2702:27, 26 January 2025 diff hist +5 Gamehelpcuttle →Player Guide
- 02:2602:26, 26 January 2025 diff hist +42 Gamehelpcuttle No edit summary
- 02:2502:25, 26 January 2025 diff hist +39 N File:Cuttle1.png cuttle cards player guide current
15 January 2025
- 06:3206:32, 15 January 2025 diff hist +1,054 N Gamehelpbunnydrops Created page with "== Actions == 1. Pick a column or row and take the bunny (or dust pan) along with the resources (or bunny droppings) in the corresponding row / column 2. Feed bunnies with the required resources listed on the bottom of the bunny cards 3. Or pass Bunny droppings are negative points. Each dust pan can sweep up 3 bunny droppings, turning them into positive points. == Game End == Game ends after 8 rounds for 2 players 7 rounds for 3 players 6 rounds for 4 players..." current
9 September 2024
- 03:3903:39, 9 September 2024 diff hist +1,298 N Gamehelpduckcover Created page with "== Overview == Each player has a set of cards numbered 1-12 laid out randomly in a 3x4 grid in front of them. There's a draw deck of 26 cards (2 sets of 1-12 + 1 Max + 1 Repeat card) called the Captain deck. Game is played in 3 rounds. == Game Play == Each turn, a card is drawn. If your card with the card number (big number in the middle of the card) matching the number on the drawn card, you can 1) Move the card / stack of cards OVER an adjacent card / stack of..."
6 July 2024
- 01:4701:47, 6 July 2024 diff hist +54 Gamehelpcapybarancapybara →Actions
- 00:3900:39, 6 July 2024 diff hist −89 Gamehelpcapybarancapybara →Actions
- 00:3800:38, 6 July 2024 diff hist +176 Gamehelpcapybarancapybara No edit summary
5 July 2024
- 23:1223:12, 5 July 2024 diff hist 0 Gamehelpcapybarancapybara →Actions
- 23:1123:11, 5 July 2024 diff hist +3 Gamehelpcapybarancapybara →Overview
- 23:0923:09, 5 July 2024 diff hist +13 Gamehelpcapybarancapybara →Your Monkey
- 23:0823:08, 5 July 2024 diff hist +2,216 N Gamehelpcapybarancapybara Created page with "== Overview == Score points by managing your monkey movement and complete (gain) pumpkin cards and bonus card to win. Top row of cards: Capybara cards Bottom row of cards: Pumpkin cards == Actions == You can do one of three actions on your turn: 1. Move monkey forward to gain capybara cards a. Move monkey forward 1 space to gain 1 card; or b. Move monkey forward 3 spaces to gain 2 cards Cards picked up can be inserted anywhere BEHIND where you monkey is...."
5 May 2024
- 18:4618:46, 5 May 2024 diff hist +37 Gamehelpdicycards →Actions Tag: Visual edit
- 16:3416:34, 5 May 2024 diff hist +1,258 N Gamehelpdicycards Created page with "== Overview == Each card has their own scoring condition. From left to right:- 1) Any two dice. Immediate effect: The players to your left and right must freeze one Active card of their choice, if possible. 2) At least 2 dice. The selected values must form a straight. You can use up to 6 dice. 3) 4 dice. Ceate 2 pairs of dice showing different values. 4) At least 1 die. The die you select must have an odd value: 1, 3, or 5. Takes up to 6 dice. 5) Must use all 6 d..."