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Gamehelpzenith

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Overview

Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:

Influence disc3= Absolute Victory: Gain 3 influence tokens from the same planet.
Influence disc4≠ Democratic Victory: Gain 4 influence tokens from different planets.
Influence disc5 Popular Victory: Gain 5 influence tokens from any combination of planets.

Influence Influence disc

  • +1 influence on a planet = move that planet's influence token 1 space towards you.
  • When an influence token reaches your edge of the board, you keep it and a new token is placed on the planet.
  • Excess influence when arriving at the edge of the board is lost.
Planet colours
Mercury token Venus token Terra token Mars token Jupiter token
Mercury Venus Terra Mars Jupiter

Setup

  • 1st player is decided randomly.
  • 2nd player gains 1 Terra influence (moving Terra token1🡇 space towards their control zone).
  • Both players start with 4 cards.

Turn Structure

Select 1 from your hand to use for one of three actions:

1. Diplomacy Action Silver Leader Badge

  • Discard 1 to gain the Leader Badge Silver Leader Badge (silver side), plus the diplomacy bonus for the faction of the card you are discarding.
    • Robot : Take the Leader badge and gain 1 Zenithium.
    • Human : Take the Leader badge and gain 3 Credits.
    • Animod : Take the Leader badge and mobilize 2 cards.
  • If you already have Silver Leader Badge, turn it to the gold side Gold Leader Badge.
  • Each side of the Leader Badge increases your hand size by one Silver Leader Badge5Gold Leader Badge6.
    • If you already have Gold Leader Badge, your hand size remains at 6.

2. Influence Action Influence disc🡇

  • Spend the credits Credits cost of a card to play that card on your stack and carry out the card's effects (left to right).
  • All cards provide Influence disc1🡇 for its planet plus other effects shown on the card.
  • Effects range from gaining more influence in the same or other planets, gaining new cards on your stacks, removing cards from your opponent's stacks or even stealing cards from your opponent's stacks onto your stacks.

Credit Discount Credits-#

  • For each card previously placed in your stack for that planet, Credits-1 from the card cost.
    • e.g. if your Mercury stack has 5, an Credits8 cost     would cost Credits8 5 = Credits3.
    • If you have more cards than the cost, it is free (but do not gain Credits).

3. Technology Action White Tech marker / Black Tech marker

  • Discard the card to progress your Tech marker (White Tech marker / Black Tech marker) on the technology track for the faction of the card (Animod, Human or Robot).
  • To carry out this action you have to spend the required Zenithium (Zenithium token) to pay for the next level on the respective technology track.
  • When your Tech marker progresses to the next level, gain the effect of that level plus all previous levels on that faction's track.
  • Markers can only move one level per turn.

Technology track row bonus

  • When you develop all three technology tracks to the same level, you gain influence on a planet of your choice:
Tech level bonus
Level 1 Level 2 Level 3
Influence disc1🡇 Influence disc2🡇 Influence disc3🡇
  • One-time bonus.
  • Not levels 4 and 5.

Bonus tokens Bonus token

  • There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile.
  • Each planet has a face up bonus.
    • 1st player to gain Influence disc for a planet gains it.
  • Each technology track level 2 space has a face up bonus.
    • 1st player to arrive at level 2 on a technology track gains it.
  • Face down bonuses can also be achieved in other ways.
  • Used bonuses are not replaced.
Bonus tokens
Token Effect #
+1 Influence bonus Gain 1 influence 4
+1 Zenithium bonus Gain 1 Zenithium 3
+3 Credits bonus Gain 3 credits 2
+4 Credits bonus Gain 4 credits 2
Take the Leader badge bonus Take the leader badge 2
Mobilize 2 cards bonus Mobilize 2 cards 1
Exile 2 cards bonus Exile 2 cards 1
Transfer 1 card bonus Transfer 1 card 1

Turn End

  • Draw new cards back up to your current hand size; 4 / Silver Leader Badge5 / Gold Leader Badge6.
  • If you have more than your limit, do not draw new cards but keep all cards in excess.
  • Play then passes to your opponent.

Game End

Play ends immediately when a player achieves one of the three winning conditions.