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4 September 2026
- 09:0609:06, 4 September 2026 diff hist −54 Tutorial hearts ranema type/type_arg to suit/value
- 08:5408:54, 4 September 2026 diff hist −8,435 Tutorial hearts No edit summary
- 08:2008:20, 4 September 2026 diff hist +67 ItemManager No edit summary Tag: Visual edit
- 08:1908:19, 4 September 2026 diff hist +1,957 ItemManager No edit summary
2 September 2026
- 12:0312:03, 2 September 2026 diff hist +763 ItemManager →Custom fields
- 09:1609:16, 2 September 2026 diff hist +98 Studio No edit summary current
- 09:1509:15, 2 September 2026 diff hist +18 Template:Studio Framework Navigation No edit summary current
- 09:1409:14, 2 September 2026 diff hist +72 Template:Studio Framework Navigation No edit summary
- 09:0109:01, 2 September 2026 diff hist +137 Deck No edit summary
- 09:0009:00, 2 September 2026 diff hist +22,626 N ItemManager Created page with "{{Studio_Framework_Navigation}} "ItemManager" is a PHP component for storing and manipulating game objects. It is the object-oriented successor to the Deck component: instead of forcing every object into the five card fields, it maps a PHP class of your choice to a database table. With ItemManager, you can: * Store cards, tiles, dice, tokens, or other game objects as typed PHP objects. * Add custom persisted fields directly to the object class. * Organize items in orde..."
27 August 2026
- 12:1112:11, 27 August 2026 diff hist +458 Create a game in BGA Studio: Complete Walkthrough No edit summary
29 July 2026
- 12:3412:34, 29 July 2026 diff hist +2 BgaJumpTo No edit summary current
- 12:2812:28, 29 July 2026 diff hist +70 Studio No edit summary
- 12:2812:28, 29 July 2026 diff hist +69 Template:Studio Framework Navigation No edit summary
- 12:2712:27, 29 July 2026 diff hist +2,541 N BgaJumpTo Created page with "{{Studio_Framework_Navigation}} == Overview == '''bga-jump-to''' is a component to add shortcut to the different board of the game. It should only be used if the game has numerous boards, and it usually doesn't fit in the screen. Showing it with little number of elements on the screen will just pollute the game area uselessly. The games Akropolis, Knarr, Path of Civilization are examples of usage. To see how its work and access examples of source code (via browser d..."
- 08:5608:56, 29 July 2026 diff hist −508 BGA Code Sharing No edit summary
27 July 2026
- 12:0812:08, 27 July 2026 diff hist −2,109 BGA Studio Cookbook →Avoiding code in dojo declare style
- 12:0612:06, 27 July 2026 diff hist −816 BGA Studio Cookbook →Use player color in template
22 July 2026
- 14:1714:17, 22 July 2026 diff hist +1 Main game logic: Game.php →Possible attributes
- 14:1614:16, 22 July 2026 diff hist +125 Main game logic: Game.php →Possible attributes Tag: Visual edit
- 13:4713:47, 22 July 2026 diff hist −729 BGA Game licenses →I want to make my prototype/unpublished game available on BGA current
15 July 2026
- 09:4909:49, 15 July 2026 diff hist +341 Main game logic: Game.php No edit summary
13 July 2026
- 08:0408:04, 13 July 2026 diff hist +756 3D No edit summary current
9 July 2026
- 12:1212:12, 9 July 2026 diff hist +46 BgaZoom No edit summary current
- 08:5908:59, 9 July 2026 diff hist +37 BgaZoom No edit summary
8 July 2026
- 15:0515:05, 8 July 2026 diff hist +60 Studio →BGA Studio game components reference
- 15:0515:05, 8 July 2026 diff hist +60 Template:Studio Framework Navigation No edit summary
- 15:0415:04, 8 July 2026 diff hist −81 BgaZoom No edit summary
- 15:0315:03, 8 July 2026 diff hist +2,461 N BgaZoom Created page with "{{Studio_Framework_Navigation}} == Overview == '''bga-zoom''' is a component to add zoom controls on your game area. It also includes an autoscale feature, to automatically zoom out on game load so the requested width fits on the screen size. The game Azul: Queens garden is an example of usage. To see how its work and access examples of source code (via browser dev tools) see '''<big>[https://x.boardgamearena.net/data/game-libs/bga-zoom/1.x/demo/index.html Demo]</bi..."
- 13:2813:28, 8 July 2026 diff hist +52 BGA Code Sharing No edit summary Tag: Visual edit
7 July 2026
- 12:3612:36, 7 July 2026 diff hist −2,706 Your game mobile version Remove the part suggesting to hack the framework Tag: Visual edit
- 12:3412:34, 7 July 2026 diff hist +33 Game interface logic: Game.js →Other useful stuff
- 10:0410:04, 7 July 2026 diff hist +106 Practical debugging →Writing custom debug functions
3 July 2026
- 09:5509:55, 3 July 2026 diff hist +140 Pre-release checklist No edit summary Tag: Visual edit
29 June 2026
- 13:5713:57, 29 June 2026 diff hist −352 Game art: img directory →Webp current
25 June 2026
- 09:1509:15, 25 June 2026 diff hist +207 3D No edit summary Tag: Visual edit
- 09:1209:12, 25 June 2026 diff hist +426 Game interface stylesheet: yourgamename.css →Support of the Dark mode
- 09:1009:10, 25 June 2026 diff hist +119 Game interface stylesheet: yourgamename.css →Support of the Dark mode
24 June 2026
- 15:3115:31, 24 June 2026 diff hist +25 Tutorial reversi No edit summary
- 14:4514:45, 24 June 2026 diff hist 0 Tutorial reversi →Let's play
- 14:4414:44, 24 June 2026 diff hist +18 Tutorial reversi →State Machine
- 14:4314:43, 24 June 2026 diff hist −99 Tutorial reversi →The rules
- 14:4214:42, 24 June 2026 diff hist +5 Tutorial reversi →The rules
- 09:3209:32, 24 June 2026 diff hist −25 Game interface logic: Game.js →Accessing Players Information
- 08:1808:18, 24 June 2026 diff hist +70 BgaAutofit No edit summary current
23 June 2026
- 15:2515:25, 23 June 2026 diff hist +142 Game art: img directory →Webp
- 15:2415:24, 23 June 2026 diff hist +92 Game art: img directory →Images format
- 14:1814:18, 23 June 2026 diff hist −333 Tutorial reversi dded
- 14:1514:15, 23 June 2026 diff hist +1 Tutorial reversi →Display allowed moves
- 14:1414:14, 23 June 2026 diff hist +7 Tutorial reversi →Display allowed moves