This is a documentation for Board Game Arena: play board games online !
All public logs
Jump to navigation
Jump to search
Combined display of all available logs of Board Game Arena. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:49, 12 November 2025 Thoun talk contribs uploaded File:Win condition banner example.png
- 13:49, 12 November 2025 Thoun talk contribs created page File:Win condition banner example.png
- 13:47, 12 November 2025 Thoun talk contribs uploaded File:Last turn banner example.png
- 13:47, 12 November 2025 Thoun talk contribs created page File:Last turn banner example.png
- 11:07, 1 October 2025 Thoun talk contribs created page PlayerCounter and TableCounter (Created page with "WIP")
- 15:27, 19 September 2025 Thoun talk contribs deleted page Tutorial gomoku (Kind of duplicate with the Reversi tutorial)
- 12:57, 16 September 2025 Thoun talk contribs created page State classes: State directory (Created page with "{{Studio_Framework_Navigation}} State classes allow to create a PHP class for each game state. It allows to split the code in multiple files, without using Traits. The advantage is that the IDE understands the structure and can provide auto-completion and error highlights, that are lost in Traits. The State class in <code>modules/php/States/PlayerTurn.php</code> will have this structure: <pre> namespace Bga\Games\<MyGameName>\States; use Bga\GameFramework\StateType; u...")
- 09:36, 4 September 2025 Thoun talk contribs deleted page Zombie integration testing (Replaced by https://en.doc.boardgamearena.com/Zombie_Mode)
- 08:47, 4 September 2025 Thoun talk contribs created page Zombie Mode (Created page with "{{Studio_Framework_Navigation}} == What is the Zombie mode == When a player leaves a game for any reason (being expelled out of time or quitting the game), he becomes a "zombie player". In this case, the results of the game won't count for statistics, but we must let the other players finish the game anyway. That's why zombie mode exists: allow the other player to finish the game, against the Zombie (a bot) that replaces the Zombie player (a bot). == The different Z...")
- 11:25, 6 August 2025 Thoun talk contribs created page BgaCards (Created page with "{{Studio_Framework_Navigation}} '''[https://x.boardgamearena.net/data/game-libs/bga-cards/1.x/demo/index.html Demo] [https://x.boardgamearena.net/data/game-libs/bga-cards/1.x/docs/index.html Doc]''' == Overview == '''bga-cards''' is a javascript component to display cards. The lib will handle associated animations (moving between stocks, flipping or rotating the cards). == Usage == Load the lib: <pre> define([ "dojo","dojo/_base/declare", "ebg/core/gamegui",...")
- 11:13, 6 August 2025 Thoun talk contribs created page BgaDice (Created page with "{{Studio_Framework_Navigation}} '''[https://x.boardgamearena.net/data/game-libs/bga-dice/1.x/demo/index.html Demo] [https://x.boardgamearena.net/data/game-libs/bga-dice/1.x/docs/index.html Doc]''' == Overview == '''bga-dice''' is a javascript component to display dice. The lib will handle associated animations (roll animation, moving between stocks). == Usage == Load the lib: <pre> define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", "ebg/counter",...")
- 15:35, 5 August 2025 Thoun talk contribs created page BgaAnimations (Created page with "{{Studio_Framework_Navigation}} '''[https://x.boardgamearena.net/data/game-libs/bga-animations/1.x/demo/index.html Demo] [https://x.boardgamearena.net/data/game-libs/bga-animations/1.x/docs/index.html Doc]''' == Overview == '''bga-animations''' is a javascript component to handle different type of animations. The lib can handle the scale & rotation of the containers when doing the animation (the Dojo animations in the "this" cannot). == Usage == Load the lib: <pre>...")
- 10:03, 2 July 2025 Thoun talk contribs created page File:Tutorial override gameversion.png
- 10:03, 2 July 2025 Thoun talk contribs uploaded File:Tutorial override gameversion.png
- 15:54, 18 June 2025 Thoun talk contribs created page BgaScoreSheet (Created page with "{{Studio_Framework_Navigation}} '''[https://x.boardgamearena.net/data/game-libs/bga-score-sheet/1.x/demo/index.html Demo] [https://x.boardgamearena.net/data/game-libs/bga-score-sheet/1.x/docs/index.html Doc]''' == Overview == '''bga-score-sheet''' is a javascript component to help you display an animated score sheet at the end of the game. == Usage == Load the lib: <pre> define([ "dojo","dojo/_base/declare", "ebg/core/gamegui", "ebg/counter", getLibUr...")
- 10:35, 18 June 2025 Thoun talk contribs created page BgaAutofit (Created page with "{{Studio_Framework_Navigation}} == Overview == '''bga-autofit''' is a javascript component that you can use in your game interface to make text fit some fixed-size boxes. The main usage is to make translated text on game cards fix the dedicated space of the card image. Category:Studio")
- 11:23, 9 October 2024 Thoun talk contribs moved page Main game logic: yourgamename.game.php to Main game logic: Game.php
- 14:13, 19 June 2024 Thoun talk contribs uploaded a new version of File:Custom-debug-function-example.png
- 12:28, 19 June 2024 Thoun talk contribs uploaded File:Custom-debug-function-example.png
- 12:28, 19 June 2024 Thoun talk contribs created page File:Custom-debug-function-example.png
- 14:37, 24 May 2024 Thoun talk contribs created page Bugsclarification heat (Created page with "== Slipstream didn't worked == Make sure you havent crossed the finish line (you can't slipstream after the finish line), and that no weather token forbids slipstream on the section you are (if Weather/Championship module is activated) == I spined out / paid Heat even if I crossed a corner with slipstream == Slipstream doesn't increase your speed, but you still check your speed against the corner speed. == The corner speed penalty (heat cost, spin out) is wrong == Make...")
- 10:45, 21 May 2024 Thoun talk contribs created page Bugsclarification tickettorideeurope (Created page with "== Stations == === At the end of the game, the ticket using a station wasn't validated === First thing to check is : did you had an opponent route to use with this station ? The station cannot work on an empty road. If an opponent route was available, check the game logs (https://boardgamearena.com/gamereview?table=<your table id>) and the logs should tell which route was used for the station. The game automatically use the best route possible, and it may not be what y...")
- 09:55, 25 April 2024 Thoun talk contribs uploaded File:LoadBugReportInput.png
- 09:55, 25 April 2024 Thoun talk contribs created page File:LoadBugReportInput.png
- 07:27, 8 August 2023 Thoun talk contribs created page Gamehelphumanity (Created page with "GAME SETUP 1 Place the assembled main board in the center of the table with the articulated arm on the hangar with the red mark. 2 Each player chooses an astronaut (Kayla, Aleksander, Gabriel, or Yuko) and takes all of the game components of their color: the game aid, the 4 Starting Module tiles, the 3 Obstacle tiles, the Research and Score markers, the 6 Work tokens, and the 3 Astronaut figurines. Insert a Work token, with side 2 up, into the space provided on...")
- 11:12, 21 June 2023 Thoun talk contribs created page Gamehelpknarr (Created page with "=== Rules === TODO === Publisher & dev notice about Artifacts flow === As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation : Actions flow : (optional Trade) => Action => check artifacts (except weathervane / amulet) => (optional Trade) => check artifacts weathervane / amulet")
- 15:55, 14 August 2021 Thoun talk contribs created page Gamehelpnicodemus (Created page with "= Game objective = To be the first player to reach 20 or more points by repairing machines and completing projects. = Playing the game = The players take turns until the end...")
- 14:40, 8 February 2021 Thoun talk contribs created page Using Typescript and Scss (init)
- 12:51, 17 January 2021 Thoun talk contribs created page Gamehelpmow (init)