This is a documentation for Board Game Arena: play board games online !
New pages
Jump to navigation
Jump to search
- 22:15, 13 January 2026 Gamehelpawkwardgueststhewaltoncase (hist | edit) [6,307 bytes] Sandra vW (talk | contribs) (Add game rules)
- 14:26, 11 January 2026 Gamehelptheloop (hist | edit) [10,903 bytes] Oberstille (talk | contribs) (Created page with "== The LOOP - Rules Summary == '''The LOOP''' is a cooperative game where players work as Time Agents to stop the villainous Dr. Foo from destroying Spacetime with his unstable time machine. === Objective === '''Victory:''' Complete 4 Missions to destroy Dr. Foo's Machine. '''Defeat:''' The team loses immediately if any of the following occurs: * A 2nd Vortex is placed in any single Era * A 4th Vortex is placed anywhere on the board * The end of the 3rd Cycle is reac...")
- 07:34, 8 January 2026 Gamehelppostcards (hist | edit) [3,497 bytes] DogEgg258 (talk | contribs) (Created page with "== Overview == During a game of Postcards, you will need to move your bicycle across the country, set up camps, and collect postcards to send to your loved ones. Setting up camps will allow you to write down memories that will earn you various bonus effects, while sending postcards will give you points and valuable gifts! ==== Components ==== There are 4 type of cards using in game: - 52x Postcards - 72x Travel Cards - 25x Gift Cards - 13x Ltinerary Cards Each...")
- 23:33, 6 January 2026 Tips nature (hist | edit) [1,494 bytes] DominicCrapuchettes (talk | contribs) (Created page with "The goal of Nature is to grow your population, so that should be your primary focus every round. You will get 1 point for each population you keep alive for the round. If you’re ever unsure about what to do, it’s usually best to increase the population of one of your species. Each increase in population is an increase in risk, so make sure you have a plan for feeding and protect all of your population. Feeding is relatively straightforward. There are 5 ways to e...")
- 15:15, 6 January 2026 Gamehelpcongkak (hist | edit) [2,410 bytes] 4everblessed (talk | contribs) (First draft tweaks)
- 19:57, 5 January 2026 Gamehelpraceformulaninetysecondedition (hist | edit) [13,447 bytes] Qronicle (talk | contribs) (Created page with "# Free practice Every player gets assigned a random player chart, and gets a change to substitute their car before qualifying. ## Substitute car When a player substitutes their car, the cards in their hand are re-drawn.")
- 12:21, 2 January 2026 Gamehelpalchemists (hist | edit) [10,296 bytes] Arjuna92 (talk | contribs) (wrote a first version of guide to the game)
- 00:41, 1 January 2026 Gamehelpbootydice (hist | edit) [2,897 bytes] LisaKRich (talk | contribs) (https://static1.squarespace.com/static/64fbbfacf70d463661f07d0d/t/68ddcec4e82b413d99b840c2/1759366852326/Booty+Dice+Rules.pdf)
- 04:59, 31 December 2025 Tips concordia (hist | edit) [1,617 bytes] Gandubondaa (talk | contribs) (Created page with "1. Let others Prefect for you. 2. Certain combinations work well - a. Mason, Farmer with Saturnus cards - Works great in two player games b. Farmer, Smith with Colonist/Mars cards c. Farmer with Jupiter(Architect/Consul) cards 3. Remember some combinations work against each other - a. Jupiter and Mason work against each other since brick cities don't count for Architect points 4. Remember to use Diplomats wisely - you can copy Colonists, Consul and a host of...")
- 23:59, 30 December 2025 Tips ridetherails (hist | edit) [2,965 bytes] Annabel398 (talk | contribs) (Created page with "=Some (very basic) strategy tips for Ride the Rails= ==Share selection== ===In Round One=== *With 3 players, it's probably (but not necessarily) best for all three to choose the same color (red or blue, makes no difference). Reasoning: If two choose one color and one chooses the other, the singleton will find themselves at somewhat of a scoring disadvantage after Round One. If all three choose the same color, the first round will end with everyone achieving a decent s...") Tag: Visual edit: Switched
- 03:41, 30 December 2025 Tips vegetables (hist | edit) [90 bytes] IWasAmI (talk | contribs) (Created page with "Try to get higher cards, so that way you can be more likely to get row bonuses at the end.")
- 01:47, 30 December 2025 Gamehelpreforest (hist | edit) [2,850 bytes] MagentaShaman (talk | contribs) (Created blank page)
- 21:09, 28 December 2025 Tips kaiser (hist | edit) [1,512 bytes] SimplicatusGames (talk | contribs) (Copied from How to Play)
- 21:01, 28 December 2025 Bugsclarification stoneage (hist | edit) [2,180 bytes] Inaofr (talk | contribs) (Page creation)
- 16:40, 28 December 2025 Gamehelpconcordia (hist | edit) [1,874 bytes] AngryByte (talk | contribs) (Created page with "<B>Game flow </B><BR> A player’s hand consists of his un-played personality cards. A player’s turn consists of playing 1 card from their hand and executing the action(s) on the card. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back ALL cards previously played by that player. <B>Game end </B><BR> The game ends either after a player purchases the last card from the display, or after any one player...")
- 14:13, 27 December 2025 Gamehelpbloops (hist | edit) [2,089 bytes] Thomas (talk | contribs) (Created page with "===Objective of the Game=== The goal is to have the '''fewest points''' at the end of the game — meaning you want to get rid of as many cards as possible or keep low-value cards. ===Game Setup=== Each player gets '''6 cards face down''' in front of them. At the start of the game, you may look at the '''bottom 3 cards'''. ===Turn=== On your turn, draw 1 card and look at it. Then you may: * Either '''discard the drawn card''': Place the card face up on the discard pi...")
- 06:11, 27 December 2025 Tips fromage (hist | edit) [3,144 bytes] NerdyChris (talk | contribs) (Created page with " == 1. Think in '''Rotations''', Not Turns == Fromage is fundamentally a '''timing game'''. * Always ask: ''“What will be available after the next rotation?”'' * Plan '''two rotations ahead''': ** Rotation A: set something up (place workers, age cheese) ** Rotation B: cash it in (score, upgrade, combo) * Don’t just react to the current quadrant—anticipate what your workers will do '''when the wheel moves'''. '''Common mistake:''' Overvaluing immediate actions t...") Tag: Visual edit
- 04:25, 26 December 2025 Gamehelpfilltherows (hist | edit) [1,054 bytes] Jcbarr (talk | contribs) (Created page with "'''Fill the Rows: City Planning''' '''Goal:''' Score the most points by approving development permits across four city districts. '''Districts:''' Residential (Red, Ascending 2®12) Greenbelt (Green, Ascending 2®12) Commercial (Gray, Descending 12®2) Industrial (Brown, Descending 12®2) '''Dice:''' 2 Gold dice = Federal Funding 4 District dice = Local Investment '''Turn:''' 1. Active planner rolls all eligible dice. 2. All players may approve one permit usi...") Tag: Visual edit
- 18:07, 24 December 2025 Gamehelpcoatl (hist | edit) [95 bytes] Biffordyoungest (talk | contribs) (Quick video url.)
- 18:34, 23 December 2025 Gamehelpcaptainflipexpansiona (hist | edit) [933 bytes] Gustaslira (talk | contribs) (Created page with "How to Play: Players take turns recruiting crew members to their adventure board to earn coins. On your turn: 1. Draw 1 Character tile from the bag, looking at only one side. 2. Choose to keep it as is or flip it to the other side (if you flip, you must keep the new Character). 3. Place the tile on the lowest empty space of any column on your board. 4. Resolve effects: Apply the Character’s immediate effect, if it has one. If the tile is placed at the top of a...")
- 17:06, 23 December 2025 Tips gnomehollow (hist | edit) [553 bytes] Pomeroy (talk | contribs) (Created page with "Make longer paths to get more mushrooms, try to choose tiles with the more valuable mushrooms, opt for purple and pink first as these pay better. Paths longer then six tiles allow you to place two pieces which can finish the game more quickly, and possibly in your favor.") Tag: Visual edit
- 20:37, 22 December 2025 Gamehelpcargoempire (hist | edit) [3,668 bytes] Xiongmao1298 (talk | contribs) (Created page with "== Overview == '''Cargo Emprire''' is a transportation game for {{player|1}} to {{player|5}} players, focused exclusively on cargo delivery. Players each start with '''2 trading posts''' placed in two of the 12 cities of the game board, and proceed to extend their reach by '''delivering cargo''' to other cities for 12 game turns. == Gameplay == The game is played for '''3 rounds''', each consisting of '''4 turns''' per player (or '''3 turns''' per player in a {{player...")
- 19:39, 22 December 2025 Gamehelpmiams (hist | edit) [2,013 bytes] Shubber (talk | contribs) (Created page with "== Object Get the most points by rolling dice to mark off fruit skewers. The game ends when someone fills 50 hearts by marking skewers. Play until everyone has had the same number of turns, and then highest score wins. == Flow of Play Each turn, go through these 3 phases: === ROLLING Roll all 5 white dice to try and make the best possible fruit skewer (aka. dice combination) If your roll would allow more than one skewer, you get to choose which one to score. Possibi...")
- 11:16, 20 December 2025 Gamehelppiratesunderfire (hist | edit) [3,552 bytes] PaulCBirch (talk | contribs) (Created page with "Each player is a pirate in charge of a fleet (numbered from 1 to 9, each of them having a special ability). The goal of the game is to deploy your ships to form combinations while performing their effects. At the end of the game, players score Victory Points for: • the combinations made (3 or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers), • the ships laid in the opponent player’s sea boards, •...")
- 08:03, 20 December 2025 Gamehelpdots (hist | edit) [929 bytes] Brainexer (talk | contribs) (Created page with "Dots is played on a square grid; players alternate placing a dot of their color on an empty intersection. If your newly placed dot completes a closed chain of your dots (adjacent orthogonally or diagonally) that encloses at least one opponent dot, you “surround” that entire region. All opponent dots inside count for your score (your own enclosed dots don’t), and everything inside the boundary—dots and empty intersections—becomes out of play. A surrounded (captu...")
- 00:01, 19 December 2025 Gamehelpasteria (hist | edit) [3,782 bytes] AllanSMW (talk | contribs) (Started on the rules with resources (so very different structure to Manual but we needed a reminder of how to acquire them!).) Tag: Visual edit
- 21:20, 18 December 2025 Gamehelpmollyhouse (hist | edit) [452 bytes] Drewfrickitydo (talk | contribs) (Added Festivity Possibilities for quick look-up.) Tag: Visual edit
- 17:56, 17 December 2025 Gamehelpupordown (hist | edit) [2,156 bytes] Eric Juneau (talk | contribs) (Created page with "==Overview== ''Up or Down?'' is similar to ''Racko'', though you now have three racks, and they can go in either ascending or descending order. The way cards are drawn and discarded is also different. ==Setup== {| class="wikitable" style="width:auto;" border="2" !| # of Players || Card Range (short game) || Card Range (long game) |- | '''2''' || 1-42 || 1-54 |- | '''3''' || 1-60 || 1-78 |- | '''4''' || 1-78 || 1-102 |- | '''5-6''' || 1-96 || 1-126 (all cards) |} Eac...")