This is a documentation for Board Game Arena: play board games online !
Gamehelpnumberdrop: Difference between revisions
Jump to navigation
Jump to search
Sammy McSam (talk | contribs) m (Tips_numberdrop link, formatting) |
|||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
For tips on how to play number drop, see <b>[[Tips_numberdrop]]</b> | |||
== Goal of the Game == | |||
* Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid. | |||
* Be the most efficient and drop penalties onto your opponents! | |||
* As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner. | |||
* Will you reach the ultimate score of 100? | |||
== Game turn == | |||
=== Phase 1: Roll the dice === | |||
In case of a tie, players share a well-deserved victory | * The first player rolls the 5 dice. | ||
=== Phase 2: Block others === | |||
* A '''block''' is a penalty shape that will hinder the opponents. | |||
* Its activation is described on '''[[#Phase_4:_Create_a_combo|phase 4]]'''. | |||
* Phase 2 occurs only if: | |||
** There are active '''blocks''' and | |||
*** ''Circled but not crossed off'' | |||
** There is at least one star on the dice roll. | |||
** Otherwise, go to '''[[#Phase_3:_Drop_a_shape|phase 3]]'''. | |||
* Check all the circled '''blocks''' of all the players. | |||
** If there are several circled '''blocks''', only take into account the one (not crossed off) on the higher line. | |||
*** ''A, then B, then C...'' | |||
** The other active '''blocks''' will be taken into account the next time there is a star in the dice results. | |||
* All the players that have not circled that '''block''' must then drop the corresponding shape on the board into their grid. | |||
** The shape is composed of X's. | |||
** It can be rotated or flipped freely, and it follows the shape '''[[#Phase_3:_Drop_a_shape|placement rules]]'''. | |||
* Once the shape is placed, it is circled. | |||
** It cannot be used for combinations but can '''[[#Phase_5:_End_the_turn|complete lines]]'''. | |||
* Then, all players cross off the penalty block on their score sheets and the tile is removed from the board. | |||
** It cannot be used again. | |||
** ''Players can still create the matching combinations for scoring purposes.'' | |||
* The turn is over. | |||
* The player to the left of the first player becomes the new first player and starts a new turn on '''[[#Phase_1:_Roll_the_dice|phase 1]]'''. | |||
=== Phase 3: Drop a shape === | |||
* Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet: | |||
** They must use the 4 numerical dice for their value. | |||
** They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped: | |||
<!-- Image of all rotations of a shape goes here --> | |||
** The stars are wilds: on a numerical die, each player can pick any number between 0 and 9. | |||
** On the shape die, each player can choose the shape they want among the shapes present on the die. | |||
=== Phase 4: Create a combo === | |||
* Every player can create only one combination each turn, starting from the first player. | |||
* There are 3 types of combinations one can create: | |||
** A combo of 3 to 7 identical numbers. | |||
** A combo of 3 to 7 consecutive numbers. | |||
** A bonus combo of either 8 consecutive numbers or 8 identical numbers. | |||
** Combinations are composed of adjacent numbers on the players grid. | |||
*** These numbers must be connected without using diagonals. | |||
*** Numbers already used in other combos (and thus circled) cannot be used again. | |||
*** Consecutive numbers must be in ascending / descending order, with any starting value (not just 1). | |||
** Players can only create one combination during each round: | |||
*** They circle the combination on the grid and on the score track. | |||
*** The value of a combination is equal to the total of numbers used in the combination. | |||
**** ''e.g. combination of 6 identical numbers is worth 6 points.'' | |||
==== Block activation ==== | |||
* If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the '''block''' letter, on the right of the corresponding combinations. | |||
** ''If it hasn’t been crossed off before.'' | |||
* That will activate a '''[[#Phase_2:_Block_others|potential penalty]]''' for their opponents. | |||
=== Phase 5: End the turn === | |||
* Each player checks if they completed one or more lines with any number or X's. | |||
** In that case, they can circle the "+2" box at the right end of each line. | |||
** They cannot circle the "+2" box if there is a hole in the line. | |||
* Then each player checks if they have crossed the Game Over line. | |||
** In that case, they circle the "-5" box of each line with at least one number on it. | |||
* The game ends immediately. | |||
* Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at '''[[#Phase_1:_Roll_the_dice|phase 1]]'''. | |||
== End of the game == | |||
* The game ends when one or more players have crossed the Game Over line. | |||
* After the turn ends: | |||
** If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns. | |||
** Players add up their points for each of their combinations and their column & line bonuses. | |||
*** ''Each completed line is worth 2 points.'' | |||
** The player with the most points is the winner. | |||
* In case of a tie, players share a well-deserved victory! |
Latest revision as of 17:16, 26 December 2021
For tips on how to play number drop, see Tips_numberdrop
Goal of the Game
- Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid.
- Be the most efficient and drop penalties onto your opponents!
- As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner.
- Will you reach the ultimate score of 100?
Game turn
Phase 1: Roll the dice
- The first player rolls the 5 dice.
Phase 2: Block others
- A block is a penalty shape that will hinder the opponents.
- Its activation is described on phase 4.
- Phase 2 occurs only if:
- There are active blocks and
- Circled but not crossed off
- There is at least one star on the dice roll.
- Otherwise, go to phase 3.
- There are active blocks and
- Check all the circled blocks of all the players.
- If there are several circled blocks, only take into account the one (not crossed off) on the higher line.
- A, then B, then C...
- The other active blocks will be taken into account the next time there is a star in the dice results.
- If there are several circled blocks, only take into account the one (not crossed off) on the higher line.
- All the players that have not circled that block must then drop the corresponding shape on the board into their grid.
- The shape is composed of X's.
- It can be rotated or flipped freely, and it follows the shape placement rules.
- Once the shape is placed, it is circled.
- It cannot be used for combinations but can complete lines.
- Then, all players cross off the penalty block on their score sheets and the tile is removed from the board.
- It cannot be used again.
- Players can still create the matching combinations for scoring purposes.
- The turn is over.
- The player to the left of the first player becomes the new first player and starts a new turn on phase 1.
Phase 3: Drop a shape
- Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet:
- They must use the 4 numerical dice for their value.
- They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped:
- The stars are wilds: on a numerical die, each player can pick any number between 0 and 9.
- On the shape die, each player can choose the shape they want among the shapes present on the die.
Phase 4: Create a combo
- Every player can create only one combination each turn, starting from the first player.
- There are 3 types of combinations one can create:
- A combo of 3 to 7 identical numbers.
- A combo of 3 to 7 consecutive numbers.
- A bonus combo of either 8 consecutive numbers or 8 identical numbers.
- Combinations are composed of adjacent numbers on the players grid.
- These numbers must be connected without using diagonals.
- Numbers already used in other combos (and thus circled) cannot be used again.
- Consecutive numbers must be in ascending / descending order, with any starting value (not just 1).
- Players can only create one combination during each round:
- They circle the combination on the grid and on the score track.
- The value of a combination is equal to the total of numbers used in the combination.
- e.g. combination of 6 identical numbers is worth 6 points.
Block activation
- If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the block letter, on the right of the corresponding combinations.
- If it hasn’t been crossed off before.
- That will activate a potential penalty for their opponents.
Phase 5: End the turn
- Each player checks if they completed one or more lines with any number or X's.
- In that case, they can circle the "+2" box at the right end of each line.
- They cannot circle the "+2" box if there is a hole in the line.
- Then each player checks if they have crossed the Game Over line.
- In that case, they circle the "-5" box of each line with at least one number on it.
- The game ends immediately.
- Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at phase 1.
End of the game
- The game ends when one or more players have crossed the Game Over line.
- After the turn ends:
- If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns.
- Players add up their points for each of their combinations and their column & line bonuses.
- Each completed line is worth 2 points.
- The player with the most points is the winner.
- In case of a tie, players share a well-deserved victory!