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(Fixed round scoring: all players reveal all their remaining facedown cards before scoring.)
 
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Have the LOWEST score.  
Have the LOWEST score.  


[[https://boardgamearena.com/tutorial?game=mojo&tutorial=1542 Fast Tutorial]]


===Turn===
===Turn===


Place a card from your hand onto the previous played card. If your card is ...
Place a card from your hand onto the previously played card. If your card is ...


'''lower''' value, end your turn.  
'''lower''' value, end your turn.  
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'''same''' value, play again.  
'''same''' value, play again.  


===Card Distribution===
'''8 blue cards''' (4 per 0 and 1 value)
'''15 green cards''' (5 per 2, 3 and 4 value)
'''18 yellow cards''' (6 per 5, 6 and 7 value)
'''21 orange cards''' (7 per 8, 9 and 10 value)
'''16 red cards''' (8 per 11 and 12 value)


===Round End===
===Round End===


When a player has three cards or fewer at their turn end, they trigger round end.  
When a player has three cards or fewer at their turn end, they trigger round end. (If there are two players, "two or fewer cards".)


That player places their remaining cards facedown in front of them.  
That player places their remaining cards facedown in front of them.  
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If it comes round to a player with no hand cards, they instead reveal a facedown card.  
If it comes round to a player with no hand cards, they instead reveal a facedown card.  


When a player reveals their final facedown card, this is the end of round and that player takes the Mojo card.
When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card. Then all players reveal their remaining facedown cards.


Faceup cards and hand cards count for scoring (facedown cards do not).
===Round Scoring===


Out of all of these, for each colour take your highest number, then add together your highest value of each colour and this is your score.
Your score is calculated with the cards in front of you and with the cards in your hand.


If you hold the Mojo and your score is lower than anyone else, actually score 0.
Out of all of these, for each color take your highest number, then add together your highest value of each color and this is your score.
 
If you hold the Mojo and your score is the lowest score or equal to the lowest score, then score 0 points instead of your calculated score.


If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.
If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.


Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the centre to start a new round (this determines turn order).
Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).
 
Unless game end is triggered, play a new round.


Unless the game end is triggered, play a new round.


===Game End===
===Game End===

Latest revision as of 06:50, 19 May 2024

Overview

Have the LOWEST score.

[Fast Tutorial]

Turn

Place a card from your hand onto the previously played card. If your card is ...

lower value, end your turn.

higher value, draw a new card then end your turn.

same value, play again.

Card Distribution

8 blue cards (4 per 0 and 1 value)

15 green cards (5 per 2, 3 and 4 value)

18 yellow cards (6 per 5, 6 and 7 value)

21 orange cards (7 per 8, 9 and 10 value)

16 red cards (8 per 11 and 12 value)

Round End

When a player has three cards or fewer at their turn end, they trigger round end. (If there are two players, "two or fewer cards".)

That player places their remaining cards facedown in front of them.

The remaining players continue to play, but if anyone else reaches three or less cards they do the same.

If it comes round to a player with no hand cards, they instead reveal a facedown card.

When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card. Then all players reveal their remaining facedown cards.

Round Scoring

Your score is calculated with the cards in front of you and with the cards in your hand.

Out of all of these, for each color take your highest number, then add together your highest value of each color and this is your score.

If you hold the Mojo and your score is the lowest score or equal to the lowest score, then score 0 points instead of your calculated score.

If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.

Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).

Unless the game end is triggered, play a new round.

Game End

The game ends when a player reaches or exceeds 50 points.

The player(s) with the lowest points, wins!