This is a documentation for Board Game Arena: play board games online !
Gamehelprestinpeace
Jump to navigation
Jump to search
Objective
Play ghost cards to gain the majority of mansions, or forfeit them to gain powerful psychics.
Setup (What you need to Know)
- Draw 9 psychic cards and place them in a line.
- Place the 10th round psychic card in the end of the line.
- Each player draw 5 cards from their deck.
Gameplay
- Play for 10 rounds.
- On your turn, play any number of psychic cards and ghost cards on your side. Psychic card effects apply instantly.
- At the end of your turn, if your value is higher than your opponent, it is your opponent's turn.
- If it is not the case, you must withdraw from the mansion and get the psychic card. The winner gets the manor/castle.
- At the end of the round, each player draws 2 ghost cards. The loser may play a card to the 10th round.
End of Game
- You win instantly if you get 4 manors (yellow) or 3 castles (pink).
- If no one win at the end of the 9th round, reveal the cards for the 10th round.
- If none of the winning condition are met after the 10th round, the one who win the 10th round wins the game.
- If the 10th round is a tie, the player with the most mansions wins the game. If the players are still tied, then the game ends in a tie.
Psychic Cards
Level 0
- You won't have it: Get the psychic card of the round no matter what.
- Auntie, are you there?: Search your deck for any ghost card and immediately put it into play.
- Reveal yourself!: Works as a ghost card worth 1. Also you can look at opponent's hand until the end of the round.
- Lady in White: Works as a ghost card worth 2.
- Sir Nicholas: Works as a ghost card worth 3.
- Tripped: The next card played by your opponent is randomly drawn from their hand.
- Postponed Wedding: Works as a ghost card worth 3 but can only be played in the last round.
- Acro-bats: All your even-numbered cards are +1 for this round.
- Ghosssssst: All your odd-numbered cards are +1 for this round.
Level 1
- Poltergheist: Name a value. All cards of that value are +2 for this round.
- Be gone!: Discard a card in play from the opponent.
- You don't scare me: Opponent's 1 and 2 are not counted for this round.
- Now or never: Works as a ghost card worth 4. However, it will be worth -2 in the last round.
- Two's more fun: Opponent cannot play cards 1 by 1 for this round.