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Gamehelpvizia

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VIZIA

Objective

Score the most points by forming hexagons of 6 tiles and claiming them with your markers.

Scoring:

  • 6 different colors = 3 points
  • 2 alternating colors = 2 points
  • any other hexagon = 1 point

Game end:

  • a player places all markers OR
  • all tiles have been played


Game Overview

Play proceeds clockwise.

A turn consists of:

  1. Play tiles (at least 1)
  2. optionally play additional tiles
  3. optionally refill hand
  4. refill shared display

A player may end their turn at any time after playing at least one tile.


Turn Structure

1. Play Tiles

The active player must play at least 1 tile.

Tiles may be played from:

  • personal hand
  • shared display
  • any combination

Additional tiles may optionally be played.

Placement rules:

  • first tile: placed freely
  • all further tiles: must be adjacent
  • colors must be neighbors on the color wheel


Color Adjacency

  • Green ↔ Yellow / Blue
  • Blue ↔ Green / Purple
  • Purple ↔ Blue / Red
  • Red ↔ Purple / Orange
  • Orange ↔ Red / Yellow
  • Yellow ↔ Orange / Green


2. Complete a Hexagon

When a hexagon of 6 tiles is completed:

  • active player places their marker inside
  • marker remains until game end
  • multiple hexagons may be completed in one turn


3. Continue Playing Tiles (Optional)

The player may:

  • play additional tiles
  • complete multiple hexagons
  • voluntarily end the turn

The turn ends when:

  • player stops OR
  • no legal placements remain


4. Refill Hand (Optional)

After placing tiles, the player may:

  • take tiles from the display
  • refill up to hand limit
  • or skip

Then:

  • refill shared display


5. No Possible Move

If a player cannot place a tile:

  • reveal hand
  • turn is skipped
  • replace the entire display


Player Actions

During your turn:

Required:

  • play at least 1 tile

Optional:

  • play additional tiles
  • use tiles from display
  • complete multiple hexagons
  • refill hand
  • end turn early

If blocked:

  • pass (after showing hand)


Placement Rules (Summary)

  • tiles must be adjacent
  • colors must be neighbors
  • any number of tiles per turn
  • hexagon = exactly 6 tiles
  • completing player claims hexagon


Game End

The game ends immediately when:

  • a player places all markers

OR

  • no tiles remain

Then:

  • count points
  • highest score wins
  • tie: most hexagons wins


Scoring Summary

  • 6 colors = 3 points
  • 2 alternating colors = 2 points
  • otherwise = 1 point


Turn Summary

  1. play 1+ tiles
  2. claim completed hexagon(s)
  3. optionally play more
  4. optionally refill hand
  5. refill display
  6. next player