This is a documentation for Board Game Arena: play board games online !
Gamehelpspots
Jump to navigation
Jump to search
Setup
- Each player starts with 2 dog cards.
- Each player rolls 1 dice and place it in their yards.
Gameplay
- On your turn, you can either do a trick or score all your dogs.
Do a Trick
- Choose a face up trick card, gain any treats on it (if any) and follow its instructions, then turn it face down.
- The dices you roll must either be placed on a matching space on one of your dogs, or your yard.
- Each space can only take one dice.
- You may spend a treat to reroll all dices in a roll. You may not only reroll some of the dices.
- If the total of all dices in your yard exceed 7 at any time, you bust. Discard all dices on your dogs and in your yard, then immediately ends your turn.
- If there are only 1 face up trick after a trick is done, place a treat on it and flip all other tricks face up.
- If all your dogs are completed after placing all dices from a roll during a trick, score all your dogs.
Scoring Dogs
- Flip all your completed dogs over and discard all dices on them.
- Draw dogs equal to the number of dogs you completed. You must stop when you have exactly 6 dogs.
End of Game
- The player with 6 completed dogs immediately wins.
- You may not have more than 6 dogs at any time.
List of Tricks
Each game must include Howl and Roll Over, along with 1 trick of each colour.
- Howl: If you have less than 6 dogs, draw the top dog. Then, roll 1 dice.
- Roll Over: Roll all your buried dices. Then, you may roll 1 dice.
Green Tricks
- Beg (Beginner Set): Take 1 treat. Then, take 1 treat for each of your paw prints.
- Chew: Double your number of treats. Then, take 1 treat.
- Gobble: Take 7 treats. Then, return treats equal to the number in your highest unfilled space.
- Play Dead
- Stay
Blue Tricks
- Fetch (Beginner Set): Roll 8 dices. Place all dices of a number of your choice and discard the rest.
- Guard: Name a number and roll 4 dices. Discard any dice greater than the number you named and place the rest.
- Hunt: Roll 2 dices, plus 1 dice for each of your paw prints. Place any 2 of them and discard the rest.
- Scavenge: Roll 4 dices. Then, you may discard any dice lower than the total of all dices in your yard before placing the rest.
- Search
Yellow Tricks
- Dig: For each of your paw prints, raise or lower a buried dice of any player by 1, discarding any 0s. Then, roll 2 dices.
- Retrieve
- Track: Roll 3 dices. When you use a treat, you may reroll only part of your dices.
- Trot: You may remove a dice on your dogs to place a dice in another empty space. Then, roll 2 dices.
- Walk (Beginner Set): Roll 2 dices. Then, you may roll 1 dice.
Purple Tricks
- Bolt: Roll 3 to 12 dice, one at a time. You may stop early if your number of paw prints is not smaller than the number of dices left to be rolled.
- Chase: Roll 1 dice. Then, you may add 1 dice to the number of dices you roll and repeat this.
- Dogpile
- Run (Beginner Set): Roll 3 dices. Then, you may roll 1 dice for as many times as you want.
- Sprint: Roll 1 dice for each of your incomplete dogs. Then, repeat this as many times as you want.