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Gamehelpnumberdrop
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For tips on how to play number drop, see Tips_numberdrop
Goal of the Game
- Drop shapes in the right places to create combinations of identical or consecutive numbers on the grid.
- Be the most efficient and drop penalties onto your opponents!
- As soon as a player reaches the Game Over line, the game ends and whoever has the most points is the winner.
- Will you reach the ultimate score of 100?
Game turn
Phase 1: Roll the dice
- The first player rolls the 5 dice.
Phase 2: Block others
- A block is a penalty shape that will hinder the opponents.
- Its activation is described on phase 4.
- Phase 2 occurs only if:
- There are active blocks and
- Circled but not crossed off
- There is at least one star on the dice roll.
- Otherwise, go to phase 3.
- There are active blocks and
- Check all the circled blocks of all the players.
- If there are several circled blocks, only take into account the one (not crossed off) on the higher line.
- A, then B, then C...
- The other active blocks will be taken into account the next time there is a star in the dice results.
- If there are several circled blocks, only take into account the one (not crossed off) on the higher line.
- All the players that have not circled that block must then drop the corresponding shape on the board into their grid.
- The shape is composed of X's.
- It can be rotated or flipped freely, and it follows the shape placement rules.
- Once the shape is placed, it is circled.
- It cannot be used for combinations but can complete lines.
- Then, all players cross off the penalty block on their score sheets and the tile is removed from the board.
- It cannot be used again.
- Players can still create the matching combinations for scoring purposes.
- The turn is over.
- The player to the left of the first player becomes the new first player and starts a new turn on phase 1.
Phase 3: Drop a shape
- Each player, simultaneously, chooses the way they want to combine the dice (in their head) before writing down the result on their sheet:
- They must use the 4 numerical dice for their value.
- They must use those values by placing them in the shape indicated by the shape die, in any orientation. The shape can be turned and flipped:
- The stars are wilds: on a numerical die, each player can pick any number between 0 and 9.
- On the shape die, each player can choose the shape they want among the shapes present on the die.
Phase 4: Create a combo
- Every player can create only one combination each turn, starting from the first player.
- There are 3 types of combinations one can create:
- A combo of 3 to 7 identical numbers.
- A combo of 3 to 7 consecutive numbers.
- A bonus combo of either 8 consecutive numbers or 8 identical numbers.
- Combinations are composed of adjacent numbers on the players grid.
- These numbers must be connected without using diagonals.
- Numbers already used in other combos (and thus circled) cannot be used again.
- Consecutive numbers must be in ascending / descending order, with any starting value (not just 1).
- Players can only create one combination during each round:
- They circle the combination on the grid and on the score track.
- The value of a combination is equal to the total of numbers used in the combination.
- e.g. combination of 6 identical numbers is worth 6 points.
Block activation
- If a player creates both combos of the same size (for example 3 consecutive & 3 identical numbers), they can circle the block letter, on the right of the corresponding combinations.
- If it hasn’t been crossed off before.
- That will activate a potential penalty for their opponents.
Phase 5: End the turn
- Each player checks if they completed one or more lines with any number or X's.
- In that case, they can circle the "+2" box at the right end of each line.
- They cannot circle the "+2" box if there is a hole in the line.
- Then each player checks if they have crossed the Game Over line.
- In that case, they circle the "-5" box of each line with at least one number on it.
- The game ends immediately.
- Otherwise, the player to the left of the first player becomes the new first player and a new turn begins at phase 1.
End of the game
- The game ends when one or more players have crossed the Game Over line.
- After the turn ends:
- If a player has managed to fill an entire column of identical or consecutive number combinations, they earn a bonus of 10 points for each of these columns.
- Players add up their points for each of their combinations and their column & line bonuses.
- Each completed line is worth 2 points.
- The player with the most points is the winner.
- In case of a tie, players share a well-deserved victory!