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- 14:36, 9 November 2025 Gamehelpisrulunarpole (hist | edit) [1,885 bytes] AndrewB (talk | contribs) (ISRU: Lunar pole - Quick summary)
- 22:45, 8 November 2025 Gamehelpsevenwondersdice (hist | edit) [6,496 bytes] Nibblenoevil (talk | contribs) (Created the page with all the basic rules.)
- 20:55, 8 November 2025 Gamehelpkaiser (hist | edit) [3,718 bytes] Flareon6431 (talk | contribs) (good totorial)
- 18:32, 7 November 2025 Gamehelpchallengersbeachcup (hist | edit) [1,746 bytes] Battle2Go (talk | contribs) (Created page with "Challengers! Beach Cup is a deck-management, auto-battler tournament-style board game for 1-8 players (or up to 16 when combined with the original game). Core Gameplay Flow (7 Rounds) Tournament Structure: Players compete in a 7-round tournament, facing a new opponent in each round. Deck Phase (Drafting): Players individually improve their deck: They draw and draft new Challenger Cards (Levels A, B, or C, with C being the strongest) to add to their deck. They can opt...")
- 01:34, 7 November 2025 Tips ubongo (hist | edit) [4 bytes] Poplop83 (talk | contribs) (Created page with "WIN.")
- 04:00, 5 November 2025 Tips rollthroughtheagesthebronzeage (hist | edit) [1,062 bytes] Joehn (talk | contribs) (Always be flexible, the strategy is just that, a strategy. The game is very tactical as it's dice/luck driven. Skills will only get you so far, the rest lies with luck.)
- 17:40, 3 November 2025 Tips thekingofthewoods (hist | edit) [1,841 bytes] DerLewis (talk | contribs) (Created page with "1) Do no underestimate the General! In the right moment, the General is an incredible strong card. Like no other card it has the ability to swing the game in your favour by generating a surplus of cards. For example, imagine a situation with you having two cards in hand and an opponent having four. If one of your cards is the General and you play it to that opponent, swaping hands, you get four cards in return for one plus the the six point from the General. That effect...")
- 16:37, 3 November 2025 Tips ink (hist | edit) [605 bytes] Dahinda14 (talk | contribs) (Created page with "If you don't know what tile to pick, just pick the next available tile. This will (maybe) get your opponent in front of you on the tile wheel and then reveal new tiles that may be helpful to you. Don't underestimate the importance of tile-squares with no dots or numbers on them. These come in handy later in the game if you need to play a double XX on them. In the early rounds, try to pick colours that you need. You start with two *required* colours and you should gener...")
- 22:53, 2 November 2025 Gamehelpspirited (hist | edit) [78 bytes] Shemgarphill (talk | contribs) (Created page with "left|thumb left|thumb") Tag: Visual edit
- 04:38, 2 November 2025 Gamehelprollthroughtheagesthebronzeage (hist | edit) [1,883 bytes] WetDogIsHappy (talk | contribs) (Created page with "{| class="wikitable mw-collapsible" |+Table 1 – Dice Results !Result !Collect !Effect |- |thumb|90x90px|3 Food |3 Food |Add 3 food to your peg board. |- |alt=1 Good|thumb|98x98px|1 Good |1 Good |Worth 1 good. Add multiple goods to separate rows, e.g., 1 = 1 wood; 2 = 1 wood + 1 stone; 3 = 1 wood + 1 stone + 1 pottery, and so on. |- |alt=2 Goods and 1 Skull|thumb|90x90px|2 Goods and 1 Skull...")
- 20:27, 1 November 2025 Bugsclarification galacticcruise (hist | edit) [705 bytes] Victoria La (talk | contribs) (Created page with "Please make sure you understand the rules before filing the bug reports. There are some special limitation of digital adaptation described here https://en.doc.boardgamearena.com/Gamehelpgalacticcruise#BGA_Limitations_and_special_rules The following bugs/issues are part of BGA framework and cannot be fixed in the game (so you can submit them as "mainsite" bug reports, but not game reports) * ELO points * Rule on when you can concede the game * Negative score for solo mo...")
- 14:09, 31 October 2025 Gamehelpyaxha (hist | edit) [4,663 bytes] ShesyS (talk | contribs) (Created page with "<!-- Design & formatting by shesyS --> <h1 style="text-align:center; color:#4caf50;">🗿 YAXHA — Quick Guide</h1> <div style="border:2px dashed #8bc34a; background-color:transparent; border-radius:10px; padding:10px; margin-bottom:15px;"> <h2 style="color:#4caf50; margin-top:0;">🎯 Objective</h2> <p>Build your pyramid by placing colored cubes strategically over <strong>10 rounds</strong>. At the end, score points for your <strong>largest connected group</stron...")
- 15:53, 30 October 2025 Tips draftandwriterecords (hist | edit) [1,813 bytes] Eric Juneau (talk | contribs) (Created page with "The key to winning is to find ways to chain bonuses together. Creating a harmony with crew can let you complete a row on the Agenda, which lets you cross out an adjacent pair on Assets, which lets you make a release, which gives you a cash asset... Making harmonies is the most difficult part of the game, but can be the most rewarding. Pay careful attention to the goals. Identify ones you can accomplish and ones you can't. Keep them in mind when choosing cards. Craft yo...") Tag: Visual edit
- 13:15, 30 October 2025 Gamehelpmystlingacademy (hist | edit) [6,507 bytes] Klumcznik (talk | contribs) (Created page with "Most recent rules: https://www.dropbox.com/scl/fi/kph62ex78g2m1o6sxryuf/DE_ADD_MA_Rulebook_online_210x297mm_nobleed_LOW_RES.pdf?rlkey=9ilrw289ydz2klqv4hs7dlvhq&st=8g98g6b3&dl=0")
- 22:20, 29 October 2025 Tips carnac (hist | edit) [506 bytes] Wentu (talk | contribs) (Moved Strategy tips to here from Rules pages)
- 13:31, 29 October 2025 Gamehelpcarnac (hist | edit) [2,198 bytes] Wentu (talk | contribs) (How to play Carnac)
- 16:53, 28 October 2025 Tips elongo (hist | edit) [4,406 bytes] Robert44444uk (talk | contribs) (Hints and tips for the 42-animal (short) game)
- 23:53, 25 October 2025 Gamehelppyrotechnics (hist | edit) [2,772 bytes] Hoosh55 (talk | contribs) (Created page with "== Overview == You are a pair of pyrotechnic engineers. Research metal salts, burn rates, and safety protocols to craft vibrant colors. Discover new shapes, layered bursts, or quiet eco-friendly blends. Showcase 5 innovative fireworks as fast as you can == Setup == #Place the spark tokens within reach of both players. This is the supply. #Shuffle the deck. Return 3 cards to the box without looking at them. They are out of play. #Deal 5 cards face-down to each player. Ke...")
- 05:22, 23 October 2025 Gamehelprunbuster (hist | edit) [4,862 bytes] MarkSteere (talk | contribs) (Created page with "== '''RUN BUSTER''' == ==== '''INTRODUCTION''' ==== Two players, Red and Blue, sit across from each other at an initially cleared table. They each begin with a dice cup containing six dice of their own color. ==== '''DEFINITIONS''' ==== '''Straight''' - Collection of one or more dice, numbered sequentially, such as (2, 3, 4), (3, 4, 5, 6), and (1). [A straight is always as long as it can be. It’s never a sub-straight of a longer straight.] '''Full straight''' - (1,...")
- 17:16, 22 October 2025 Tips aero (hist | edit) [228 bytes] NicoleAdrianne (talk | contribs) (A.E.R.O. Strategy Tips)
- 19:48, 21 October 2025 Bugsclarification raceforthegalaxy (hist | edit) [609 bytes] Houseofsuns (talk | contribs) (Create)
- 23:03, 15 October 2025 BGA Studio Migration Guide (hist | edit) [22,155 bytes] Victoria La (talk | contribs) (initial commit)
- 15:56, 12 October 2025 Tips sail (hist | edit) [0 bytes] Qiqi2k7 (talk | contribs) (我個人的玩法)
- 00:46, 12 October 2025 Tips dinogenics (hist | edit) [1,958 bytes] Eric Juneau (talk | contribs) (Created page with "Make sure you have some spare DNA cards to sell at the market, in case you only want to do one action there.")
- 00:52, 11 October 2025 Gamehelpisraeliwhist (hist | edit) [4,190 bytes] Tomgo (talk | contribs) (Israeli Whist is a fast-paced, tactical trick-taking game for four players. Each round begins with bidding to set the trump suit and contracts, followed by 13 tricks where players must try to take exactly the number of tricks they bid — no more, no less. Strategic bidding, clever play, and the unique Frisch card-exchange phase make every hand fresh and dynamic.)
- 18:06, 10 October 2025 Gamehelpkikaibricolageheads (hist | edit) [5,056 bytes] Sandra vW (talk | contribs) (Added game rules)
- 05:01, 10 October 2025 Gamehelpfourtwenty (hist | edit) [3,392 bytes] MarkSteere (talk | contribs) (420 Rules)
- 11:40, 9 October 2025 Tips canasta (hist | edit) [80 bytes] Judeowensf (talk | contribs) (Created page with "Evelyn Rules")
- 19:24, 8 October 2025 Tips mollyhouse (hist | edit) [998 bytes] Daravon (talk | contribs) (Created page with "Winning Hands After all rounds have been played, the best set of four cards is selected to be scored from among those played, using the following ranking: 1. Surprise Ball: Four desire cards of the same suit in sequential order. 2. Christening: Queen and 3 desire cards of the same value. 3. Dance: Jack and 3 desire cards in sequential order (ignore suit). If multiple sets of the same rank could be made, the set containing the desire with the highest value is sele...")
- 10:28, 7 October 2025 Bugsclarification forestshuffledartmoor (hist | edit) [699 bytes] Firgon (talk | contribs) (Created page with "== Please do not post bug report if "all bonuses don't work" (and sometimes, even if "one bonus doesn't work"). == ==== Bonuses are not Effects ==== You probably need to ckeck in the rules the difference between "Effect" (which is always triggered when you pay to place a card) and "Bonus" (which is triggered only if you pay with and only with matching cards). Bonus and effect are NEVER triggered if you place a card freely thanks to the effect (or the bonus) of an othe...")