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  • 22:17, 6 October 2025Gamehelppinacoladice (hist | edit) ‎[1,678 bytes]Eric Juneau (talk | contribs) (Created page with "Overview Pina Coladice is much like Tic-Tac-Toe, but with a bigger board, and using dice to choose where to place your mark.")
  • 07:19, 4 October 2025Gamehelppyramidocannonfodder (hist | edit) ‎[169 bytes]MarcelEindhoven (talk | contribs) (Goal of the game) Tag: Visual edit
  • 15:55, 3 October 2025Tips fivehundred (hist | edit) ‎[2,270 bytes]Eric Juneau (talk | contribs) (Created page with "== Bidding == Most of the gameplay comes from the bidding. Like in any trick-taking the game, the key is to being able to predict how many tricks you and your partner will take. What is your majority suit? Do you have the left or right bower of any suit? Do you have the joker? Do you have high cards in the non-trump suit? Any high sequential cards (A,K,Q) of off-suit? If you want to bid a suit, but the opposing team has already bid in that suit, consider whether you w...") Tag: Visual edit
  • 06:49, 3 October 2025Gamehelpfoxonthetree (hist | edit) ‎[3,038 bytes]X-M-X-T-X (talk | contribs) (Created page with "= The Goal = Each player secretly supports '''2 favorite animals''' (positive victory points) and opposes '''1 disliked animal''' (negative victory points). Earn points by guiding your favorites to their goal and stopping your disliked one. . = Setup = Each player gets: 1 secret '''Card of un/favorite animals''' + 3 tokens ('''Swamp''', '''Banana Peel''', '''Escape'''). Board tiles are arranged: Farm → 8 Path tiles → Lair of Predators. '''4 farm animals''' are p...")
  • 22:21, 2 October 2025Gamehelpfivehundred (hist | edit) ‎[4,505 bytes]Eric Juneau (talk | contribs) (Created page with "= Objective = Bid on how many tricks your team will win. Meet or beat your goal to earn points according to your bid, but overbid and you get nothing. Be the first team to reach 500 points.") Tag: Visual edit
  • 21:33, 2 October 2025Tips moonshine (hist | edit) ‎[1,810 bytes]Eric Juneau (talk | contribs) (Created page with "Reference sheet Dice 3 white dice: Food, food, food, music, music, drink blue die: Food, food, moon token, moon token, moon token, joker orange die: Moon token, music, drink, drink, joker, joker Card anatomy Speakeasy: Upper corners: One or more spaces to place moon tokens to gain bonuses Right bottom corner: 3-eye icon, 2-client cards icon, 1-reroll icon Client cards: Left upper corner: One or more spaces to place moon tokens to gain a bonus ór an instant one-time bonu...")
  • 20:40, 2 October 2025Gamehelpthelittleflowershop (hist | edit) ‎[4,763 bytes]TheSmiths80s (talk | contribs) (Created page with "Set-Up Little Flower Shop 1. Each player takes a Shop Window (player board,) 1 Register card, and 3 starting Vases in their color (place at the bottom of your Shop Window.) Lay out the money cards to form a “bank.” 2. Shuffle the 96 Shop cards to create a face-down deck. Deal each player 7 cards from this deck to form an opening hand. Game Flow : o (For those of you that have played 7 Wonders, this should sound familiar…) Little Flower Shop is played o...")
  • 12:59, 2 October 2025Gamehelpcathood (hist | edit) ‎[6,172 bytes]Nixie4605 (talk | contribs) (Cathood Rules (English))
  • 21:33, 1 October 2025Tips fliptoons (hist | edit) ‎[373 bytes]Eric Juneau (talk | contribs) (Created page with "Only one player can benefit from the Skunk per found. If there's a tie, the Skunk has no effect. You cannot use the Skunk's ability to dismiss the Skunk itself. Find cards that synergize well with your deck. A Lion does no good if you have a small deck with a card of higher rank. An Elephant can prevent good cards from being used.")
  • 21:03, 1 October 2025Gamehelpfliptoons (hist | edit) ‎[3,040 bytes]Eric Juneau (talk | contribs) (Created page with "Overview You are a top talent agent in charge of hiring actors for the next great show. Choose from the many colorful characters in Flip Valley to make the perfect cast. Objective Buy cards with fame points to add to your deck. The player with the highest fame points in the final flip wins.")
  • 11:07, 1 October 2025PlayerCounter and TableCounter (hist | edit) ‎[9,497 bytes]Thoun (talk | contribs) (Created page with "WIP")
  • 08:32, 29 September 2025Gamehelpwinterdiceathlon (hist | edit) ‎[1,292 bytes]N e s s u n o (talk | contribs) (Winter Diceathlon Rules)
  • 16:32, 28 September 2025Gamehelpcities (hist | edit) ‎[2,828 bytes]Peoblej (talk | contribs) (Feature tile information from player aid)
  • 15:24, 28 September 2025Gamehelpstrategicreserve (hist | edit) ‎[3,545 bytes]MarkSteere (talk | contribs) (Created page with "INTRODUCTION Strategic Reserve is a two-player game of skill and luck. It's played on a 6x6 square board, initially set up with 6 red and 6 blue checkers, arranged in a square of alternating colors. RESERVE You begin with 6 checkers of your own color in your "reserve" - basically a bunch of checkers on the table on your side of the board. Checkers that you place on the board come from your reserve. DICE Two dice are used - one purple and one green. A dice roll defines...")
  • 03:45, 28 September 2025Gamehelpgalacticcruise (hist | edit) ‎[11,654 bytes]Contig (talk | contribs) (Created page with "(This summary help section is in beta and may be incomplete in areas -- feel free to help expand it!) = Goal and Summary = The goal of Galactic Cruise is to get the most points during the game. You can do this from connecting your campus network, building your ship, visiting cruise destinations, and more! On your turn, you'll usually be taking two actions at a campus building (or one nearby) to help prepare for your galactic cruise. Once you're ready, you can liftoff...")
  • 10:36, 27 September 2025Gamehelptehavi (hist | edit) ‎[9,239 bytes]NaNChiath (talk | contribs) (Initial post of the english rulebook of Tehavi (identical)) Tag: Visual edit
  • 15:34, 26 September 2025Tips thefoxintheforest (hist | edit) ‎[3,184 bytes]Eric Juneau (talk | contribs) (Created page with "Like all trick-taking games, the gameplay is all about who has control.")
  • 11:34, 26 September 2025Gamehelpelongo (hist | edit) ‎[2,747 bytes]Robert44444uk (talk | contribs) (Created page with " Elongo is a competitive tile-laying and area majority game with the goal of placing all of a player's animals (zebu, goats, and sheep) into grazing fields and enclosures tended by Maasai warriors and boys. Players use shields (tiles) to expand, enclose, and claim land, construct bomas (fenced enclosures), frustrate opponents plans, and strategically place their animals and caretakers. The game ends when a player places all their animals, or shields run out and animals p...")
  • 17:19, 25 September 2025Tips pergola (hist | edit) ‎[220 bytes]Pomeroy (talk | contribs) (Created page with "It’s pretty easy to get started with Pergola on BGA, simply follow the prompts (which are highlighted on your playing mats for each segment of your turn.) Your turn won’t end until you’ve satisfied all the prompts.")
  • 14:15, 25 September 2025Gamehelppergola (hist | edit) ‎[2,814 bytes]Vavavroom (talk | contribs) (Created page with "Objective You are a gardener. Over 15 rounds you will grow and place plants, attract insects, and use special actions to develop your garden. At the end, you score on multiple categories, and the player with the highest total wins. Setup Each player gets: a garden board, a pergola board, a cascade (water) board, a scoring sheet, and starting tokens (frog, 2 water drops, birdhouse, honey pots). There is a shared action board with 4 action spaces, and a pool of tools (...")
  • 17:12, 24 September 2025Gamehelparigato (hist | edit) ‎[3,207 bytes]Frotes (talk | contribs) (Created page with "== Dawn: Assigning roles == In secret, all players assign a role to each of the 5 artisans in their hand. Assign 1 resident to your village to create offerings with beneficial effects. Send 2 travelers to the village on your left. Keep 2 craftsmen, who will produce items during the next phase. '''<u>THE RESIDENT ARTISAN</u>''' Choose which artisan will be your resident. Place this card face down in an '''EMPTY''' workshop slot of your village. At any point during th...")
  • 21:10, 21 September 2025Désaccord (hist | edit) ‎[49 bytes]Balphe (talk | contribs) (Created page with "CE N EST PAS UNE INSULTE HOSTIE RÉVELLLEZ VOUS")
  • 07:10, 21 September 2025Tips orapamine (hist | edit) ‎[33 bytes]Bright42 (talk | contribs) (Created page with "there is no strategy to this game")
  • 12:57, 16 September 2025State classes: State directory (hist | edit) ‎[27,298 bytes]Thoun (talk | contribs) (Created page with "{{Studio_Framework_Navigation}} State classes allow to create a PHP class for each game state. It allows to split the code in multiple files, without using Traits. The advantage is that the IDE understands the structure and can provide auto-completion and error highlights, that are lost in Traits. The State class in <code>modules/php/States/PlayerTurn.php</code> will have this structure: <pre> namespace Bga\Games\<MyGameName>\States; use Bga\GameFramework\StateType; u...")
  • 20:24, 15 September 2025Tips tinytowns (hist | edit) ‎[368 bytes]NiraD (talk | contribs) (Created page with "* Try to build slowly by starting with the buildings that require more bricks. If your opponents run out of squares on their playerboards first, then you can choose whatever color bricks you want as you finish filling your board. * Look at the scoring combinations offered by the buildings available in the current game, and figure out a strategy for each brick color.")
  • 16:37, 14 September 2025Tips framework (hist | edit) ‎[1,936 bytes]Jrgamlieli (talk | contribs) (Created page with "Understanding the timing for when to place certain tiles is crucial. What works early in the game might not be appropriate for the final moves, and vice versa. EARLY-GAME Build a Foundation: Place tiles in a way that opens opportunities to build larger frameworks of a specific color later in the game. Look for Synergies: Try to place tiles that can contribute to multiple tasks simultaneously, making your moves more efficient. Block Opponents: If you see a strong f...")
  • 00:31, 14 September 2025Tips twelvechips (hist | edit) ‎[48 bytes]MagentaShaman (talk | contribs) (Created page with "Teach you when to play high and when to play low")
  • 06:17, 10 September 2025Gamehelpamoriax (hist | edit) ‎[995 bytes]Xiongmao1298 (talk | contribs) (Created page with "== Overview == '''Amoriax''' is a {{player|2}} player abstract strategy game in which players take turns moving one of their '''12 pieces''' on a 9x9 board in order to be the first to reach the central square. == Game Turn == Each turn, a player moves a piece into an empty square in one of 3 ways: * ♟ Move a piece from one of the '''4 corners''' into the '''opposite''' one * ♟ If the destination square is '''outside''' the marked '''inner area''' of the board, ma...")
  • 17:41, 9 September 2025Gamehelptagteam (hist | edit) ‎[17,756 bytes]Jordijansen (talk | contribs) (Initial page)
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