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Dawn: Assigning roles

In secret, all players assign a role to each of the 5 artisans in their hand.

Assign 1 resident to your village to create offerings with beneficial effects. Send 2 travelers to the village on your left. Keep 2 craftsmen, who will produce items during the next phase.


THE RESIDENT ARTISAN

Choose which artisan will be your resident. Place this card face down in an EMPTY workshop slot of your village.

At any point during the dawn or day phase, you may EMPTY A WORKSHOP by removing the Artisan card from it. There are two possible cases:

  1. If there's no offering token on this artisan card, place it on the discard pile. You do not gain any favor points or items.
  2. If there is an offering token on this artisan card, place it under your palace

gate and the offering token next to your village. This artisan's favor points will count toward your score at the end of the game.

THE TRAVELER ARTISANS

Choose your 2 traveler artisans and place them face down to your left, between your village and that of your neighbor. They will take these cards in their hand at the start of the next round.

THE CRAFTSMAN ARTISANS

Choose your 2 craftsman artisans and keep them in your hand. In the next phase, you will discard them to gain the items they produce (indicated in the lantern).

FINAL ROUND The dawn phase works differently in the final round. All players must assign 1 resident, 4 craftsmen, and 0 travelers.

Day: Managing your village and preparing the offerings

Discard 2 identical items take 1 other item of your choice from the general supply.

Prepare the offering Prepare the offering of 1 of the artisans in your village. Discard all of the items the artisan requires from your personal supply, and place an offering token on the artisan's card.

Send an artisan to the palace If an artisan card from one of your workshops contains an offering token, you may place the card under your palace gate and the offering token next to your village. The favors of this artisan will be counted toward your score at the end of the game.

Dusk: End of the round

In Order:

  • Check to see if your village contains artisans with an hour glass icon. If so,

their effect triggers now.

  • From the second round onward, take 1 objective token you fulfill

the objective of the day.

  • At the very end of this phase, check your personal supply. You

cannot have more than 7 items. If you have more, discard the items of your choice.

Favor Bonuses

Regardless of the phase, each time you reach or cross a 10-Favor threshold thanks to the effects of the artisans in your workshops (not under palace), immediately gain 2 Items of your choice: the same or different. This can cause you to go over 7 item and need to discard if it happens during dusk.

End Game Scoring

  • Score a number of favor points based on the number of objective tokens you’ve gained, reference table
  • Add the total value of the favor tokens you gained throughout the game, thanks to the effects of your artisans.
  • Add the total amount of favor points from the artisan cards you placed under your palace gate.