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Gamehelppandemain
Game Overview
In Pandemain, we run medieval bakeries. Success depends on an efficient production chain: buying raw materials, refining them (flour/dough), baking, and selling for profit, all while keeping the Inquisition satisfied.
Core Concept: Resources & Quality
There are three types of grain that determine the bread's value:
- Rye (Brown): Cheap, provides low prestige.
- Wheat (Yellow): Mid-tier, solid income.
- Spelt (White): Expensive, provides the highest glory.
- Important: You must have flour of the specific quality to bake the corresponding bread. Mixing flour qualities is not allowed!
Gameplay
A day (round) consists of four phases:
1. Preparation Phase
- Draw an Event card (often modifies prices or action costs).
- Replenish the market with grain and artisan cards (Day Laborers).
2. Action Phase (Worker Placement)
Players take turns placing their apprentices (workers) at various locations:
- Marketplace: Buy grain. Prices often rise as more players purchase from the same spot.
- Mill: Exchange grain tiles for flour tiles of the matching type.
- Bakery: Process flour into dough. This is a prerequisite for using the oven.
- Communal Oven: Bake bread. Costs 1 Wood (regardless of the amount of bread baked).
- Church: Donate bread to increase religious influence (protection from the Inquisition).
3. Selling Phase
- Districts: Sell bread for Victory Points (Prestige) or Money (Silver).
- Contracts: Fulfill public contracts for bonus prestige and immediate rewards.
4. Maintenance Phase (Evening)
- Wages: Pay Silver for each worker used. Failure to pay results in a heavy loss of Prestige.
- Spoilage: Dough (unbaked) must be discarded. Flour and grain do not spoil.
Strategic Nuances
| Element | Effect & Tip |
|---|---|
| Inquisition | Occurs on specific days. The player with the lowest Church influence suffers heavy penalties in Prestige or resources. |
| Master Token | The first player to reach a certain prestige threshold becomes a "Master," gaining permanent discounts or bonuses during baking. |
| Day Laborers | Cards providing one-time bonuses (e.g., free wood) or permanent perks (e.g., lower wages). Essential for winning. |
Game End & Scoring
After the final day (usually 5 or 6), final scoring takes place:
- Current position on the Prestige track.
- Points for fulfilled long-term objectives (contracts).
- Conversion: Every 5 Silver or 3 high-quality resources (Spelt/Wheat) grants 1 additional point.