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(Created page with "=== TATSU === Japanese legends tell of a fierce battle between two Dragon Lord armies on the peaks of Mount Hotaka. Imprisoned by a wizard's spell, they are locked in a circular arena, destined to fight until one side is completely defeated. === OBJECTIVE OF THE GAME === Defeat the opposing dragon army. You win immediately if: # All dragons of one '''opposing type''' (all Fire, Water, or Vine dragons) are completely destroyed. # The opponent has no stones left on the bo...")
 
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Defeat the opposing dragon army. You win immediately if:
Defeat the opposing dragon army. You win immediately if:
# All dragons of one '''opposing type''' (all Fire, Water, or Vine dragons) are completely destroyed.
# All dragons of one '''opposing type''' (all Fire, Water, or Vine dragons) are completely destroyed.
# The opponent has no stones left on the board or in their tray.
# The opponent has no stones left on the arena or on their mat (the tray might still contain dragons).


=== SETUP ===
=== SETUP ===
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# '''Roll:''' Roll both dice.
# '''Roll:''' Roll both dice.
# '''Move:''' Use dice values separately for two different dragons or combined for one.
# '''Move:''' Use dice values separately for two different dragons or combined for one.
#* '''Entry:''' Dragons enter the arena from the tray via spaces 1-6.
#* '''Recruit:''' A dragon from the tray is placed on the mat when one of your dragons in the arena lands on a coloured space. A dragon of the same colour of the landed space has to be recruited.
#* '''Movement:''' Dragons move clockwise on the outer ring.
#* '''Entry:''' Dragons enter the arena from the mat via spaces 1-3 when you roll the corresponding number.
#* '''Interaction:''' Landing on your own stone creates a stack. Landing on an opponent triggers the '''Dragon Power'''.
#* '''Movement:''' Dragons move clockwise (Black player) or counterclockwise (White player) and they finished their movement in the inner ring. If the space is already occupied, then finish the movement on the outer ring. If both are occupied, the dragon cannot finish the move on that space.
#* '''Interaction:''' When a dragon lands at the back (outer ring) of an opponent dragon, it triggers the '''Dragon Power'''.


=== DRAGON POWERS ===
=== DRAGON POWERS ===
* '''Vine Dragon (Green):''' ''Entangle''. Blocks the opponent; they cannot move until your dragon moves away.
* '''Vine Dragon (Green):''' ''Entangle''. Blocks the opponent dragon on the inner ring (as long as the vine dragon is there). The opponent dragon is able to move if the highest of the two dice is sacrificed in the next roll.
* '''Water Dragon (Blue):''' ''Expel''. Sends the opponent's stone back to their tray.
* '''Water Dragon (Blue):''' ''Expel''. Sends the opponent's stone back to their tray.
* '''Fire Dragon (Red):''' ''Destroy''. Permanently removes the opponent's stone from the game.
* '''Fire Dragon (Red):''' ''Destroy''. Permanently removes the opponent's stone from the game.
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| Destruction || All stones of one enemy type removed
| Destruction || All stones of one enemy type removed
|-
|-
| Exhaustion || Opponent has no stones left (Board/Tray)
| Exhaustion || Opponent has no stones left (Board/Mat)
|}
|}

Revision as of 09:22, 7 October 2026

TATSU

Japanese legends tell of a fierce battle between two Dragon Lord armies on the peaks of Mount Hotaka. Imprisoned by a wizard's spell, they are locked in a circular arena, destined to fight until one side is completely defeated.

OBJECTIVE OF THE GAME

Defeat the opposing dragon army. You win immediately if:

  1. All dragons of one opposing type (all Fire, Water, or Vine dragons) are completely destroyed.
  2. The opponent has no stones left on the arena or on their mat (the tray might still contain dragons).

SETUP

  • Each player chooses a color (Black or White).
  • Starting Position: Place 3 Vine Dragons (green) on the inner ring of the arena above spaces 1, 2, and 3.
  • Tray: Place the remaining 6 stones in the tray on your left.

GAMEPLAY

  1. Roll: Roll both dice.
  2. Move: Use dice values separately for two different dragons or combined for one.
    • Recruit: A dragon from the tray is placed on the mat when one of your dragons in the arena lands on a coloured space. A dragon of the same colour of the landed space has to be recruited.
    • Entry: Dragons enter the arena from the mat via spaces 1-3 when you roll the corresponding number.
    • Movement: Dragons move clockwise (Black player) or counterclockwise (White player) and they finished their movement in the inner ring. If the space is already occupied, then finish the movement on the outer ring. If both are occupied, the dragon cannot finish the move on that space.
    • Interaction: When a dragon lands at the back (outer ring) of an opponent dragon, it triggers the Dragon Power.

DRAGON POWERS

  • Vine Dragon (Green): Entangle. Blocks the opponent dragon on the inner ring (as long as the vine dragon is there). The opponent dragon is able to move if the highest of the two dice is sacrificed in the next roll.
  • Water Dragon (Blue): Expel. Sends the opponent's stone back to their tray.
  • Fire Dragon (Red): Destroy. Permanently removes the opponent's stone from the game.
Winning Conditions
Type Condition
Destruction All stones of one enemy type removed
Exhaustion Opponent has no stones left (Board/Mat)