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(Created page with "== Core Mechanisms == * '''Tile Placement:''' Players place number tiles (1–5) or mathematical symbols (+, -, =) on a grid to form equations. * '''Sum Building:''' Points are earned based on the length and the result of the equations formed. * '''Intersections:''' Similar to Scrabble, tiles can be part of multiple equations (horizontal and vertical) simultaneously. == Placement Rules == On your turn, play tiles from your hand (5 tiles) to form at least one mathematica...")
 
(Someone placed the rules of an other game here. I place the right rules now, saving halfway now.)
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== Core Mechanisms ==
== Core Mechanisms ==
* '''Tile Placement:''' Players place number tiles (1–5) or mathematical symbols (+, -, =) on a grid to form equations.
* '''Sums:''' Players place digits ( 0 1 2 3 4 5 6 7 8 9 ) and mathematical symbols ( + / – / x / : / = ) to form sums.
* '''Sum Building:''' Points are earned based on the length and the result of the equations formed.
* '''Intersections:''' Blocks can be part of 2 sums (horizontal and vertical).
* '''Intersections:''' Similar to Scrabble, tiles can be part of multiple equations (horizontal and vertical) simultaneously.
*'''Not like SCRABBLE:''' In parallel adjacent sums the adjacent tiles don't have to form a sum!
*'''Score:''' Each digit in a formed sum earns you points equal to the digit.


== Placement Rules ==
== Turn Structure ==
#'''Use blocks to make a sum. Or discard blocks (these go out of the game).'''
# '''Score the digits in your sum as points.'''
# '''Refill your hand to 8 blocks again.'''
 
== Contents ==
* Blocks with a 0, 1, 2, 3, 4, 5, 6, 7, 8, or 9. (6 of each)
* Blocks with a +, –, x, or :. (5 of each)
*Blocks with an =. (14 of these)
 
==Placement Rules==
On your turn, play tiles from your hand (5 tiles) to form at least one mathematically correct equation.
On your turn, play tiles from your hand (5 tiles) to form at least one mathematically correct equation.
* '''Connection:''' At least one placed tile must be adjacent to a tile already on the board.
*'''Connection:''' At least one placed tile must be adjacent to a tile already on the board.
* '''Equations:''' Every equation must contain exactly one equals sign (=) per linear sequence (e.g., 2 + 3 = 5 or 4 = 4).
*'''Equations:''' Every equation must contain exactly one equals sign (=) per linear sequence (e.g., 2 + 3 = 5 or 4 = 4).
* '''Direction:''' Equations are read from left to right or top to bottom.
*'''Direction:''' Equations are read from left to right or top to bottom.
* '''Complexity:''' You can use multiple operators in a row (e.g., 1 + 1 + 2 = 4).
*'''Complexity:''' You can use multiple operators in a row (e.g., 1 + 1 + 2 = 4).


== Turn Structure ==
==Turn Structure==
A turn consists of three steps:
A turn consists of three steps:
# '''Play Tiles:''' Place any number of tiles from your hand onto the board.
#'''Play Tiles:''' Place any number of tiles from your hand onto the board.
# '''Score Points:''' Calculate points for all new or modified equations (see below).
# '''Score Points:''' Calculate points for all new or modified equations (see below).
# '''Refill Hand:''' Draw new tiles from the bag until you have 5 cards/tiles again.
# '''Refill Hand:''' Draw new tiles from the bag until you have 5 cards/tiles again.


== Scoring System ==
==Scoring System ==  
* '''Base Points:''' Each tile that is part of a new or modified equation scores **1 point**.
*'''Base Points:''' Each tile that is part of a new or modified equation scores **1 point**.
* '''Result Bonus:''' The number to the right of the equals sign (the sum) is added to the score.
* '''Result Bonus:''' The number to the right of the equals sign (the sum) is added to the score.
** ''Example:'' For "2 + 3 = 5", you get 5 points (for 5 tiles) + 5 points (the result) = 10 points.
**''Example:'' For "2 + 3 = 5", you get 5 points (for 5 tiles) + 5 points (the result) = 10 points.
* '''Double Scoring:''' If a tile is part of both a horizontal and a vertical equation, it is scored for both.
*'''Double Scoring:''' If a tile is part of both a horizontal and a vertical equation, it is scored for both.
* '''Bonus Squares:''' Some board spaces double or triple the value of a tile or the entire equation score.
*'''Bonus Squares:''' Some board spaces double or triple the value of a tile or the entire equation score.


== End of Game ==
==End of Game==
The game ends when the bag is empty and one player has used all their tiles, or when no more legal moves can be made.
The game ends when the bag is empty and one player has used all their tiles, or when no more legal moves can be made.  
* '''Winning:''' The player with the highest total score wins.
*'''Winning:''' The player with the highest total score wins.

Revision as of 14:04, 1 October 2026

Core Mechanisms

  • Sums: Players place digits ( 0 1 2 3 4 5 6 7 8 9 ) and mathematical symbols ( + / – / x / : / = ) to form sums.
  • Intersections: Blocks can be part of 2 sums (horizontal and vertical).
  • Not like SCRABBLE: In parallel adjacent sums the adjacent tiles don't have to form a sum!
  • Score: Each digit in a formed sum earns you points equal to the digit.

Turn Structure

  1. Use blocks to make a sum. Or discard blocks (these go out of the game).
  2. Score the digits in your sum as points.
  3. Refill your hand to 8 blocks again.

Contents

  • Blocks with a 0, 1, 2, 3, 4, 5, 6, 7, 8, or 9. (6 of each)
  • Blocks with a +, –, x, or :. (5 of each)
  • Blocks with an =. (14 of these)

Placement Rules

On your turn, play tiles from your hand (5 tiles) to form at least one mathematically correct equation.

  • Connection: At least one placed tile must be adjacent to a tile already on the board.
  • Equations: Every equation must contain exactly one equals sign (=) per linear sequence (e.g., 2 + 3 = 5 or 4 = 4).
  • Direction: Equations are read from left to right or top to bottom.
  • Complexity: You can use multiple operators in a row (e.g., 1 + 1 + 2 = 4).

Turn Structure

A turn consists of three steps:

  1. Play Tiles: Place any number of tiles from your hand onto the board.
  2. Score Points: Calculate points for all new or modified equations (see below).
  3. Refill Hand: Draw new tiles from the bag until you have 5 cards/tiles again.

Scoring System

  • Base Points: Each tile that is part of a new or modified equation scores **1 point**.
  • Result Bonus: The number to the right of the equals sign (the sum) is added to the score.
    • Example: For "2 + 3 = 5", you get 5 points (for 5 tiles) + 5 points (the result) = 10 points.
  • Double Scoring: If a tile is part of both a horizontal and a vertical equation, it is scored for both.
  • Bonus Squares: Some board spaces double or triple the value of a tile or the entire equation score.

End of Game

The game ends when the bag is empty and one player has used all their tiles, or when no more legal moves can be made.

  • Winning: The player with the highest total score wins.