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Created page with "== Game Overview == In Pandemain, we run medieval bakeries. Success depends on an efficient production chain: buying raw materials, refining them (flour/dough), baking, and selling for profit, all while keeping the Inquisition satisfied. == Core Concept: Resources & Quality == There are three types of grain that determine the bread's value: * '''Rye (Brown):''' Cheap, provides low prestige. * '''Wheat (Yellow):''' Mid-tier, solid income. * '''Spelt (White):''' Expensive..."
 
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== Game Overview ==
== Game Overview ==
In Pandemain, we run medieval bakeries. Success depends on an efficient production chain: buying raw materials, refining them (flour/dough), baking, and selling for profit, all while keeping the Inquisition satisfied.
In Pandemain, players manage medieval bakeries, focusing on bread production and sales while maintaining religious standing to satisfy the Inquisition.


== Core Concept: Resources & Quality ==
== Core Concept: Resources & Quality ==
There are three types of grain that determine the bread's value:
Four types of grain (as flour) determine bread value:
* '''Rye (Brown):''' Cheap, provides low prestige.
* '''Rye (Brown):''' Basic bread, available from the start.
* '''Wheat (Yellow):''' Mid-tier, solid income.
* '''Oat (Green):''' Higher tier, requires a specific Master Baker.
* '''Spelt (White):''' Expensive, provides the highest glory.
* '''Spelt (White):''' Expensive, grants high prestige.
* '''Important:''' You must have flour of the specific quality to bake the corresponding bread. Mixing flour qualities is not allowed!
* '''Wheat (Yellow):''' Provides significant bonus prestige in early rounds.
* '''Quality:''' High Quality follows the exact recipe; Low Quality allows replacing specific flours. Quality affects your Reputation track.


== Gameplay ==
== Gameplay ==
A day (round) consists of four phases:
A day (round) consists of four distinct phases:


=== 1. Preparation Phase ===
=== 1. Daytime (Action Phase) ===
* Draw an Event card (often modifies prices or action costs).
Players place workers to buy ingredients (Water, Salt, Yeast, Milk) , acquire flour at the Mill , or bake in the Feudal Lord's Oven. Selling bread in villages is also an action performed in this phase.
* Replenish the market with grain and artisan cards (Day Laborers).


=== 2. Action Phase (Worker Placement) ===
=== 2. Dusk ===
Players take turns placing their apprentices (workers) at various locations:
Workers return to the reserve (except those in the Granary). All baked bread on the player board moves one space right on the staleness track.
* '''Marketplace:''' Buy grain. Prices often rise as more players purchase from the same spot.
* '''Mill:''' Exchange grain tiles for flour tiles of the matching type.
* '''Bakery:''' Process flour into dough. This is a prerequisite for using the oven.
* '''Communal Oven:''' Bake bread. Costs '''1 Wood''' (regardless of the amount of bread baked).
* '''Church:''' Donate bread to increase religious influence (protection from the Inquisition).


=== 3. Selling Phase ===
=== 3. Night-time ===
* '''Districts:''' Sell bread for Victory Points (Prestige) or Money (Silver).
In reverse turn order, players may take one optional additional action with a single worker.
* '''Contracts:''' Fulfill public contracts for bonus prestige and immediate rewards.


=== 4. Maintenance Phase (Evening) ===
=== 4. Dawn ===
* '''Wages:''' Pay Silver for each worker used. Failure to pay results in a heavy loss of Prestige.
The round is reset for the next day. Workers in the Granary return with flour tokens.
* '''Spoilage:''' Dough (unbaked) must be discarded. Flour and grain do not spoil.
 
== Strategic Nuances ==
{| class="wikitable"
! Element !! Effect & Tip
|-
| '''Inquisition''' || Occurs on specific days. The player with the lowest Church influence suffers heavy penalties in Prestige or resources.
|-
| '''Master Token''' || The first player to reach a certain prestige threshold becomes a "Master," gaining permanent discounts or bonuses during baking.
|-
| '''Day Laborers''' || Cards providing one-time bonuses (e.g., free wood) or permanent perks (e.g., lower wages). Essential for winning.
|}


== Game End & Scoring ==
== Game End & Scoring ==
After the final day (usually 5 or 6), final scoring takes place:
Final scoring occurs after the 5th day:
* Current position on the Prestige track.
* Current position on the Prestige (Victory Points) track.
* Points for fulfilled long-term objectives (contracts).
* Bonuses or penalties from the Reputation tracks.
* '''Conversion:''' Every '''5 Silver''' or '''3 high-quality resources''' (Spelt/Wheat) grants '''1 additional point'''.
* Points for sets of different Villager cards.
* Penalties for any remaining Penance tokens.

Latest revision as of 18:25, 1 April 2026

Game Overview

In Pandemain, players manage medieval bakeries, focusing on bread production and sales while maintaining religious standing to satisfy the Inquisition.

Core Concept: Resources & Quality

Four types of grain (as flour) determine bread value:

  • Rye (Brown): Basic bread, available from the start.
  • Oat (Green): Higher tier, requires a specific Master Baker.
  • Spelt (White): Expensive, grants high prestige.
  • Wheat (Yellow): Provides significant bonus prestige in early rounds.
  • Quality: High Quality follows the exact recipe; Low Quality allows replacing specific flours. Quality affects your Reputation track.

Gameplay

A day (round) consists of four distinct phases:

1. Daytime (Action Phase)

Players place workers to buy ingredients (Water, Salt, Yeast, Milk) , acquire flour at the Mill , or bake in the Feudal Lord's Oven. Selling bread in villages is also an action performed in this phase.

2. Dusk

Workers return to the reserve (except those in the Granary). All baked bread on the player board moves one space right on the staleness track.

3. Night-time

In reverse turn order, players may take one optional additional action with a single worker.

4. Dawn

The round is reset for the next day. Workers in the Granary return with flour tokens.

Game End & Scoring

Final scoring occurs after the 5th day:

  • Current position on the Prestige (Victory Points) track.
  • Bonuses or penalties from the Reputation tracks.
  • Points for sets of different Villager cards.
  • Penalties for any remaining Penance tokens.