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Gamehelpcoffeerush: Difference between revisions
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(General Rules for Coffee Rush) |
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== '''Game Goal''' == | |||
* The main goal is to '''earn the most points'''. | |||
* Points are earned by successfully '''completing customer orders''' and '''activating upgrades'''. | |||
* Points are lost for '''penalty cards'''. | |||
== '''Player's Turn Steps''' == | |||
** | === '''1. Activate Upgrades''' === | ||
* ''Optional step at the start of your turn.'' | |||
* Turn in '''3 completed and “upvoted” cards''' from your player board to gain an '''upgrade tile'''. | |||
=== '''2. Move''' === | |||
* '''Move your meeple up to 3 spaces''' on the board. | |||
* '''Collect the ingredient shown''' on each space you land on. | |||
* You '''may pass over''' another meeple and collect ingredients, but '''cannot end your movement''' on a space with another meeple. | |||
* Use '''Rush Tokens''' to move '''1 additional space''' each. There is '''no limit''' to how many tokens you may use. | |||
=== '''3. Pour Ingredients''' === | |||
* Place collected ingredients '''into your cups'''. | |||
* Once placed, '''ingredients must stay in that cup'''. | |||
* You may: | |||
** '''Return ingredients''' to the supply instead of placing them. | |||
** '''Empty any number of cups''', returning all ingredients to the supply. | |||
=== '''4. Process Order''' === | |||
* When ingredients in a cup match a card, '''place the cup on the card'''. | |||
* Other players should verify the order: | |||
** If '''correct''': return ingredients to the supply and place the card face down in your '''"up vote" area''' (used for scoring and upgrades). | |||
** If '''incorrect''': remove the cup from the card. | |||
* Completing a '''Specialty Order''' earns you a '''Rush Token'''. | |||
* Count the number of orders completed this turn: | |||
** The '''next 2 players''' must each draw that many new cards and place them on '''Tab 1''' of their boards. | |||
* If there are '''no more cards''' to draw: | |||
** Flip the '''Starting Player Token''' to the '''"Closed"''' side. | |||
=== '''5. Flow of Time''' === | |||
* All cards on your player board '''move 1 tab down'''. | |||
* Cards falling off '''Tab 4''' become '''penalty cards''' (placed face down in your '''"down vote" area'''): | |||
** Gain '''Rush Tokens equal to the number of penalty cards received'''. | |||
** If you receive your '''5th penalty card''', the '''Starting Player Token''' is flipped to '''"Closed"''' immediately. | |||
=== '''6. Check for Game End''' === | |||
* Check the '''Starting Player Token''': | |||
** If on the '''"Open"''' side: your turn ends, and the next player goes. | |||
** If on the '''"Closed"''' side: continue the round until '''all players have had a turn'''. | |||
== '''How the Game Ends''' == | |||
The game ends when: | |||
* The '''Starting Player Token is on the "Closed" side''', '''AND''' | |||
* The current round ends so all players have taken an equal number of turns. | |||
The token flips to '''"Closed"''' when: | |||
* There are '''no more new order cards''' to distribute, '''OR''' | |||
* A player receives their '''5th penalty card'''. | |||
== '''Scoring Points at Game End''' == | |||
* Each '''completed order card''' ("upvoted") = '''1 point''' | |||
* Each '''activated upgrade tile''' = '''2 points''' | |||
* Each '''penalty card''' ("downvoted") = '''-1 point''' | |||
== '''Breaking Ties''' == | |||
* If tied, the player with the '''most completed order cards wins'''. | |||
* Still tied? The player with the '''most Rush Tokens wins'''. | |||
== '''Upgrades''' == | |||
Upgrades are special tiles earned by turning in '''3 completed order cards'''. | |||
Each tile grants a unique ability, such as: | |||
* Receive '''2 ingredients''' when your meeple is '''in a corner space'''. | |||
* Receive '''2 ingredients''' when your meeple is '''on the same space as another meeple'''. | |||
* Your meeple may '''move diagonally'''. | |||
* Take '''2 special ingredients''' (Caramel, chocolate, tea leaves, or water) when on a '''special space'''. | |||
Revision as of 17:19, 26 May 2025
Game Goal
- The main goal is to earn the most points.
- Points are earned by successfully completing customer orders and activating upgrades.
- Points are lost for penalty cards.
Player's Turn Steps
1. Activate Upgrades
- Optional step at the start of your turn.
- Turn in 3 completed and “upvoted” cards from your player board to gain an upgrade tile.
2. Move
- Move your meeple up to 3 spaces on the board.
- Collect the ingredient shown on each space you land on.
- You may pass over another meeple and collect ingredients, but cannot end your movement on a space with another meeple.
- Use Rush Tokens to move 1 additional space each. There is no limit to how many tokens you may use.
3. Pour Ingredients
- Place collected ingredients into your cups.
- Once placed, ingredients must stay in that cup.
- You may:
- Return ingredients to the supply instead of placing them.
- Empty any number of cups, returning all ingredients to the supply.
4. Process Order
- When ingredients in a cup match a card, place the cup on the card.
- Other players should verify the order:
- If correct: return ingredients to the supply and place the card face down in your "up vote" area (used for scoring and upgrades).
- If incorrect: remove the cup from the card.
- Completing a Specialty Order earns you a Rush Token.
- Count the number of orders completed this turn:
- The next 2 players must each draw that many new cards and place them on Tab 1 of their boards.
- If there are no more cards to draw:
- Flip the Starting Player Token to the "Closed" side.
5. Flow of Time
- All cards on your player board move 1 tab down.
- Cards falling off Tab 4 become penalty cards (placed face down in your "down vote" area):
- Gain Rush Tokens equal to the number of penalty cards received.
- If you receive your 5th penalty card, the Starting Player Token is flipped to "Closed" immediately.
6. Check for Game End
- Check the Starting Player Token:
- If on the "Open" side: your turn ends, and the next player goes.
- If on the "Closed" side: continue the round until all players have had a turn.
How the Game Ends
The game ends when:
- The Starting Player Token is on the "Closed" side, AND
- The current round ends so all players have taken an equal number of turns.
The token flips to "Closed" when:
- There are no more new order cards to distribute, OR
- A player receives their 5th penalty card.
Scoring Points at Game End
- Each completed order card ("upvoted") = 1 point
- Each activated upgrade tile = 2 points
- Each penalty card ("downvoted") = -1 point
Breaking Ties
- If tied, the player with the most completed order cards wins.
- Still tied? The player with the most Rush Tokens wins.
Upgrades
Upgrades are special tiles earned by turning in 3 completed order cards.
Each tile grants a unique ability, such as:
- Receive 2 ingredients when your meeple is in a corner space.
- Receive 2 ingredients when your meeple is on the same space as another meeple.
- Your meeple may move diagonally.
- Take 2 special ingredients (Caramel, chocolate, tea leaves, or water) when on a special space.