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(General Rules for Coffee Rush)
 
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== '''Game Goal''' ==
* The main goal is to '''earn the most points'''.
* Points are earned by successfully '''completing customer orders''' and '''activating upgrades'''.
* Points are lost for '''penalty cards'''.


**Game Goal**:
== '''Player's Turn Steps''' ==
- The main goal is to **earn the most points**.
- Points are earned by successfully **completing customer orders** and **activating upgrades**.
- Points are lost for **penalty cards**.


**Player's Turn Steps**:
=== '''1. Activate Upgrades''' ===
* ''Optional step at the start of your turn.''
* Turn in '''3 completed and “upvoted” cards''' from your player board to gain an '''upgrade tile'''.


1. **Activate Upgrades**
=== '''2. Move''' ===
    *   Optional step at the start of your turn.
* '''Move your meeple up to 3 spaces''' on the board.
    *  Turn in **3 completed and “upvoted” cards** from your player board for an upgrade tile.
* '''Collect the ingredient shown''' on each space you land on.
* You '''may pass over''' another meeple and collect ingredients, but '''cannot end your movement''' on a space with another meeple.
* Use '''Rush Tokens''' to move '''1 additional space''' each. There is '''no limit''' to how many tokens you may use.


2. **Move**
=== '''3. Pour Ingredients''' ===
    *   **Move your meeple up to 3 spaces** on the board.
* Place collected ingredients '''into your cups'''.
    *   **Collect the ingredient shown on each space** you land on during your movement.
* Once placed, '''ingredients must stay in that cup'''.
    *   You may pass over another meeple and collect the ingredient, but **cannot end your movement on a space with another meeple**.
* You may:
    *  Use **Rush Tokens** to move **1 additional space** each. There is **no limit** to the number of these tokens you can use for movement.
** '''Return ingredients''' to the supply instead of placing them.
** '''Empty any number of cups''', returning all ingredients to the supply.


3. **Pour Ingredients**
=== '''4. Process Order''' ===
    *   Place the ingredients you collected **into your cups**.
* When ingredients in a cup match a card, '''place the cup on the card'''.
    *  Once placed into a cup, **ingredients must remain in that cup**.
* Other players should verify the order:
    *   You may return ingredients to the supply instead of placing them in a cup.
** If '''correct''': return ingredients to the supply and place the card face down in your '''"up vote" area''' (used for scoring and upgrades).
    *   You may **empty any number of cups**, returning all ingredients to the supply.
** If '''incorrect''': remove the cup from the card.
* Completing a '''Specialty Order''' earns you a '''Rush Token'''.
* Count the number of orders completed this turn:
** The '''next 2 players''' must each draw that many new cards and place them on '''Tab 1''' of their boards.
* If there are '''no more cards''' to draw:
** Flip the '''Starting Player Token''' to the '''"Closed"''' side.


4. **Process Order**
=== '''5. Flow of Time''' ===
    *   When an order is completed by matching ingredients in a cup to a card, **place the cup on the corresponding card**.
* All cards on your player board '''move 1 tab down'''.
    *   Other players should verify the order.
* Cards falling off '''Tab 4''' become '''penalty cards''' (placed face down in your '''"down vote" area'''):
        *  If **correct**, return ingredients to the supply and place the card face down in your **“up vote” area** (counts for score and upgrades).
** Gain '''Rush Tokens equal to the number of penalty cards received'''.
        *   If **incorrect**, remove the cup from the card.
** If you receive your '''5th penalty card''', the '''Starting Player Token''' is flipped to '''"Closed"''' immediately.
    *   If the completed card is a **Specialty Order**, receive a **Rush token**.
    *  Check how many orders you completed this turn. The **next 2 players** must **take that many new cards** and place them on Tab 1 of their boards.
    *  If there are **no more cards to take**, the **Starting Player Token** is turned over to the **“Closed” side**.


5. **Flow of Time**
=== '''6. Check for Game End''' ===
    *   All order cards currently on your player board **move 1 tab down**.
* Check the '''Starting Player Token''':
    *   Cards that **fall off the board from Tab 4** are placed face down in your **“down vote” area** and become **penalty cards**.
** If on the '''"Open"''' side: your turn ends, and the next player goes.
        *  Take the **same number of Rush tokens** as penalty cards received this turn.
** If on the '''"Closed"''' side: continue the round until '''all players have had a turn'''.
        *   If you receive a total of **5 penalty cards**, the **Starting Player Token** is immediately turned over to the **“Closed” side**.


6.  **Check for Game End**
== '''How the Game Ends''' ==
    *  Check the **Starting Player Token**.
The game ends when:
        *  If on the **“Open” side**, your turn ends, and it's the next player’s turn.
* The '''Starting Player Token is on the "Closed" side''', '''AND'''
        *   If on the **“Closed” side**, continue the round until **all players in the round have had a turn**.
* The current round ends so all players have taken an equal number of turns.


**How the Game Ends**:
The token flips to '''"Closed"''' when:
- The game ends once the **Starting Player Token is on the “Closed” side** AND the current round is completed so everyone has had an equal number of turns.
* There are '''no more new order cards''' to distribute, '''OR'''
- The token flips to "Closed" when either:
* A player receives their '''5th penalty card'''.
    *   There are **no more new order cards** to distribute.
    *   OR a player receives their **5th penalty card**.


**Scoring Points at Game End**:
== '''Scoring Points at Game End''' ==
- Each completed order card (“upvoted”) = **1 point**.
* Each '''completed order card''' ("upvoted") = '''1 point'''
- Each activated upgrade tile = **2 points**.
* Each '''activated upgrade tile''' = '''2 points'''
- Each penalty card (“downvoted”) = **-1 point**.
* Each '''penalty card''' ("downvoted") = '''-1 point'''


**Breaking Ties**:
== '''Breaking Ties''' ==
- If players have the same score, the player with the **most completed order cards wins**.
* If tied, the player with the '''most completed order cards wins'''.
- If still tied, the player with the **most Rush tokens wins**.
* Still tied? The player with the '''most Rush Tokens wins'''.


**Upgrades**:
== '''Upgrades''' ==
- Special tiles earned by turning in 3 completed orders.
Upgrades are special tiles earned by turning in '''3 completed order cards'''.
- They provide unique abilities, such as:
 
    *   Receive 2 ingredients when your meeple is **in a corner space**.
Each tile grants a unique ability, such as:
    *   Receive 2 ingredients when your meeple is **on the same space as another meeple**.
* Receive '''2 ingredients''' when your meeple is '''in a corner space'''.
    *   Your meeple may **move diagonally**.
* Receive '''2 ingredients''' when your meeple is '''on the same space as another meeple'''.
    *  You may take **2 special ingredients** (Caramel, chocolate, tea leaves, or water) when on a special space.
* Your meeple may '''move diagonally'''.
* Take '''2 special ingredients''' (Caramel, chocolate, tea leaves, or water) when on a '''special space'''.

Revision as of 17:19, 26 May 2025

Game Goal

  • The main goal is to earn the most points.
  • Points are earned by successfully completing customer orders and activating upgrades.
  • Points are lost for penalty cards.

Player's Turn Steps

1. Activate Upgrades

  • Optional step at the start of your turn.
  • Turn in 3 completed and “upvoted” cards from your player board to gain an upgrade tile.

2. Move

  • Move your meeple up to 3 spaces on the board.
  • Collect the ingredient shown on each space you land on.
  • You may pass over another meeple and collect ingredients, but cannot end your movement on a space with another meeple.
  • Use Rush Tokens to move 1 additional space each. There is no limit to how many tokens you may use.

3. Pour Ingredients

  • Place collected ingredients into your cups.
  • Once placed, ingredients must stay in that cup.
  • You may:
    • Return ingredients to the supply instead of placing them.
    • Empty any number of cups, returning all ingredients to the supply.

4. Process Order

  • When ingredients in a cup match a card, place the cup on the card.
  • Other players should verify the order:
    • If correct: return ingredients to the supply and place the card face down in your "up vote" area (used for scoring and upgrades).
    • If incorrect: remove the cup from the card.
  • Completing a Specialty Order earns you a Rush Token.
  • Count the number of orders completed this turn:
    • The next 2 players must each draw that many new cards and place them on Tab 1 of their boards.
  • If there are no more cards to draw:
    • Flip the Starting Player Token to the "Closed" side.

5. Flow of Time

  • All cards on your player board move 1 tab down.
  • Cards falling off Tab 4 become penalty cards (placed face down in your "down vote" area):
    • Gain Rush Tokens equal to the number of penalty cards received.
    • If you receive your 5th penalty card, the Starting Player Token is flipped to "Closed" immediately.

6. Check for Game End

  • Check the Starting Player Token:
    • If on the "Open" side: your turn ends, and the next player goes.
    • If on the "Closed" side: continue the round until all players have had a turn.

How the Game Ends

The game ends when:

  • The Starting Player Token is on the "Closed" side, AND
  • The current round ends so all players have taken an equal number of turns.

The token flips to "Closed" when:

  • There are no more new order cards to distribute, OR
  • A player receives their 5th penalty card.

Scoring Points at Game End

  • Each completed order card ("upvoted") = 1 point
  • Each activated upgrade tile = 2 points
  • Each penalty card ("downvoted") = -1 point

Breaking Ties

  • If tied, the player with the most completed order cards wins.
  • Still tied? The player with the most Rush Tokens wins.

Upgrades

Upgrades are special tiles earned by turning in 3 completed order cards.

Each tile grants a unique ability, such as:

  • Receive 2 ingredients when your meeple is in a corner space.
  • Receive 2 ingredients when your meeple is on the same space as another meeple.
  • Your meeple may move diagonally.
  • Take 2 special ingredients (Caramel, chocolate, tea leaves, or water) when on a special space.