This is a documentation for Board Game Arena: play board games online !
Gamehelpcoffeerush
Jump to navigation
Jump to search
Game Goal
- The main goal is to earn the most points.
- Points are earned by successfully completing customer orders and activating upgrades.
- Points are lost for penalty cards.
Player's Turn Steps
1. Activate Upgrades
- Optional step at the start of your turn.
- Turn in 3 completed and “upvoted” cards from your player board to gain an upgrade tile.
2. Move
- Move your meeple up to 3 spaces on the board.
- Collect the ingredient shown on each space you land on.
- You may pass over another meeple and collect ingredients, but cannot end your movement on a space with another meeple.
- Use Rush Tokens to move 1 additional space each. There is no limit to how many tokens you may use.
3. Pour Ingredients
- Place collected ingredients into your cups.
- Once placed, ingredients must stay in that cup.
- You may:
- Return ingredients to the supply instead of placing them.
- Empty any number of cups, returning all ingredients to the supply.
4. Process Order
- When ingredients in a cup match a card, place the cup on the card.
- Other players should verify the order:
- If correct: return ingredients to the supply and place the card face down in your "up vote" area (used for scoring and upgrades).
- If incorrect: remove the cup from the card.
- Completing a Specialty Order earns you a Rush Token.
- Count the number of orders completed this turn:
- The next 2 players must each draw that many new cards and place them on Tab 1 of their boards.
- If there are no more cards to draw:
- Flip the Starting Player Token to the "Closed" side.
5. Flow of Time
- All cards on your player board move 1 tab down.
- Cards falling off Tab 4 become penalty cards (placed face down in your "down vote" area):
- Gain Rush Tokens equal to the number of penalty cards received.
- If you receive your 5th penalty card, the Starting Player Token is flipped to "Closed" immediately.
6. Check for Game End
- Check the Starting Player Token:
- If on the "Open" side: your turn ends, and the next player goes.
- If on the "Closed" side: continue the round until all players have had a turn.
How the Game Ends
The game ends when:
- The Starting Player Token is on the "Closed" side, AND
- The current round ends so all players have taken an equal number of turns.
The token flips to "Closed" when:
- There are no more new order cards to distribute, OR
- A player receives their 5th penalty card.
Scoring Points at Game End
- Each completed order card ("upvoted") = 1 point
- Each activated upgrade tile = 2 points
- Each penalty card ("downvoted") = -1 point
Breaking Ties
- If tied, the player with the most completed order cards wins.
- Still tied? The player with the most Rush Tokens wins.
Upgrades
Upgrades are special tiles earned by turning in 3 completed order cards.
Each tile grants a unique ability, such as:
- Receive 2 ingredients when your meeple is in a corner space.
- Receive 2 ingredients when your meeple is on the same space as another meeple.
- Your meeple may move diagonally.
- Take 2 special ingredients (Caramel, chocolate, tea leaves, or water) when on a special space.