This is a documentation for Board Game Arena: play board games online !

Gamehelpcoffeerush

From Board Game Arena
Jump to navigation Jump to search

Game Goal

  • The main goal is to earn the most points.
  • Points are earned by successfully completing customer orders and activating upgrades.
  • Points are lost for penalty cards.

Player's Turn Steps

1. Activate Upgrades

  • Optional step at the start of your turn.
  • Turn in 3 completed and “upvoted” cards from your player board to gain an upgrade tile.

2. Move

  • Move your meeple up to 3 spaces on the board.
  • Collect the ingredient shown on each space you land on.
  • You may pass over another meeple and collect ingredients, but cannot end your movement on a space with another meeple.
  • Use Rush Tokens to move 1 additional space each. There is no limit to how many tokens you may use.

3. Pour Ingredients

  • Place collected ingredients into your cups.
  • Once placed, ingredients must stay in that cup.
  • You may:
    • Return ingredients to the supply instead of placing them.
    • Empty any number of cups, returning all ingredients to the supply.

4. Process Order

  • When ingredients in a cup match a card, place the cup on the card.
  • Other players should verify the order:
    • If correct: return ingredients to the supply and place the card face down in your "up vote" area (used for scoring and upgrades).
    • If incorrect: remove the cup from the card.
  • Completing a Specialty Order earns you a Rush Token.
  • Count the number of orders completed this turn:
    • The next 2 players must each draw that many new cards and place them on Tab 1 of their boards.
  • If there are no more cards to draw:
    • Flip the Starting Player Token to the "Closed" side.

5. Flow of Time

  • All cards on your player board move 1 tab down.
  • Cards falling off Tab 4 become penalty cards (placed face down in your "down vote" area):
    • Gain Rush Tokens equal to the number of penalty cards received.
    • If you receive your 5th penalty card, the Starting Player Token is flipped to "Closed" immediately.

6. Check for Game End

  • Check the Starting Player Token:
    • If on the "Open" side: your turn ends, and the next player goes.
    • If on the "Closed" side: continue the round until all players have had a turn.

How the Game Ends

The game ends when:

  • The Starting Player Token is on the "Closed" side, AND
  • The current round ends so all players have taken an equal number of turns.

The token flips to "Closed" when:

  • There are no more new order cards to distribute, OR
  • A player receives their 5th penalty card.

Scoring Points at Game End

  • Each completed order card ("upvoted") = 1 point
  • Each activated upgrade tile = 2 points
  • Each penalty card ("downvoted") = -1 point

Breaking Ties

  • If tied, the player with the most completed order cards wins.
  • Still tied? The player with the most Rush Tokens wins.

Upgrades

Upgrades are special tiles earned by turning in 3 completed order cards.

Each tile grants a unique ability, such as:

  • Receive 2 ingredients when your meeple is in a corner space.
  • Receive 2 ingredients when your meeple is on the same space as another meeple.
  • Your meeple may move diagonally.
  • Take 2 special ingredients (Caramel, chocolate, tea leaves, or water) when on a special space.